[Tutorial ]Saving Gen 4 Custom Bones on Conversion
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By SickleYield   |   Watch
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Published: December 2, 2013
To convert from M4 or V4, you need M4 or V4 for Genesis 2.

There is a huge amount of clothing content for Michael 4 and Victoria 4.  Some of it is by really outstanding artists who do not or have only recently worked with G1 or G2, and some is quality work that was never updated but is available cheaply, including many of DAZ's Platinum Club items.  You can take best advantage of this by using Transfer Utility in addition to AutoFit. This tutorial will show you how to use Transfer Utility to preserve skirt handles, fancy sleeve rigging, or basically any extra bones that are normally lost in the conversion process.  I've done a different tutorial for converting custom bone items between G1 and G2 already and a post on converting high heels to G2.

I posted this in the thread for the Sickle Rigging and Morphing System over on the DAZ forums, but vwrangler pointed out there are some advantages to having it here as well, so that people can favorite and archive it more easily.  Also, you don't really need SRMS (or G2 Basic Rigs from my store) to do this; since this method lets us keep skirt handles, no template should be necessary at all.  It just can provide a smoother conversion in some cases, and some of you already have it, so I will include that option in the directions.

You absolutely do need to have DAZ Studio 4.6 or later.  DAZ Studio 4.6 contains the update that allows weight maps to overlap at values higher than 100%, and that's very necessary when keeping Generation 4 handles.

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Load a Gen 4 or other item.  Load Genesis 1 or one of the Genesis 2 figures.  Do not apply morphs, scaling, or poses to the figure.  If you try to use this to quickie-fit an outfit to your posed and morphed characters it probably won't work.

In Scene Tab, go to edit—rigging—convert figure to weight mapping.  Choose TriAx.

Start the Transfer Utility.  Its icon looks like an arrow pointing up and to the right.  As "Source" choose the figure.  As "Target" choose the clothing item.  Also choose Clone or Morph V4  on the left dropdown under Source.  You may need to experiment with what works best on the individual item, but for me it usually it needs to be Clone V4 if there are long sleeves whereas Morph V4 sometimes gives better skirt results.

Choose template—SRMS bodysuit or dress or boots as appropriate, or Basic Dress/Basic Tunic if using G2.  Otherwise using no template may be best.  I definitely recommend that on items with fused pants and boots.

Uncheck everything but Morphs and Reverse Source Shape from Target in the advanced options below.  Add a smoothing modifier.  Do not check Fit to Source Figure.  Uncheck it if it is checked.  Vwrangler reports that leaving this checked may result in bad results on superposing items like the Amazing Braid from Renderosity. 

Let it run.  It may ball up when it’s done.  If so, don't panic.

Select G1/G2 and then the item with ctrl+click in Scene Tab (in this order).   Click on the tiny icon that looks like three lines and a triangle to the upper right of this.  Activate Edit—Rigging—Transfer Rigging (Figure Space).  Now it should be fitted to G1/G2 properly but still have its extra bones.

Save the clothing item to library and reload.  Do not move or morph G1/G2 before you do so.

I've seen others on the forum reporting incorrectly on the use of Wearables presets.  Don't save as these.  The purpose of Wearables presets is to save a loader that can load many preexisting items at once, not an individual item that doesn't exist in the library yet.  Instead, use File--Save As--Figure/Prop Asset, and fill out the form accordingly.  Try not to use the exact name of the product in case it is later converted by the original artist and you might want both versions.

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In my testing, this method has been effective, although one still has to add a push modifier sometimes (found in that same edit dialogue as the transfer rigging option).  There's no helping bad or unfused geometry, so watch for sellers who seem to do that regularly and don't plan on buying their content for conversion use.  When in doubt, buy their cheapest thing that is still recent, test it, and see if it performs, has been my policy.  I can't list everyone who makes conversion-friendly products, but here are those I can attest to personally:

-DAZ3D vendors and legacy content, basically across the board but definitely Daz Originals/Platinum Club

-Xurge3d (One or two bodysuits have mesh gapping, but usually if you update the mats to use his displacement it's not visible)

-Alfaseed/Aerysoul (About everything I tried, lots of very dense, fused geometry so very good candidates)

-Val3dArt (Kyrie, at least)

-PowerAge is not 100%, but recent work is good.  I have a freebie sweater of his with split geometry that comes out dreadfully, but the BlackMoon and his shiny armors converted well.

-I haven't tested OutOfTouch's earlier stuff, but more recent pieces are very sound geometry and he even makes things for G2 now (hooray).

-I don't have LadyLittleFox's things but have heard mostly positive things about their convertibility.

I will be happy to add to this list if you have others to suggest whose work you are certain converts well or poorly based on its geometry.
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Comments (58)
Dreamweever's avatar
Hi and thank you for taking the time to write up this tutorial for us all.
I thought I might try it for converting some things to Dawn too and for the most part it worked but for the fact that when I posed Dawn the clothing didn't stay on her fully. Everything followed the pose ok but it was half off her. It was the G3F Water Spirit Warrior top I tried, maybe I am just missing something really obvious  
Reply  ·  
SickleYield's avatar
SickleYield|Professional Digital Artist
Did you remember to use the transfer rigging--figure space step?
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Dreamweever's avatar
Yep, followed word for word, step by step. tried a couple of times with the same result, tried a V4 to Dawn conversion too, got the same thing just not as bad. I am sure I am just missing some silly little thing but danged if I can work out what 
Reply  ·  
SickleYield's avatar
SickleYield|Professional Digital Artist
I don't have or use Dawn, so I'm not sure what else it would be :(
Reply  ·  
Blurrito's avatar
Blurrito|Hobbyist Digital Artist
Hi, has anybody tried this tutorial on G3?
It works fine for me between V4/M4 and G2, but the same clothing messes up when trying from stracth between V4/M4 and G3
Reply  ·  
SickleYield's avatar
SickleYield|Professional Digital Artist
It won't work on G3. Transfer utility won't properly do a merge hierarchy to G3 so far.
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Blurrito's avatar
Blurrito|Hobbyist Digital Artist
Hey, thank You for Your quick reply!
G3 is such a great product for bending & posing but really disappointing on so many other aspects..
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kevmann's avatar
kevmann|Hobbyist Digital Artist
Thanks for sharing it, I'm looking forward to test it.
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ghastly20's avatar
ghastly20Edited |Hobbyist Digital Artist
Followed you tutorial and it works great to a point, most of V4's dresses and skirts when converted still get the bunch up problem at the crotch area and if the skirt is short instead of being a straight seam will be pulled up at that area. Same problem occurs with some pants as well but in those cases using a smoothing modifier can get rid of most of it..  But with this one dress I am trying to convert Goth Maid Outfit www.daz3d.com/gothic-housemaid… I get it bunching up at the apron and I can't use a smoothing modifier or I get seam breaks everywhere so not sure what to do..

Also for some reason I am unable to use the projection template part of the utility as it is greyed out..  Seems they changed something in Studio 4.7 as you can't even choose when using the autofit tool..
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ghastly20's avatar
ghastly20|Hobbyist Digital Artist
The weird thing is this problem is only affecting Genesis 2 Female, even after uninstalling, redownloading and reinstalling everything..  I am having no such issues with using the projection template option with Genesis 1.. I have posted on the Daz forums about it as it has me completely stumped as to what is happening..
Reply  ·  
SickleYield's avatar
SickleYield|Professional Digital Artist
Well, not being able to use the projection templates is going to mean their smoothing effect on fit is not used.  Have you uninstalled and reinstalled them through your DAZ Install Manager?
Reply  ·  
anironbutterfly's avatar
anironbutterfly|Hobbyist Digital Artist
OK...I'm tackling this little task tomorrow for the V4 Space Dweller outfit--with the V4 morphs added before I go all convert-o-matic. I'll let you know how it comes out, Shae. (Especially, since I'm converting it for Genesis AND G2F...)
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SickleYield's avatar
SickleYield|Professional Digital Artist
Good luck. :)
Reply  ·  
anironbutterfly's avatar
anironbutterfly|Hobbyist Digital Artist
Thanks. This may take a few tries... Round one didn't fit the dress to the back--and should I leave my Genesis 'gender netural' or dial it to Basic Female since I'm trying to fit the Space Dweller dress? O.o
Reply  ·  
SickleYield's avatar
SickleYield|Professional Digital Artist
It needs to stay neutral, just make sure you use the correct clone or morph in the TU preset.
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Cyprine2013's avatar
Cyprine2013|Hobbyist Digital Artist
woohoo !  Cyprine's favorite mini skirt (3DAge's happy hour) now perfectly fits her in g2f mesh, many thanks for the tutorial.

at the end of your tuto you hint at using a push modifier sometimes. what does it do ? pushes the geometry away a few *space* from the figure ?
also, whats an *unfused geometry* ?

curious pixels,
cyprine
Reply  ·  
SickleYield's avatar
SickleYield|Professional Digital Artist
Unlike a collision modifier, a push modifier pushes geometry away from its own previous position instead of from the figure under it.  This can sometimes end up looking better.  You need to turn down the settings because when it's first added it adds too much push and your mesh gets all scary. :D

An unfused geometry is one that has submeshes that are not part of each other, as for instance a dress that is literally split at the front/back or sleeve seams.  You can get away with this on Gen 4 stuff because it's meant to be used on old tech, but when you put a dress whose seams are split on a G2 and then add smoothing, it's going to show big gaps at the seams suddenly.

It's okay on submeshes that make sense unfused, like a belt over a tunic, but when there are parts of a mesh that shouldn't be able to -not- touch because they're sewed together, the geometry needs to be fused or merged there.  Does that make sense?
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Cyprine2013's avatar
Cyprine2013|Hobbyist Digital Artist
thank you, understanding concepts is so very useful to be able to experiment afterwards.
keep those tutorial coming SickleYield !
Reply  ·  
chuntuk's avatar
"In Scene Tab, go to edit—rigging—convert figure to weight mapping.  Choose TriAx."

Being obtuse, but should I have the clothing item or the figure, or maybe both, or maybe neither, selected when I do this? Not that it matters - I tried every combination, and every time it complains "You must selected a figure built using Parametric Joint Parameters to perform this action."

Just trying to get the Fantasy Wrap for Genesis onto Genesis 2.
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chambolic's avatar
You might like to comment on this from the DAZ forum.

www.daz3d.com/forums/viewthrea…
Reply  ·  
SickleYield's avatar
SickleYield|Professional Digital Artist
I've begun to feel that there's no point putting relevant info on the forum, because it gets thrown out of sight instantly and no one can find it again.  That's why I put tutorials here, where I'm in control of where it goes. ;)

That using Morph instead of Clone gives better results on some items is a known fact that's been covered in different places a few times, including this tutorial ("Choose Clone or Morph V4").
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chambolic's avatar
I tried to go through this word for word but came to a road block a couple of times. Maybe I'm missing something, maybe you are making assumptions about what we have installed? 

First - I loaded a V4 clothing item and then G2F (V6) and got as far as "choose clone or morph V4" - but no V4 clone in my drop-down list. Do I need an extra product (such as V4 for G2F) for this to work?

So I tried another route. I first followed the whole tutorial and converted from V4 clothing to Genesis 1 basic female shape. That seems to have worked fine. Then I tried to convert from G1 to G2F using this tutorial but, as would be expected, it complained about Triax, etc. and couldn't complete the process.  

So how do I convert V4 clothes to G2F/V6? 
Reply  ·  
SickleYield's avatar
SickleYield|Professional Digital Artist
You do need V4 for G2F, sorry about that.  I'll add it to the tutorial.
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anonymous's avatar
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