This is an intermediate tutorial. It assumes you already have modeled, textured and have completed material setup of a mesh in your modeler.
Why I No Longer Sell At Renderosity
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Here is the way it did not work:
After tilting the window bone 14 degrees in the Joint Editor, I went to the Parameters tab and slid the Y-translation slider. The window and it’s bone both moved straight up or down, ignoring the 14 degree tilt of the bone.
The window bone has it’s sharp, pointy end facing up, but tilted 14 degrees inbound of the car, exactly the way I want the window to translate.
I do not understand the distinction between “using the Weight Map Editor” and “just very groups”. I assume I used the Weight Map Editor because that seems to be the only method you covered in your tutorial, which I was following. I mean, I did push Alt-Shift-W and executed the subsequent menu selections.
In one of your previous replies to me, you mentioned that I should change the names of the translation sliders. I did not bother to try that until just recently. But when I went into the property editor of the slider, I was not given the option to change the slider’s name, only the lable. Name and lable are distinct properties, it seems. And it won’t let me change the name. So I’m wondering if the problem comes from not knowing how to change the name, rather than the just the lable.
It's the same procedure, just you change the name of xtranslate, ytranslate or ztranslate and make them visible using the right click edit menu and turning off "hidden." If you can't see the translation info for a given bone you may need to turn on "show hidden" in your Parameters settings.
You have to tilt the bone you actually want to move at an angle, and you may also need to change the axis of rotation (but whether XYZ or ZYX, etc., you will probably still need to rotate it). You do the rotation in the Tools panel of the Joint Editor, not in Parameters, and then you need to make sure you memorize figure rigging before saving. As far as I know the rise/run thing is not a thing, thank goodness.