[Tutorial] Convert Clothing G3 to G8, G8 to G3

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SickleYield's avatar
By SickleYield

WARNING:

This will only work between these two figures or between their male counterparts.  It will not work between any previous figures, or between these and previous figures.



For this tutorial you need:

Genesis 3 Female from Daz3d.com.
Genesis 8 Female from Daz3d.com.

An item of clothing for one of them that you want to convert to the other one.

Scene Tab and Parameters Tab in Daz Studio 4.9+.  If you lack a tab, you can add it using Window--Panes (Tabs) and clicking the one that you need.

THE CONTENT MANAGEMENT/SMART CONTENT HAS TO BE INSTALLED AND WORKING TO USE THIS METHOD.  IF YOU CANNOT SEE THE COMPATIBILITY BASE IT IS NOT ON.  CHECK THE BOTTOM OF THE SMART CONTENT TAB FOR A "START CMS" BUTTON.  IN YOUR DAZ INSTALL MANAGER IT'S CALLED POSTGRES SQL CMS OR SOMETHING SIMILAR.


Genesis 3 to Genesis 8 Clothing

Load Genesis 8 into your scene.

Deselect Genesis 8 by clicking elsewhere in the scene.

Load your clothing item from the library.  It is important that G8 is not selected because we're not using AutoFit.

Click on the clothing item in Scene Tab.

Also in Scene Tab, find the small button at the top right of the tab. Click on it and choose Edit--Scene Identification.

Click on the "..." to the right of "Preferred Base."

A big list pops up.  Find Genesis 8 and Female under that.  Click Accept.  Then click Accept again.

Before you perform the transfer step, pose the clothing to match the target figure (arms down for G8, arms up for G3) and click the Bone Editor.  It looks like a bone with a pencil across it.  Now right-click in the 3d window and choose Edit and Bake Joint Rotations.

In the Scene tab, Left-click on Genesis 8 Female.  Hold down shift and left-click on your clothing item, so both are selected, but Genesis 8 is selected FIRST.  The order matters.

Now click the little button on the top right of Scene Tab again.

Choose Edit--Rigging--Transfer Rigging (Figure Space).

Now you can fit the clothing item to Genesis 8 and it should work!  Notice how we didn't distort the geometry at all?  The base FBMs are also identical, so they should still work properly.  The JCMs are not completely identical in my testing, but they're close.  If you save the item to the library again (File--Save As--Support Asset--Figure/Prop Assets) make sure you give it a new name so that it doesn't overwrite the original.

Hair

Even easier.  For hair you only need to change scene identification.  There's no need to rerig at all.

Genesis 3 to Genesis 8 High-Heeled Shoes

Load Genesis 8 Female into your scene.

Make sure Genesis 8 is not selected.

Load your high-heeled shoes into the scene.  I'm using the Austrani boots in the video.

Select the shoes or boots in the Scene Tab. 

Find the small button at the top right of the tab. Click on it and choose Edit--Scene Identification.

Click on the "..." to the right of "Preferred Base."

A big list pops up.  Find Genesis 8 and Female under that.  Click Accept.  Then click Accept again.

Before you perform the transfer step, pose the shoes to match the target figure (arms down for G8, arms up for G3) and click the Bone Editor.  It looks like a bone with a pencil across it.  Now right-click in the 3d window and choose Edit and Bake Joint Rotations.

If the boots came with a foot pose, you can usually just apply it directly to G8 at this point.  I did this with the Austrani boots.  I also changed the shin bends to -0.72 to minimized visible clipping, and you may need to fiddle with the shin/foot pose to do that too, since G8 has no heel bone.

In the Scene tab, Left-click on Genesis 8 Female.  Hold down shift and left-click on your shoes, so both are selected, but Genesis 8 is selected FIRST.  The order matters.

Now click the little button on the top right of Scene Tab again.

Choose Edit--Rigging--Transfer Rigging (Figure Space).

Now you should be able to fit the boots to Genesis 8 Female and have them work fine. 


Adding a Push Modifier to Fix Clipping

This is something most clothing items don't include that can get rid of pesky clipping easily on many items.

Click on the clothing or shoes in the Scene Tab.

Click the little button at top right of the tab.

Choose Edit--Geometry--Apply Push Modifier.

The push modifier is usually applied at a very high value of 1.00, which tends to distort most clothing unacceptably.  You can find it in the Parameters Tab under General, where it is now called "Mesh Offset."  A value closer to 0.1 or 0.2 is often enough.


Reversing the Process (Genesis 8 Clothing to Genesis 3)

Obviously I don't have a lot of clothing with which to test this, so I had to use my own work-in-progress (haven't bought the bundle yet).  But when I did test it, the same process in reverse worked fine.  I didn't even include a pose because all you really need to do is set each of Genesis 3's Shoulder bends to 45 or -45 and each thigh's Side-Side to 6/-6.

Load Genesis 3 Female.

Deselect by clicking on anything else or the background.

Load a Genesis 8 Female clothing item into the scene WITHOUT Genesis 3 selected.

Click on the clothing item in the Scene Tab.

Also in Scene Tab, find the small button at the top right of the tab. Click on it and choose Edit--Scene Identification.

Click on the "..." to the right of "Preferred Base."

A big list pops up.  Find Genesis 3 and Female under that.  Click Accept.  Then click Accept again.

In the Scene tab, Left-click on Genesis 3 Female.  Hold down shift and left-click on your clothing item, so both are selected, but Genesis 3 is selected FIRST.  The order matters.

Now click the little button on the top right of Scene Tab again.

Choose Edit--Rigging--Transfer Rigging (Figure Space).

It's exactly the same with shoes, except that you need to also pose the feet to fit inside the shoes if they are high heels before you do the transfer of rigging.

A Note on the V8 Pro Bundle Lingerie Arms Issue

Some items have an issue on back-conversion where the arms snap down on conforming even when this process is followed, including the robe from the lingerie set in Daz's Victoria 8 Pro Bundle.  If this happens it may be fixed by going to Parameters/Misc and changing the Fit To Mode to Redirect Transforms instead of Auto Follow Transforms.
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© 2017 - 2021 SickleYield
Comments271
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ViolaZierau's avatar

How does one do this with Gloves, since G3 and G8 Arm poses are different. Do I pose the G3 Arms down first, and THEN do the G8 transfer?

SickleYield's avatar

The process is the same with gloves, that's why you pose the *clothing* before you bake joint rotations and do transfer rigging/figure space.

It doesn't work.

Gnapped's avatar

ok... you are amazing. Thank you so much!

effin-smartass's avatar

So I've used your tutorials many times, and have had great results. Thank you!


I read through this tutorial (repeatedly) and the comments (to make sure I'm not re-hashing something someone else has brought up), and couldn't find where you covered this issue:


I'm trying to use this product: https://www.daz3d.com/sci-fi-boots-for-genesis-3-female-s


It's a G3F shoe that I want to put on a G8F. When I go through the steps, everything is almost perfect - except when I finally fit the shoes to the G8F, the shoes are nested below the figure by about 9.0% on the Y axis. The foot/leg pose seems to be just fine - it's just that the shoes sink down when I do the "fit to" action.


I've tried re-posing both the figure and boots higher/lower to compensate for the drop before I fit to. I've tried selecting different options in the scene identification tab. I've tried pretty much anything that I can think of that a novice would consider. Have you encountered this yet, and do you have a solution?


If you've covered this already, I apologize. Your assistance is greatly appreciated!

SickleYield's avatar

Did you do the transfer rigging/figure space step? Sometimes it fixes issues like this one.

effin-smartass's avatar

Figured it out. I DID do the Transfer Rigging step, but what had happened was that I had applied a foot pose to the G8F figure beforehand. I re-zeroed the G8F's pose to the standard G8F (flat footed) pose, re-loaded the boots fresh and posed them to the G8F leg pose, did the transfer rigging step, and it worked this time.


Not sure if anyone else has encountered this minor misstep, but I figured it was worth mentioning.


Also - side note, instead of bothering with fine-tuning poses for the shins/feet to avoid clipping, you can also just hide the visibility for the figure's parts that are showing through the shoes (depending on the shoe, of course).

SickleYield's avatar

Hey, great, I'm glad you figured it out! :)

Hi, SickleYield. Do you have a solution for heel problems after your tutorial G8 -> G3 on stocking? Thanks.

Heel Prob
SickleYield's avatar

Not specifically. I would use extra smoothing iterations or any morphs it came with if possible.

I have already tested^^ but the dent remains, even if it is less present, it still comes out of the shoe. So all I have left is the D-former and the weight mapping maybe. Otherwise I'll have to use a modeler(I wanted to avoid). Thanks anyway.

SickleYield's avatar

I also have a product I've made and use for this purpose, but I wanted to suggest the other thing first rather than suggest spending money:

https://www.daz3d.com/rssy-ultimate-clothing-fixer

Before testing a paying asset, I will continue on my run with the remodeling of the stockings, I recreated the shadow shell. I still have to redo the morphs of the stockings (which I don't know how to do yet, it will allow me to learn). Thanks for the info.

Capture
Luizalenora's avatar

hi, just found this tutorial. Is it possible to use this technique to adapta a beard from Genesis 8 Male to M4? If not, is there a specific tutorial for that?

SickleYield's avatar

Back conversion isn't possible because there is no clone system for M4. It would require manual refitting in a modeler.

Luizalenora's avatar

Meh, that's just sad. Manual fitting it is then! Thanks!

TwistedTitanium's avatar
So I grabbed the G3 Zero pose for G8, but do you have a G8 Zero pose for G3?
SickleYield's avatar
No, but you can make one super easy. Raise each arm 45 degrees and move each thigh in 6.

But how to reaise arm by degrees? Because there's only percentage option in Posing Pane.

SickleYield's avatar
TwistedTitanium's avatar
Cool - With the Thighs I guess 5 degrees, so thanks for the clarification.

I've used this Tutorial to fit some G8 clothing to my G3 character, blouse, jacket and skirt. Works really well.

Thanks
SickleYield's avatar
TwistedTitanium's avatar
Oh! BTW, fantastic tutorial.
This worked awesome for Sporty Heels from G8 to G3!!  Thank you :)
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