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WARNING:

This will only work between these two figures or between their male counterparts.  It will not work between any previous figures, or between these and previous figures.



For this tutorial you need:

Genesis 3 Female from Daz3d.com.
Genesis 8 Female from Daz3d.com.

An item of clothing for one of them that you want to convert to the other one.
Here's a Genesis 3 Pose for Genesis 8, to save time. You can also make your own.

Scene Tab and Parameters Tab in Daz Studio 4.9+.  If you lack a tab, you can add it using Window--Panes (Tabs) and clicking the one that you need.

THE CONTENT MANAGEMENT/SMART CONTENT HAS TO BE INSTALLED AND WORKING TO USE THIS METHOD.  IF YOU CANNOT SEE THE COMPATIBILITY BASE IT IS NOT ON.  CHECK THE BOTTOM OF THE SMART CONTENT TAB FOR A "START CMS" BUTTON.  IN YOUR DAZ INSTALL MANAGER IT'S CALLED POSTGRES SQL CMS OR SOMETHING SIMILAR.


Genesis 3 to Genesis 8 Clothing

Load Genesis 8 into your scene.

Apply the G3 pose for G8 to Genesis 8.

Deselect Genesis 8 by clicking elsewhere in the scene.

Load your clothing item from the library.  It is important that G8 is not selected because we're not using AutoFit.

Click on the clothing item in Scene Tab.

Also in Scene Tab, find the small button at the top right of the tab. Click on it and choose Edit--Scene Identification.

Click on the "..." to the right of "Preferred Base."

A big list pops up.  Find Genesis 8 and Female under that.  Click Accept.  Then click Accept again.

Before you perform the transfer step, pose the clothing to match the target figure (arms down for G8, arms up for G3) and click the Bone Editor.  It looks like a bone with a pencil across it.  Now right-click in the 3d window and choose Edit and Bake Joint Rotations.

In the Scene tab, Left-click on Genesis 8 Female.  Hold down shift and left-click on your clothing item, so both are selected, but Genesis 8 is selected FIRST.  The order matters.

Now click the little button on the top right of Scene Tab again.

Choose Edit--Rigging--Transfer Rigging (Figure Space).

Now you can fit the clothing item to Genesis 8 and it should work!  Notice how we didn't distort the geometry at all?  The base FBMs are also identical, so they should still work properly.  The JCMs are not completely identical in my testing, but they're close.  If you save the item to the library again (File--Save As--Support Asset--Figure/Prop Assets) make sure you give it a new name so that it doesn't overwrite the original.

Hair

Even easier.  For hair you only need to change scene identification.  There's no need to rerig at all.

Genesis 3 to Genesis 8 High-Heeled Shoes

Load Genesis 8 Female into your scene.

As before, apply the Genesis 3 Female pose for Genesis 8 Female.

Make sure Genesis 8 is not selected.

Load your high-heeled shoes into the scene.  I'm using the Austrani boots in the video.

If they came with a foot pose, you can usually just apply it directly to G8 at this point.  I did this with the Austrani boots.  I also changed the shin bends to -0.72 to minimized visible clipping, and you may need to fiddle with the shin/foot pose to do that too, since G8 has no heel bone.

Select the shoes or boots in the Scene Tab. 

Find the small button at the top right of the tab. Click on it and choose Edit--Scene Identification.

Click on the "..." to the right of "Preferred Base."

A big list pops up.  Find Genesis 8 and Female under that.  Click Accept.  Then click Accept again.

Before you perform the transfer step, pose the clothing to match the target figure (arms down for G8, arms up for G3) and click the Bone Editor.  It looks like a bone with a pencil across it.  Now right-click in the 3d window and choose Edit and Bake Joint Rotations.

In the Scene tab, Left-click on Genesis 8 Female.  Hold down shift and left-click on your shoes, so both are selected, but Genesis 8 is selected FIRST.  The order matters.

Now click the little button on the top right of Scene Tab again.

Choose Edit--Rigging--Transfer Rigging (Figure Space).

Now you should be able to fit the boots to Genesis 8 Female and have them work fine. 


Adding a Push Modifier to Fix Clipping

This is something most clothing items don't include that can get rid of pesky clipping easily on many items.

Click on the clothing or shoes in the Scene Tab.

Click the little button at top right of the tab.

Choose Edit--Geometry--Apply Push Modifier.

The push modifier is usually applied at a very high value of 1.00, which tends to distort most clothing unacceptably.  You can find it in the Parameters Tab under General, where it is now called "Mesh Offset."  A value closer to 0.1 or 0.2 is often enough.


Reversing the Process (Genesis 8 Clothing to Genesis 3)

Obviously I don't have a lot of clothing with which to test this, so I had to use my own work-in-progress (haven't bought the bundle yet).  But when I did test it, the same process in reverse worked fine.  I didn't even include a pose because all you really need to do is set each of Genesis 3's Shoulder bends to 45 or -45 and each thigh's Side-Side to 6/-6.

Load Genesis 3 Female.

Pose as stated.  Deselect by clicking on anything else or the background.

Load a Genesis 8 Female clothing item into the scene WITHOUT Genesis 3 selected.

Click on the clothing item in the Scene Tab.

Also in Scene Tab, find the small button at the top right of the tab. Click on it and choose Edit--Scene Identification.

Click on the "..." to the right of "Preferred Base."

A big list pops up.  Find Genesis 3 and Female under that.  Click Accept.  Then click Accept again.

In the Scene tab, Left-click on Genesis 3 Female.  Hold down shift and left-click on your clothing item, so both are selected, but Genesis 3 is selected FIRST.  The order matters.

Now click the little button on the top right of Scene Tab again.

Choose Edit--Rigging--Transfer Rigging (Figure Space).

It's exactly the same with shoes, except that you need to also pose the feet to fit inside the shoes if they are high heels before you do the transfer of rigging.

A Note on the V8 Pro Bundle Lingerie Arms Issue

Some items have an issue on back-conversion where the arms snap down on conforming even when this process is followed, including the robe from the lingerie set in Daz's Victoria 8 Pro Bundle.  If this happens it may be fixed by going to Parameters/Misc and changing the Fit To Mode to Redirect Transforms instead of Auto Follow Transforms.
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Add a Comment:
 
:iconibl1s:
ibl1s Featured By Owner Edited Jun 22, 2018  Professional Digital Artist
Hi SY I love your work :) I discovered that you had built a Genesis 8 Clones for Genesis 3 but I can't find the G3 clones for G8 so I can convert all my G3 cloth collection to G8 :/

It would be fantastic if you could develop a plugin or script a product that convert all the wardrobe from g3 to g8 with all metadata and smart constant entries like it was installed for G8 bonus if the Hair is included !! If such a product was available I would buy it right away :)
Reply
:iconsickleyield:
SickleYield Featured By Owner Jun 22, 2018  Professional Digital Artist
I've been trying to convince Riversoft Art to do just that!  It would make sooo much money, lol.
Reply
:iconibl1s:
ibl1s Featured By Owner Jun 23, 2018  Professional Digital Artist
hhh you'r right I think a lot of people would need and love such a tool ! for my part I would be wailing pay up to 65 USD  :)

thanks SickleYield for your replay hope We can see this dream come true some day... cheers :)
Reply
:iconkaribous-boutique:
karibous-boutique Featured By Owner Jun 16, 2018  Hobbyist Digital Artist
Your stuff is always amazing.  I know you said the G8/Gen4 clone was a pain and that you weren't going to make a G8/G3 clone for sale... But I think you should.  Your tutorial is excellent, but I usually don't have time to PEE during my work day, so having a brainless, convenient, SY-quality product (without need for a workaround) would be awesome.  I'd buy it!! 
Reply
:iconsickleyield:
SickleYield Featured By Owner Jun 16, 2018  Professional Digital Artist
I did end up making one actually!  Too many people asked for it. :D

Reply
:icontti2081:
tti2081 Featured By Owner Jun 5, 2018
WOW! Thanks a lot :)
This is easy and so helpful tutorial!
Reply
:icontorakazuyuki:
ToraKazuyuki Featured By Owner May 12, 2018  Hobbyist Digital Artist
Hi hun how are you? I hope you aren't too overworked! I was wondering if this process can be done for G2, G8/G3 clothing/Footwear/Hair to G2!
I have a hair that has a cap AND the hair, the cap fits fine, but the Hair never matches up; it's always floating behind the head!

The hair I'm referring to is this one: www.daz3d.com/classic-side-par…

I managed to use your tutorial on transferring G8 morphs to G3; I transplanted a character to G2 and would like him to retain the same look, right down to the hair! Your assistance would be quite helpful and appreciated! 
Reply
:iconsickleyield:
SickleYield Featured By Owner May 12, 2018  Professional Digital Artist
It doesn't work that way at all, I'm afraid.  It only works this way from G3/G8 and back because they are nearly the same figure in shape, just in different poses.  There's also the problem that G3/G8 are dual quaternion weight mapping whereas G2 is TriAx, making them even less compatible with each other and even fewer methods effective.

Your best recourse with hair is to parent it to the head instead of conform it and then use its morphs and scaling to adjust its fit.
Reply
:icontorakazuyuki:
ToraKazuyuki Featured By Owner May 12, 2018  Hobbyist Digital Artist
I see, thanks dear!
Reply
:iconcatweazle01:
Catweazle01 Featured By Owner Edited May 5, 2018  Hobbyist Digital Artist
hmmm ... i have no bone-editor in my daz-menues. Only Joint-Editor, Geometrie-Edtior, Active Pose, Node weight map brush and others, but no bone-editor.
Where do i find it? I think you mean the Joint-Editor, don't you?
Reply
:iconsickleyield:
SickleYield Featured By Owner May 5, 2018  Professional Digital Artist
It's Joint Editor, sorry about that.
Reply
:iconbaf-mcnab:
BAF-McNab Featured By Owner Apr 1, 2018
Thanks for this, it worked first time and will no doubt work every time and has given me another insight into the mechanisms that make DS what it is :)
Reply
:iconcirrusgear:
cirrusgear Featured By Owner Mar 30, 2018  Hobbyist Digital Artist
first of all i want to  thank you for your sharing products and your help!
i have about a month by now to get involved with DAZ3D and i already have much progress to see "alive" my heroes of my sci-fi  story that 
i wrote before 6 years.
thank you again!  
Reply
:iconsickleyield:
SickleYield Featured By Owner Mar 30, 2018  Professional Digital Artist
You're so welcome! I'm glad you're achieving your goals! :) I use DS for visualizing my fictional characters sometimes too and it really is fun.
Reply
:iconratorama:
ratorama Featured By Owner Jan 24, 2018  Professional Digital Artist
Thank you so much for this, SickleYield! I was pulling my hair trying to fit Geneva Hair for G8F and then I asked to Google and he said you're the most expert girl. :)
Reply
:iconsickleyield:
SickleYield Featured By Owner Jan 24, 2018  Professional Digital Artist
Haha, you're very welcome! :D
Reply
:icon3doutlaw:
3doutlaw Featured By Owner Jan 12, 2018
Hi, this is great, thanks!  Used this many times for clothing from G3F to G8F, but I just re-read it again, and realized I missed this part:

 -> "Before you perform the transfer step, pose the clothing to match the target figure (arms down for G8, arms up for G3)"

In the prior step we applied the Genesis 3 Female pose for Genesis 8 Female, so do we need to "un-apply" that and then bend the arms down on the clothing to match G8F and leave it like that and Bake and continue?  ...or do we bend the arms down on the clothing to match G8F, and then re-apply the G3F pose to G8F?
Reply
:iconsickleyield:
SickleYield Featured By Owner Jan 12, 2018  Professional Digital Artist
No, I think that is probably a redundancy.  As long as it's posed, using the preset is fine.
Reply
:icon3doutlaw:
3doutlaw Featured By Owner Jan 12, 2018
OK, so that's not really needed?  I've done it a bunch of times without that, and have not yet had an issue.
Reply
:iconsickleyield:
SickleYield Featured By Owner Jan 12, 2018  Professional Digital Artist
Nah, if you're doing it without that and it's working I wouldn't worry.
Reply
:iconvwrangler:
vwrangler Featured By Owner Dec 26, 2017  Hobbyist Digital Artist
Sorry to bump something old, but I think I'm doing something seriously wrong with the revised process, and I can't figure out what it is.

At the moment, I'm trying to re-rig the Bella Donna dress (www.daz3d.com/bella-donna-dres…), which, for reasons that surpasseth all understanding, has no thigh bones, and consequently, no handles. (It has a separate Skirt bone -- just the one -- that does very little, as far as I can tell; it allows sit morphs to work and that's about it.) However, this issue happens with anything that I try to deal with the joint rotations on.

I pose G8 as G3. I load the clothing and change the scene identification. No problems at this point.

I pose the clothing in G8 pose. (Bella Donna has a special issue there, what with the lack of thigh bones, but that doesn't actually wind up mattering, as you'll see.) I bake the joint rotations with the Joint Editor. No apparent problems at this stage (although I suspect this is where I'm not doing something right).

Transfer Rigging goes OK. Then I fit the clothing to G8F ... and the sleeves either snap down to the sides of the clothing or skrunch into a singularity at the shoulders, practically invisible.

It's weird, because some clothing is perfectly happy without baked joint rotations, but the stuff that seems to need it won't take it. These are also the items where, when I try to fit it to G8 without baking the rotations, will snap into G3 pose when it gets fitted.

Do you have any idea what I might be doing wrong?

Weird thing about Bella Donna, though; apparently, I did a rerig to G8 back before you revised the process, and that version actually fits on the top half, arms and all ... as long as I don't try to pass the Ultra Template bones to the skirt. Once I send it through Transfer Utility, the sleeves issue appears. (The lack of thigh bones is so restrictive that the character literally couldn't walk -- the dress thighs can't move forward at all. I mean, it's a sheath so there wouldn't be a huge amount of movement, but that's a bit much.)

It may just be that some clothing doesn't work, I suppose.
Reply
:iconsickleyield:
SickleYield Featured By Owner Dec 26, 2017  Professional Digital Artist
If that happens you need to bake joint rotations on the posed G8F before transfer, I think, like in the shoe section. I probably meant to write that down. Sorry about that!

It's a great dress, too.
Reply
:iconvwrangler:
vwrangler Featured By Owner Dec 26, 2017  Hobbyist Digital Artist
That's what your instructions already say to do. I've been trying it both before and after because it hasn't been working either way.

Maybe there's something wrong with something in my copy of Studio. Ah, well.
Reply
:iconsickleyield:
SickleYield Featured By Owner Dec 27, 2017  Professional Digital Artist
OH WAIT

Maybe if you pose/freeze the figure but NOT the clothes?
Reply
:iconvwrangler:
vwrangler Featured By Owner Dec 27, 2017  Hobbyist Digital Artist
I haven't baked G8's joint rotations, if that's what you mean. After all, her joints are already in that position, and apart from matching the "transfer from" figure's arm and leg positions to start, you don't mention doing anything to it.

If that's not what you mean, I'm not sure what you're asking.
Reply
:iconsickleyield:
SickleYield Featured By Owner Dec 27, 2017  Professional Digital Artist
You're right, that's stupid.  I don't get why the other method isn't working - I just tried it again (change scene ident, pose garment, bake garment joints, fit to figure) and it worked.  I'll have to see if I can get that particular dress and figure out what the deal is.
Reply
:iconsickleyield:
SickleYield Featured By Owner Dec 27, 2017  Professional Digital Artist
Even when you're using the freeze on G8, not just the clothes?
Reply
:iconvwrangler:
vwrangler Featured By Owner Edited Dec 27, 2017  Hobbyist Digital Artist
Replied in the wrong place. See next (or possibly previous -- threading is complicated, yo) comment.
Reply
:iconvwrangler:
vwrangler Featured By Owner Edited Dec 27, 2017  Hobbyist Digital Artist
I do pose G8 to match the G3 pose at the start. When I asked back when you first revised the instructions to include baking the joint rotations, you said not to re-pose G8 to match the clothes before doing the transfer

That said, I've tried both with and without posing G8 after the rotations bake. Doesn't make a difference.
Reply
:iconsickleyield:
SickleYield Featured By Owner Dec 27, 2017  Professional Digital Artist
Sorry. :(
Reply
:iconvwrangler:
vwrangler Featured By Owner Edited Dec 27, 2017  Hobbyist Digital Artist
Well, I accidentally got Bella Donna to work ... up to a point. I had the sudden blinding realization that the re-rig to add extra bones wasn't going to work properly because I was using the G3F clone, which was stupid. So I took the version that already sort of worked and tried the rerig to add hip bones back using default G8F. It turns out that the version that worked also had the G3F default arm positions when it was put in the scene without being fitted, so I guess it was working out of the kindness of its pixels or something. So at THAT point, I re-posed the arms and baked joint rotations, and that seems to have worked.

Unfortunately, the one thing it didn't do was add all the extra bones from the Big Dress Ultra Template. I got a popup saying that Transfer Utility didn't recognize the source and that G8F was unsupported. I picked Accept and it went on, and now the arms are in the right position, but nothing else has changed.

So what seems to have worked is doing the process except for baking joint rotations, saving the item, bringing the item back into the scene with incorrect arm position, THEN baking joint rotations, and saving again. Which is weird.

EDIT: Picking "cancel" instead of "accept" on the "unsupported" message puts the Big Dress bones into Bella Donna.
Reply
:iconsickleyield:
SickleYield Featured By Owner Dec 27, 2017  Professional Digital Artist
Well hey, the important thing is that it worked!
Reply
:iconvwrangler:
vwrangler Featured By Owner Dec 27, 2017  Hobbyist Digital Artist
Thanks for trying to help anyway. As it is, the process works on a lot of things. I suspect there's probably some differences in how clothing is made that determines whether or not the process works, and there's nothing you can do to rework how other people make clothes!

And since it lacks hip bones, Bella Donna was always going to be at least a little problematic.
Reply
:iconitimitimitim:
itimitimitim Featured By Owner Dec 21, 2017
this is a great tut, and the YT video was also helpful - but... still struggling especially with heels. I have a G8F product and am trying to use it on a G8 based character - for some reason, no matter what I do, the shoes just refuse to fit - the rigging seems to be out of whack.

What I do:

1. load G8F base. It complains that it doesnt have genesis8male.dsf - but I've ignored that forever and had no real issues.
2. scene identification, compatibility base: set to G8F
3. with nothing selected, load the heels. Since I'm not using a G3 product, I'm not loading the G3 pose

At this point I'm uncertain if I'm doing it right...

4. apply foot pose that came with the heels
5. select character, and ctrl select heels, then choose > transfer rigging (figure space)
Reply
:iconsickleyield:
SickleYield Featured By Owner Dec 21, 2017  Professional Digital Artist
Doesn't matter which destination figure, you still have to pose it to fit the feet inside the shoes.  Presumably the pose it came with only changes the feet and you'll still need to move the legs in or out by about 6 so the feet are in the shoes.

Then you need to bake the rotations of the figure (not the shoes), then perform the transfer rigging-figure space step.  Delete the figure and reload one without rotations baked.

You have to both fully pose the figure with feet inside the shoes, and you have to bake joint rotations on the figure before you do the transfer step.

Does that make sense?
Reply
:iconitimitimitim:
itimitimitim Featured By Owner Dec 22, 2017
ah, the baking thing - haven't really understood that part yet... so, baking means my movement edits become part of the transfer utility?

I've tried loading the heels into the scene without anything selected, but DS insists on fitting the asset to the figure. Drives me crazy.

By the way, your rigging YT video is very helpful, it's pretty much the only one out there that actually explains things - here is hoping you feel inspired to put together another one sometime. DS added some things and features and this whole "content creation" thing is practically a science!

As for G8/G3 compatibility, wouldn't there be a script that simply changes the shoulder and thigh rotations, so you can use G3 poses on G8 figures?

Thank you for your response above, I really appreciate it.
Reply
:iconsickleyield:
SickleYield Featured By Owner Dec 22, 2017  Professional Digital Artist
Yes.  As long as you don't resave the baked G3 figure, the bake won't be retained and you won't bork up G3, but while it is baked you can basically use that to properly rig the shoes.  Just hit cancel if Daz tries to autofit when it shouldn't.

I have a paid tutorial that goes further into rigging, so I think Paul from Digital Art Live will skin me if I do a full free one on that, lol.  It can be a fiddly process but between that and my massive resource on clothing creation here on dA it's very possible to figure it out from free content.  It seems lengthy and tedious because it often IS lengthy and tedious.

There is more than one such conversion script, in fact.

Paid, allows batch conversion (I use this for G3/G8 dual support products, and it can also convert metadata, so it makes the old G3 poses show up in the G8 Smart Content):

www.daz3d.com/genesis-3-to-gen…

Free, one pose at a time:

www.sharecg.com/v/88560/browse…
Reply
:iconitimitimitim:
itimitimitim Featured By Owner Dec 25, 2017
Just hit cancel when DS tries to auto fit... OMG LOL, it's always the simple and obvious things that cause the most suffering. Of course! THANK YOU! I'm so used to thinking "aw crap, what odd workaround have I got to do now?"

thanks for pointing out the no-resaving part. That would have caused hours of anxiety and suffering...
Reply
:iconsickleyield:
SickleYield Featured By Owner Dec 25, 2017  Professional Digital Artist
Very welcome. :)  Happy converting!
Reply
:iconwillowfan:
willowfan Featured By Owner Dec 20, 2017  Hobbyist Digital Artist
Many thanks for this tutorial.

Just returned to DS after a long time away, to find a whole new figure generation to play with and fit stuff to. This is a lifesaver :)
Reply
:iconsickleyield:
SickleYield Featured By Owner Dec 20, 2017  Professional Digital Artist
I'm glad it helps :)
Reply
:iconwreoblxnew:
wreoblxnew Featured By Owner Dec 20, 2017
Thanks a lot!!! Your's Tutorials are amazing. Go on!!!
Reply
:iconyomacs:
Yomacs Featured By Owner Dec 13, 2017  Hobbyist Digital Artist
Awesome, thank you!
Reply
:iconk4yt0:
K4YT0 Featured By Owner Dec 6, 2017  Hobbyist Artist
Good after noon,
nice tutorial. But can u say me how i can do the same but with props? Example handcuffs for g3f. I cant fit it correctly to g8f.
Great
K4YT0
Reply
:iconsickleyield:
SickleYield Featured By Owner Dec 6, 2017  Professional Digital Artist
G3 to G8 props:

Pose G8 like G3 (arms up at 45 degrees, legs in at 6 degrees)

Load smartprops but not parented (do NOT select G8 before loading smartprops).

They are now in the right position.

Now parent them to the hands/feet/whatever of G8.

Now they should work.
Reply
:iconk4yt0:
K4YT0 Featured By Owner Dec 7, 2017  Hobbyist Artist
ah okay thank you. www.renderotica.com/store/sku/… that was the reason why i asked. Its not rlly a prop i can fit it just like normal clothes but not on g8f hope with parent it it will works. 
Reply
:iconsickleyield:
SickleYield Featured By Owner Dec 7, 2017  Professional Digital Artist
Still have to adjust the poses.  You can get a free script that does this but requires some work, or you can buy one from Zev0 at Daz3d that has more features.

Free:

www.sharecg.com/v/76667/browse…

Paid, more features:

www.daz3d.com/genesis-3-to-gen…
Reply
:iconrommie05:
Rommie05 Featured By Owner Nov 19, 2017
tytytytytyTYTYtytytytytyTYTYtytytytytyTYTYtytytytytyTYTYtytytytytyTYTYtytytytytyTYTYtytytytytyTYTYtytytytytyTYTYtytytytytyTYTYtytytytytyTYTYtytytytytyTYTYtytytytytyTYTYtytytytytyTYTYtytytytytyTYTYtytytytytyTYTYtytytytytyTYTYtytytytytyTYTYtytytytytyTYTYtytytytytyTYTYtytytytytyTYTY


SO MUCH!
Reply
:iconsickleyield:
SickleYield Featured By Owner Nov 19, 2017  Professional Digital Artist
Lol you are very welcome!
Reply
:iconsphinxmagoo:
SphinxMagoo Featured By Owner Nov 10, 2017
Thank you! This has been great. I just brought over some G8M clothes over to G3M and this helped so much.
Reply
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