Dress Making and Rigging Tutorial Custom Bones 03
Dress Making and Rigging Tutorial Custom Bones 02
Dress Making and Rigging Tutorial Custom Bones 01
OOT: Stomach Surgery
(I found this on an unrelated Google search* and since the time you posted it Genesis 8.1 has come out that's a similarly small leap as from Genesis 3 to Genesis 8.)
Some of the things I've seen artists do with Genesis 8 are mindblowing. Not merely the quality of the images, which can butt up against an overly processed photograph, but the extremes to with the figure can be morphed.
RawArt is easily the best example of this with their crazy-detailed animal-men, along with about a dozen other highly detail Furries from other artists, but I've seen artists make Xenomorphs from Alien, a literal hedgehog, a Clive Barker style demon, various types of androids, Lolth the Drow Goddess, just about every playable fantasy race you can find in D&D or Pathfinder and more and wilder aliens than George Lucas thought up during his cocaine-fueled CGI binge in the early 2000s and you can make them in every age from an infant up to extreme old age...
I mean, holy crap, that's pretty crazy amount of flexibility for two base (male/female) figures. And that's not getting into celebrity look-alikes that actually really do look like the celebrity. (I have my G8F characters panel open and see Angelina Jolie and Sigourney Weaver right now and I've used a Masie Williams for a Halfling.) And with HD morphs and subdivisioning detail can be added (or removed) as needed.
I can certainly imagine how the figure could be improved in the future, but for now I feel like DazStudio is touching the state of the art for consumer and prosumer figures. I honestly think the biggest problem right now the the woefully anemic graphics memory on even top-of-the-line the nVidia cards required to use iRay. Well, that and the fact as of April 2021 you simply can't buy them due to a chip shortage that even industry insiders don't predict will end anytime soon. (I've seen 2022 and even 2023 and mostly coinciding with new industrial plants opening.)
* I was trying to find the name of a Clockwork Orange inspired costume that I swear I have in my runtimes.
Just came across this while searching how actually to replace a G3F character in a scene with a G3M. The ability that came with Genesis - for me was a milestone unachieved ever after. So, if you happen to come up with such solution consider me a returning customer (have most of xypur conveters in my lib). Oh, and I'd buy a "repalce G3 with G8" in a wink of an eye, too!
What is your rush? I am personally welcoming that Gen 8 will be around longer as I have invested quite a bit of money into Daz in my first year into it (2019). I am not looking to buy things all over again when the next Generation comes out. Do you have money burning a hole in your pocket? Naw, not me, I can wait. Rather them take a few years and do something spectacular instead of having them rush a new Generation release that doesn't offer much improvement.
Give 'em time. I still want to have some fun with the Gen 8 stuff that I still didn't use yet! LOL! Like I said, I had invested so much in Gen 8, I am in no rush. I would rather them take their time and make a really decent next generation figure. I was just lucky I came in right when Gen 8 was making strides. I have heard many Gen 3 users were very reluctant to move to Gen 8 because it was only a minor upgrade. For me, I have both since much of the clothing I bought is both Genesis 3 and 8, I also invested in some Gen 3 figures too.
I'm actually glad they're focusing on more important things. We don't need a brand new model with all of the upgrades and extensions for G8. I have over 300 models for this generation alone. Thousands of textures and thousands of morphs. We don't really need a new model.
Any news now on if 2020 will see G9? The way they're making sales for the G8 pro bundles has me worried, because I don't want to have a new generation of figures and all new content. I've invested too much in G8, and barely getting started, so I really hope they take their time still. I also agree with other posts here that I'd rather see big advancements like native particle/physics engines, modeling capability, (or an official way to link with Blender like D|S does with Zbrush) etc., than new base figures. But I know that's probably too much to ask.
Apparently G9 might be coming this year sometime(?) but I'm not expecting much from it to be honest. SickleYield, if you get the chance could you please remind the folks at Daz that the glutes and the hamstrings are not the same muscle. One does not simply stretch seamlessly into the other. They should still be visually distinct along the inside edge when the figure bends at the hips. They seem to have a hard time understanding that and when G9 does finally come around I really hope that we aren't going to be facing another uphill struggle of having to develop a butt load of new morphs (pardon the pun) to make the glutes behave themselves again.
I, for one, won't be updating to a new Genesis iteration that doesn't fix this long-standing problem. I think that G3 has come the closest to addressing it so far, so I'll stick with that if theres no improvement.
PS. Love your products. I buy them all the time. Keep up the good work! ٩(ˊᗜˋ*)و
The terrain, tree, and texture labs would be nice too.
Do you think they're going to update the OpenGL version?
PS: I know this is a old journal, but Google sent me here today xD
This is good news isn't it. Less time spent converting existing libraries to new figures. I would like to see more work done on d-force, especially some "rag-doll" like features, collision detection (hand grasp and so on) and better physics on the figure itself, not just cloth sim for clothing.
Yes I have a bucket load of application / UI improvements that I would like to see first anyway. Like a tool to show the 3D relationship between two surfaces more clearly. And simple one click jumps for the pan and rotate view tools. Also some better lighting previews to make adjusting set lights easier.
Oh and can we please have better ways to organise the elements in the library. Please, please, please. Even just a simple drop folder heirarchy arrangement with drag and drop would be great.
Hi Sickleyield. Just getting around to reading up on future plans for Genesis. I wholeheartedly agree with their plan. Started with the original DS back using Victoria and Michael 1 many years ago and still have the most content for Michael and Vicky 4 than any other iteration. A stable character platform gives us a chance to fulfill our creativity desires without worrying about upgrading yet again. I'm using mostly Genesis 3 and 8 now and still have lots that I want to do and learn. I think continuing to develop things like dforce clothing and hair and facial/body morphs is the way to go for now. I would really like to see an eventual incorporation of a dforce body that allows for more realistic rotation/compression/expansion of the joints and body over a much more flexible skeletal frame. I would like to be able to put 2 characters together in a scene and have contact between them morph each other such as when one touches the other the skin compresses as it would in the real world. More realistic affects of gravity would be a welcome addition even though it would probably make my computer go on strike. As always, love your tutorials and products. Thanks for giving us so many toys.