Making alternative UV for DAZ Studio with Blender
In DAZ Studio: Load the original figure. Make sure it is in base resolution. Export the figure into OBJ. In Blender: Import the OBJ by using the following options: Edit the UV for the imported OBJ. Export the mesh into OBJ with the following options: In DAZ Studio: Select the original figure. Go to the "Surfaces" tab. Select the root material node of the original figure. Select "Load UV Set..." from the option menu of the "Surfaces" tab. "Import Geometry" dialog will pop up. Browse to where the OBJ file for the new UV set is located. Select the OBJ file, and click the "Open" button. Name the UV set. Save the alternative UV set by using File-
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The DieTrying morphs just don't copy that well to G8, so I did some new morphs. These are brand new and sculpted by me, not based on any preexisting product or set. There's also a mirror at ShareCG.
EDIT: PLEASE USE THE SHARECG OR DROPBOX MIRROR, DEVIANTART APPARENTLY WON'T LET ME UPDATE THE ZIP FILE TO FIX THE LEG LENGTH ISSUE.
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