Nothing could have prepared me for the job. Looking at the original time line I simply thought it was another pair of keyframes that I would have to do, but along a bounty hunter theme. I don't know what I was thinking!
What was The Job? A simulation of The Job! A three week period where we would have the opportunity to work like an artist in the industry! There would be six challenges and each would be a period of about thee days!Part 1
The Battle of Hoth is over… or is it? The captured Rebel forces break free and launch a counter-attack. Create a keyframe from this sequence. One image minimum. Sketches an
The announcement came Friday. Welcome to the Ride! I made it though! Only about 300 of us moved on to the second stage. It was...I mean...someone at ILM liked my work enough to move me forward...I'm not sure what word I could use to describe it. The brief would be posted on Monday. I had the weekend to think about what it might be. I figured it would be some kind of vehicle art, but what the actual project should look like, I had no idea. Illustrations? Turnarounds? I had to wait.
“Design two (2) new Star Wars vehicles within the aesthetic of Episodes IV - VI. They can be Rebel, Imperial, or utilitarian — your choice
My last update was over ten years ago! I would say this is long over due. Hard to believe that's when I completed my undergrad. Perhaps I'll write on my journey some day. For now, however, I want to write about what I have done this summer. The ILM Artstation challenge!
When I first entered art school, I wanted to be a concept artist. I loved movies and games, and couldn't imagine anything more fun than having something I created being a part of something that brought people enjoyment. My ambition wasn't...well received, to put it mildly, and life has a way of happening. It is still my dream, and this summer I came the closest I ever