Hey. I'm a college student history major with an interest in historical and fantastic fashion design. I make dressup games, including a series based on Guild Wars. I have a half-formed webcomic idea called Bog Girl that costars the revenant in my avatar.
So, I think I'm going to release this game in three parts: the first will have the doll, this dress with trim, color, and pattern options, shoes, and some basic hairstyles. The second update will be the Lou Learns To Code Drag and Drop Update, and will feature an expanded hair and drag-and-drop accessories section. The third will have either a formal robe or a less formal outfits with pants. I'll put bgs in as I make them, so probably a couple with each update.
I'm basing this one on Qing dynasty Chinese court and formal wear, taking influence both from actual preserved robes and costumes from historical dramas. You'll be able to choose from two dress styles, customizable borders, and patterns. I also want to have a /huge/ hair section, including my first ever drag and drop accessories because... wow. Just look up some of the hairstyles they had back then. So excited!
Pictured above are two of the border options for dress style #1. They'll differ both in the overlaying pattern and in where the borders are located and how big/thick they are - the higher ranking the woman, the more elaborate.
I was trying to decide between Dervish, Monk, and a revamped Mesmer when I realized I hadn't done Elementalist yet! So this will definitely be the next game - back to drawing in Flash, to give the Guild Wars games a consistent look.