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[SMF] Angel by Shutdp [SMF] Angel by Shutdp
It's been a while I wanted to do something in SFM, maybe something involving a spotlight and maybe volumetrics, so today I picked it up and.. did this. It's just something quick, didn't took a lot of time on it (about 30-45 minutes while doing other stuff).
Since that was the idea I was thinking about, I used Fluttershy because of her character, and that may be also why I chose that title (totally random title lol)

So this is it.. I'm quite happy of the results even if it's something random and done quickly, was almost just to do something in SFM since I like using it :)
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:iconbiocalamity:
BioCalamity Featured By Owner Jan 31, 2014  Hobbyist Digital Artist
Not bad. It could have used some rim lighting but for the amount of time you spent its pretty good.Wink/Razz 
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Shutdp Featured By Owner Feb 1, 2014
Thanks :)
I thought about that, and, if I remember correctly, there should be a feature to create rim lights on a model or certain parts of it (I was thinking about using them on the face) but I forgot where it was and didn't want to go looking for it, so I just used a single light with very low intensity (about 0.0005) to just remove the pitch black shading on the face but without illuminating it too much to give the feeling of a single spotlight lighting.
And I also think my computer wouldn't handle rim lights togheter with volumetrics (Intel HD Graphics are magic lol)

As a friend of mine suggested me, I'm now planning to do a short GIF of this, but I'm not sure if leaving the eyes closed or let her blink.. What do you think would be better?
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:iconbiocalamity:
BioCalamity Featured By Owner Feb 1, 2014  Hobbyist Digital Artist
I would say blinking. Unless you find a way around that half second the eyes are open at the beginning of the video for no reason.
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Shutdp Featured By Owner Feb 2, 2014
Yeah, that little part where the eyes are a bit open and the light more intense is really annoying, I don't even know why it does that D:
But I've found a way to remove it. In this case if I let the eyes closed I just need 1 second to make the GIF, so I render 2 seconds and remove the first one by removing the first 25 frames when importing the avi in Jasc Animation Shop. Easy peasy :)
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:iconbiocalamity:
BioCalamity Featured By Owner Feb 2, 2014  Hobbyist Digital Artist
Yeah. It's much easier to fix with GIFs than stills though. With stills you have to render multiple frames and hope your particles aren't in terrible looking places by the time you get to the frame the eyes aren't broken in. it's really annoying.
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:iconshutdp:
Shutdp Featured By Owner Mar 17, 2014
Hey, was just looking around the stuff I made, and I may have found a way to fix that problem, if you still need it.
If you don't want to render multiple frames at a high resolution which would take more time than just rendering a poster, I found out what you can do.
I found it out when I was trying something, but anyway, if you have the frame you want to export, but you don't want to export a movie just for that frame (which would take more time, especially if in HD/4K), you can export a movie as an image sequence of like just 5 seconds in a low-res overriding the framerate to 1fps. When you've done that, rendering the poster shouldn't give that problem of half-opened eyes or stuff like that.

I don't know if it works all the time, but I though that maybe it could be helpful :)
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:iconbiocalamity:
BioCalamity Featured By Owner Mar 17, 2014  Hobbyist Digital Artist
It actually doesn't matter so much since I render in an image sequence anyway because posters don't support camera adjustments like bloom. Rendering in high res doesn't take too long anyways since my PC is built for gaming.
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:iconshutdp:
Shutdp Featured By Owner Mar 18, 2014
About the time, well you have no problems with an i7, I do because I have an i3 lol
But anyway I worked with camera settings in an image (bloom and tonemapscale) and it affected also the poster rendering so that's not a problem to me..
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:iconshutdp:
Shutdp Featured By Owner Feb 2, 2014
With posters it's harder to fix unfortunately, and takes more time than just removing frames to a GIF. Then in animations it's not a big deal if something is wrong in a frame, it's harder to notice (unless it's something big), but in posters it becomes quite annoying..
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Submitted on
January 31, 2014
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