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[SFM] I Need You by Shutdp [SFM] I Need You by Shutdp
Our time is almost over, but I can't let you go 
Breath is short, heart is aching 
Let's make this last forever. An eternity
Take me with you, I'll surrender 

I wait, I hesitate 
My mind is made up and now it's time to wake up 
It's late, but I can't stop and stay 
We gotta head out


I need you

--

Inspired by Rameses B - I Need You (CMA Re-Remix)

I finally tried out RD Enhanced model by :iconjuicedane:, and damn it's awesome. Also, the built-in poses are nice, used the sitting one in this since it looks good.
This didn't take me much, I think around 2 to 3 hours. Rendering was probably 10-15 minutes (rendered an image sequence of 5 frames, 2160p with 1024 Depht of Field and 256 Motion Blur samples)
Post-processing was done in-engine
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:iconuncriticalized-209:
Uncriticalized-209 Featured By Owner Jan 10, 2016  Hobbyist Filmographer
This is great, the song the you said "inspired" you actually fits this almost perfectly, keep up the good work. :)
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:iconshutdp:
Shutdp Featured By Owner Jan 10, 2016
Thanks :D

The song gave me the idea of this which was then build around the song itself since lately I start with the idea of an animation in mind instead of a picture. This does mean that I'm going to try and see if I can sort of animate this. If it works it's done. If it doesn't.. well I tried Sweating a little... 
Probably gonna start working on it today
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:iconuncriticalized-209:
Uncriticalized-209 Featured By Owner Edited Jan 10, 2016  Hobbyist Filmographer
Well good luck. If you finish i would be more than happy to see it! 
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:iconshutdp:
Shutdp Featured By Owner Jan 11, 2016
Still have to figure a few things up (hoping I didn't fuck up or I'll have to start over), but it's on its way :3
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:iconwallyreloaded:
WallyReloaded Featured By Owner Jan 9, 2016  Hobbyist Digital Artist
I like that wet look on RD.
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:iconshutdp:
Shutdp Featured By Owner Jan 10, 2016
Working with Phong shaders is a pain in the ass, believe me. It's very easy to fuck it up and give it a plastic/metal look instead of a wet one. I did two renders with different phong settings, then showed a friend (Crax97) which helped me choosing the best looking one (it's a mix of the two, one for the body and the other for mane and tail).
It would be awesome if Source had an actual wet shader of some sort, but considering how old the engine is, using Phong is good enough. We'll see with Source 2, hoping that there will be an SFM2 (or the current one will be updated, who knows)
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:icondakota4644:
Dakota4644 Featured By Owner Jan 9, 2016  Student Filmographer
So sad...
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:iconshutdp:
Shutdp Featured By Owner Jan 10, 2016
Most of the stuff I do has a sad concept/idea behind it, looks like I'm good at sad shit
Blame the music I listen I am a dummy! 
it's so good tho
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:icondakota4644:
Dakota4644 Featured By Owner Jan 10, 2016  Student Filmographer
Lol that's cool, it still looks really good though :)
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:iconshutdp:
Shutdp Featured By Owner Jan 10, 2016
Thanks :3
Working on an animated version, though I'm not sure how to go about it. I'll figure it out :happybounce: 
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:icondakota4644:
Dakota4644 Featured By Owner Jan 10, 2016  Student Filmographer
Lol awesome :D
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Submitted on
January 9, 2016
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2.7 MB
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3840×2160
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