My name is Sebastien, I'm a self-taught digital artist from France, Paris. Passionate by science fiction and visual arts, I learned Photoshop 11 years ago to make logos for music bands and progressively went deep into CG graphics, 3D programs and digital painting techniques.
I became professional freelancer two years ago and was formerly Community Volunteer in the Sci-Fi gallery of Deviantart from 2013 to 2014.
I used to be Staff admin at the Luminarium International Collective as well. You can also drop me a note on dA for more information.
I'm the founder of a Matte painting group focusing on Space and Sci-fi stuff called Matte Spacing . Feel free to become a member of watch the group if you dig this type of art.
You can also watch my website: www.shue-digital.com for some tutorial, walkthrough, WIPs and more.
Feel free to get in touch with me if interested in what I do.
I'm opened to commissions and my artworks are for sale if you need one of them. Just ask for a quote or availibility at:
Unreal Engine 4Hello there, everyone!
I just want to talk to you about the perhaps most popular programming tool out there: Unreal Engine 4.
Game Engine Technology by Unreal
As you may, or rather probably, already know, it really is useful for creating homemade games, fangames included.
I am not so sure that I can tell you anything about it that you do not already know, but I think it could be useful to get people to become more aware of great media that despite its greatness is unfortunately for us is very obscure.
For example; Those who enjoy the French animated series of Galactik Football, and have good enough computing skills, could probably create a Soccer-themed Sports-RPG based on the cartoon.
Still, some people might compare it to Level-5's Inazuma Eleven franchise, as well as perhaps the two Mario-themed soccer games that Next Level Games co-developed with Nintendo SPD Group No. 3.