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About Deviant Core Member Dustin HawkMale/Japan Groups :iconspiralsoftomorrow: SpiralsOfTomorrow
 
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Starkiller, clone of Anakin Skywalker by Shoguneagle Starkiller, clone of Anakin Skywalker :iconshoguneagle:Shoguneagle 650 27 Overseer, clone of Obi-Wan Kenobi by Shoguneagle Overseer, clone of Obi-Wan Kenobi :iconshoguneagle:Shoguneagle 199 5 Distant Suns Squadron by Shoguneagle Distant Suns Squadron :iconshoguneagle:Shoguneagle 517 9 Sienar Systems Engineering TIE/dt (TIE Delta) by Shoguneagle Sienar Systems Engineering TIE/dt (TIE Delta) :iconshoguneagle:Shoguneagle 552 27 Mon Calamari Shipyards MC80B star cruiser by Shoguneagle Mon Calamari Shipyards MC80B star cruiser :iconshoguneagle:Shoguneagle 312 18 Nova-Drive 5-T medium freighter by Shoguneagle Nova-Drive 5-T medium freighter :iconshoguneagle:Shoguneagle 192 10 Rothana Heavy Engineering Dominator-class SD by Shoguneagle Rothana Heavy Engineering Dominator-class SD :iconshoguneagle:Shoguneagle 252 20 Sienar Systems Engineering TIE/SF by Shoguneagle Sienar Systems Engineering TIE/SF :iconshoguneagle:Shoguneagle 247 10 Damien and Tiera's Date Night by Shoguneagle Damien and Tiera's Date Night :iconshoguneagle:Shoguneagle 119 4 CorelliSpace CSL-232 light freighter deckplans by Shoguneagle CorelliSpace CSL-232 light freighter deckplans :iconshoguneagle:Shoguneagle 60 3 CorelliSpace CSL-232 light freighter by Shoguneagle CorelliSpace CSL-232 light freighter :iconshoguneagle:Shoguneagle 186 15 Empire in the Clouds by Shoguneagle Empire in the Clouds :iconshoguneagle:Shoguneagle 386 8 KDY Allegiance-class heavy SD prototype by Shoguneagle KDY Allegiance-class heavy SD prototype :iconshoguneagle:Shoguneagle 308 11
Literature
Galaxywide News Net 21
(~1 year after the Battle of Yavin / The Rebellion Era)
36:08:21/IDD/X9S82/COM.3.MON/MIL
Commerce Zone, Mongdul system
Is the Garrison Assigned to Mongdul Worth the Cost?
After several years of presence at the Mongdul system’s Commerce Zone (known outside of the locals as Rotgut Station), and the ramp-up of both Rebel and insurgent operations across the Outer Rim, this month, both the Imperial Navy and Army in Oversector Outer have petitioned High Command for a reevaluation of the location’s mission, coupled with a request for re-deployment of forces to a higher priority sector.
Currently, the Acclamator-class assault ship Black Rain, itself a relic of the Clone Wars, serves as the base of operations for Imperial forces in the system. Approximately three thousand personnel, including a garrison of 150 troops onboard the station, are assigned there. Additionally, a few squadrons of TIE/ln fighters maintain regular patrols around the system’s hyperlane vectors, particul
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Literature
Galaxywide News Net 20
(~2 years before the Battle of Yavin / The Rebellion Era)
33:05:15/GCN/H2Z8/ROT.9.MON/ENT
Rotgut Station, Mongdul system
Aspiring Rodian Holovid Actress’ Star Rises in Rotgut
Alderaan. Chandrila, Adarlon. Corfai. Most gentlebeings across the galaxy associate these worlds with natural beauty and creativity, focal points for artists and performers from all walks of life. Millions of sentients have traveled to these places in search of their muse, to further their craft, tap into something deeper than the arts themselves, or even all of these combined. So what would draw a young, promising actress to the edge of the galaxy, living aboard a station that evokes the sheer worn and ugly nature of our modern era? Lula Meedoo was quite to explain it all in my exclusive interview.
“My agent believed I had gone insane by holing up in Rotgut,” Lula joked. “But there’s this vibrant energy that exists in the backdrop here. There are so many interesting beings here, each
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Literature
Galaxywide News Net 19
(~2 years before the Battle of Yavin / The Rebellion Era)
33:07:02/TRI/H5YT/ROT.4.MON/COM
Rotgut Station, Mongdul system
“Waffle Juice” Smugglers Nabbed by Imperial Customs
In an impressive display of law enforcement and interdiction, the Imperial Customs corvette Rim Vigil intercepted and captured a Rishi-based smuggling ring transporting some five metric tons worth of highly-regulated and tariffed Waffle Juice, commonly known to outside traders as “Gut-Buster.”
The freighter Herky Jerky was originally bound for Gammor before embarking onto a suspicious route long known for its use by other smugglers and pirates out of the Mongdul system. Customs personnel managed to subdue the vessel through use of ion cannons before boarding the craft and arresting the crew. Resistance from the criminals was minimal, and the value of the liquor was estimated to be in excess of five million credits on the black market.
Known for its hallucinogenic properties and rarity across
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Super Starfury ORTHO by GrahamTG Super Starfury ORTHO :icongrahamtg:GrahamTG 68 5 Star Wars Twilight WIP by AdamKop Star Wars Twilight WIP :iconadamkop:AdamKop 89 15 Rhol Yan by AlbyU Rhol Yan :iconalbyu:AlbyU 104 2 Rhol Yan - Underground by AlbyU Rhol Yan - Underground :iconalbyu:AlbyU 116 2 Characters Line Up by AlbyU Characters Line Up :iconalbyu:AlbyU 26 0 Lanoree's ship by AlbyU Lanoree's ship :iconalbyu:AlbyU 29 2 Lanoree's ship by AlbyU Lanoree's ship :iconalbyu:AlbyU 46 5 Star Trek Tech Demonstrator by HandofManos Star Trek Tech Demonstrator :iconhandofmanos:HandofManos 57 30 Space Warship by HandofManos Space Warship :iconhandofmanos:HandofManos 170 25 Damien and Tiera Date night by Moonarc Damien and Tiera Date night :iconmoonarc:Moonarc 83 6 Legacy Sith as Jedi by Neinel Legacy Sith as Jedi :iconneinel:Neinel 103 49 Morrigans School Days by elsevilla Morrigans School Days :iconelsevilla:elsevilla 994 23 Elf Girl Ranger by Felsus Elf Girl Ranger :iconfelsus:Felsus 426 22 B-Wing by GrahamTG B-Wing :icongrahamtg:GrahamTG 214 8 Star Wars Clone Wars V-19 Torrent Fighter by AdamKop Star Wars Clone Wars V-19 Torrent Fighter :iconadamkop:AdamKop 311 68 [COMMISSION] Clair de Lune - Wood Elf Warlock by s0ulafein [COMMISSION] Clair de Lune - Wood Elf Warlock :icons0ulafein:s0ulafein 130 12

Activity


Starkiller, clone of Anakin Skywalker
Background and roleplaying stats for "Starkiller," clone of Anakin Skywalker and acolyte of Darth Maul, as part of the Father and Son of the Suns infinities setting.

Artwork by Carlos Beltran karosu-maker.deviantart.com

Type: Sith Acolyte (Clone of Anakin Skywalker) (as of the Battle of Endor)
DEXTERITY 3D
Brawling parry 6D, dodge 8D, lightsaber 9D+2, melee combat 7D, melee combat: force pike 7D+2, melee parry 8D+2, vehicle blasters 5D
KNOWLEDGE 3D+2
Alien species 5D, bureaucracy: Galactic Dominion 6D, cultures: Sith 5D, intimidation 6D, planetary systems 5D, streetwise 6D, scholar: Jedi lore 4D+2, scholar: Sith lore 5D, survival 7D, value 4D, willpower 5D
MECHANICAL 4D
Astrogation 6D, repulsorlift operations 6D, sensors 5D, space transports 6D, starfighter piloting 8D, starfighter pilot: TIE series 9D+1, starship gunnery 8D, starship shields 5D+2
PERCEPTION 3D+1
Command: Galactic Dominion forces 7D, con 5D, hide 5D, persuasion 6D, search 7D, sneak 6D
STRENGTH 3D
Brawling 7D, climbing/jumping 7D, lifting 7D+2, martial arts 7D, stamina 8D
TECHNICAL 3D
Computer programming/repair 4D, droid programming/repair 5D, lightsaber repair 5D+2, security 7D, starfighter repair 6D+2
Special Abilities:
Force Skills: Control 10D, Sense 9D, Alter 10D
Force Powers:
Control: Absorb/dissipate energy, accelerate healing, concentrate, control disease, control pain, detoxify poison, emptiness, enhance attribute, hibernation trance, reduce injury, remain conscious, remove fatigue, resist stun
Sense: Combat sense, danger sense, instinctive astrogation, life detection, life sense, magnify senses, merge senses, receptive telepathy, sense Force, sense Force potential, sense path
Alter: Injure/kill, telekinesis
Control and Sense: Farseeing, lightsaber combat, projective telepathy
Control and Alter: Accelerate another’s healing, control another’s pain, control breathing, feed on Dark Side, return another to consciousness
Sense and Alter: Dim another’s senses
Control, Sense, and Alter: Affect mind, telekinetic kill
This character is Force-sensitive
Force points: 11
Dark Side points: 9
Character points: 22
Move: 10
Equipment: Lightsaber (5D), jumpsuit, comlink

Background:
On a fateful day on Geonosis, one which sparked the raging inferno that became one of the galaxy’s most bloody conflicts, a young Anakin Skywalker, both brash and overconfident, engaged the fallen Jedi Master turned Sith Lord known as Count Dooku, leader of the Confederacy of Independent Systems. The resulting duel cost the padawan part of his humanity, losing a wrist and hand within a swing of the Count’s lightsaber. Even a confrontation with Master Yoda did not deter the Dark Lord of the Sith, who managed to escape and prolong the conflict for nearly two years.

When Dooku’s aides retrieved the hand and lightsaber at his insistence, they were unaware of what plan he had in store for the human remains. While Sidious mentioned nothing of recruiting the Force-sensitive to their fold to the Count (due to the Rule of Two), he surmised that one day they would become a necessity to their cause. Despite Sidious’ power, Dooku had doubts; they were vastly outnumbered by the Jedi Order and now had to contend with their newfound army of cloned soldiers. And even with the failures of his own “apprentices” in the form of both Komari Vosa and Ventress, he still felt the need for Force-users. They didn’t necessarily need to be the “originals.” As Sidious had revealed with Joruus C’Baoth, even the Force-sensitive could be cloned. And Dooku’s first clone Jedi would begin with the severed tissue of one of their most promising and talented of apprentices.

Dooku’s death would have sealed the fate of this growing clone, hidden within isolated chambers on Mustafar, if not for Wilhuff Tarkin’s recovery of Dooku’s data archive, and the obsessive behavior of a certain former Sith Lord, eager for revenge against the Jedi Order. Peering upon the Spaarti Clone Cylinder that contained the growing Anaakin Skywalker, Maul knew he had a valuable piece in which to exact his revenge. It would take time, both to prevent the rapid onset of madness that was all too prone in Spaarti-grown vats and to properly train him in the ways of the Force and the Sith. Of course, if this didn’t prove fruitful, Maul had another weapon at his disposal, in the visage of his old enemy…

Star Wars is a copyright of Lucasfilms Ltd., subsidiary of Disney, All Rights Reserved.

The Star Wars d6 RPG is a copyright of West End Games, All Rights Reserved.
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Overseer, clone of Obi-Wan Kenobi
Background and roleplaying stats for "Overseer," clone of Obi-Wan Kenobi and acolyte of Darth Maul, as part of the Father and Son of the Suns infinities setting.

Artwork by Carlos Beltran karosu-maker.deviantart.com

Type: Sith Acolyte (Clone of Obi-Wan Kenobi)
DEXTERITY 3D+1
Blaster 5D, blaster artillery 5D, brawling parry 6D+2, dodge 7D, lightsaber 10D, melee combat 7D, melee parry 9D+1, vehicle blasters 5D
KNOWLEDGE 3D+1
Alien species 7D+2, bureaucracy 8D+2, bureaucracy: Galactic Dominion 9D, cultures 5D+2, intimidation 7D, languages 5D+2, planetary systems 6D, scholar: Jedi lore 6D, scholar: Sith lore 6D, survival 7D+2, tactics: ground assault 6D+2, tactics: sieges 7D, value 6D, willpower 7D
MECHANICAL 2D
Astrogation 5D, beast riding 4D, communications 4D+2, repulsorlift operations 4D, sensors 6D, space transports 5D, starfighter piloting 4D, starship gunnery 5D+1, starship shields 5D+1
PERCEPTION 3D
Bargain 5D+2, command 9D, command: Galactic Dominion forces 10D, con 7D, gambling 3D+2, hide 5D+1, persuasion 6D, search 7D+1, sneak 5D
STRENGTH 3D
Brawling 5D+2, climbing/jumping 5D+1, stamina 6D+2
TECHNICAL 3D
Armor repair 4D, droid programming/repair 4D, first aid 5D, lightsaber repair 6D, security 6D
Special Abilities:
Force Skills: Control 12D, Sense 11D, Alter 9D+2
Force Powers:
Control: Absorb/dissipate energy, accelerate healing, concentrate, control disease, control pain, detoxify poison, emptiness, enhance attribute, hibernation trance, reduce injury, remain conscious, remove fatigue, resist stun
Sense: Combat sense, danger sense, instinctive astrogation, life detection, life sense, magnify senses, merge senses, receptive telepathy, sense Force, sense Force potential, sense path
Alter: Injure/kill, telekinesis
Control and Sense: Farseeing, lightsaber combat, projective telepathy
Control and Alter: Accelerate another’s healing, control another’s pain, control breathing, feed on Dark Side, force lightning, return another to consciousness
Sense and Alter: Dim another’s senses
Control, Sense, and Alter: Affect mind, telekinetic kill
This character is Force-sensitive
Force points: 15
Dark Side points: 17
Character points: 30
Move: 10
Equipment: Lightsaber (5D), dark robes, handheld HoloNet beacon call

Background:
The defeat of Executor Tarkin, Darth Maul, and the Galactic Dominion at large ushered in the dawn of a new era for the galaxy. The Republic, eons old and collapsing under the weight of its bureaucracy and the Galactic Civil War, finally began to reform itself into the successor government known as the Great Galactic Republic. With a frequently rotating capital, new constitution, and bright and eager leadership in the form of Chancellor Padme Amidala Skywalker and the new Senate, hope was that peace had finally arrived after so many years of war.

However, the threat of Natasi Daala’s Galactic Dominion remnant lies just across the Borderland Regions, licking its wounds and biding its time while rebuilding its forces, barely-honoring a cease-fire accord with the Republic. Worse still was the rumor of yet another Supreme Commander of the old Dominion, who has recently emerged from the shadow of the Unknown Regions.

Unbeknownst to the Republic or the Dominion remnant, someone far darker and more secretive bides his time. Isolated from his Master since well before the death of Darth Maul, the mirror visage of an old hero of the Republic, a General of the Clone Wars, mentor and dear friend to Anakin Skywalker, guards a massive facility known only to Palpatine and Maul, one stocked with priceless artifacts, advanced weaponry, and perhaps most valuable of all, the ability to create new soldiers on demand from the genetic blueprints of other beings.

Obi-Waan Kenobi watches the play of the grand stage of galactic politics unfold from scene to scene. He awaits his cue, ready to reveal his role, and bring balance back to the Force… his way.

Star Wars is a copyright of Lucasfilms Ltd., subsidiary of Disney, All Rights Reserved.

The Star Wars d6 RPG is a copyright of West End Games, All Rights Reserved.
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Distant Suns Squadron
An article to be featured in the upcoming fan-written/composed Star Wars: Adventurer's Journal Issue 3: Adventurer's Guide to Military Forces. Updated to reflect grammatical corrections.

Artwork by Adam Kopala adamkop.deviantart.com

Distant Suns Squadron

Type/Unit Level/Size: Volunteer Patrol Squadron
CO: Colonel Shenn Pharson
Base: Platmor Fighter Base, Platmor, Outer Rim Territories
Mission: Intersector patrol, anti-piracy operations, smuggler interdiction
Affiliations: Independent (reports to the Sector Rangers)
Zone of Operations: Outer Rim Territories
Success Rate/Threat: 85%/Low

History

Established just over ten years before the outbreak of the Clone Wars, Distant Suns Squadron was created by former officers of the Republic Judicial Forces who were dissatisfied with both the overall corruption and ineffectiveness of their organization, coupled with the erosion of overall peace and stability out on the Rim. The Galactic Republic was practically non-existent in the Outer Rim, and massive institutions such as the Trade Federation only protected and patrolled routes that were effectively controlled by them, leaving many systems to fall prey to rampant piracy, slavers, starship jackers, and other criminal elements such as the Hutts.

Initially-equipped with a handful of hyperspace sled-equipped Z-95 Headhunters, Cloakshapes, and modified Zebras, a young Shenn Pharson, former Lieutenant in the Judicial Forces, set up base on the remote arid world of Platmor, which was sparsely-populated, but adjacent to many key hyperspace routes that would provide access to dozens of star systems outside the coverage of the galactic government. Many of those were home to fledgling colonies which possessed little in both personnel and equipment to adequately defend themselves, let alone each other, from attack. As such, the Distant Suns were a welcome sign of relief, who asked for little more than fuel and whatever supplies and replacement parts could be spared.

Despite the establishment of a Grand Army of the Republic and the remobilization of the Republic Navy, little had actually changed in the scope of operations for the Distant Suns. While sympathies ran deep towards the Republic, its leadership insisted that the squadron remained neutral during the Clone Wars. While several of the systems within the Distant Suns’ area of responsibility would host battles between Republic and Separatist forces, they kept focus on stifling piracy, and even added the mitigation of illegal salvaging operations to their mission set.

While the fall of the Republic and the rise of the Empire would undeniably alter the state of the Outer Rim, Distant Suns Squadron would remain both a relevant and authorized force. Whereas previously loyal planetary militias would find themselves demobilized and stripped of weapons and equipment to be replaced by Imperial garrisons, the Distant Suns were not actually considered a military, or even paramilitary, unit by the Empire. Instead, they were granted a license of operations for intersystem security, and would report to the Sector Rangers, themselves classified as a law enforcement organization. Additionally, the Distant Suns were offered surplus, decommissioned starfighters from the former Republic Navy. While considerably more expensive to operate, the introduction of ARC-170s and BTL-S3 Y-Wings were very much welcomed by the squadron at that time, and could now count on not only the prowess of their pilots, but the quality of their ships.

By the rise of the Rebellion and the outbreak of the Galactic Civil War, the Distant Suns’ area of responsibility had expanded even further, which added both long-range patrol and smuggler interdiction to its list of roles. They now face growing challenges, with aging Clone Wars-era craft, poor pay, the ever-increasing expense of supplies and munitions, along with several experienced pilots and support personnel that left ranks due to their dissatisfaction with the Empire. While Colonel Pharson shares personal distaste with the Republic’s iron-handed replacement, he also recognizes that his squadron still has a job to do out there on the Outer Rim.

Organization and Tactics

Distant Suns Squadron differs little with regard to basic organization of the military starfighter squadron that is common in both the Rebel Alliance and the Empire. It too is made up into flights, although six in total rather than the standard three. Each flight is led by a Flight Lead, often a lieutenant or higher in rank, with subordinates treating each other as wingmates. Distant Suns is broken down into three flights of Y-Wing starfighters, designated as Patrol Flights One, Two and Three; and three flights of ARC-170 aggressive reconnaissance starfighters, designated as Aggro Flights One, Two and Three. Depending on the mission parameters, two flights of Y-Wings will often operate with one flight ARC-170s on major sorties. If confined to a single patrol, two Y-Wings will fly as a pair, or sometimes augmented with a sole ARC-170.

As a unit dedicated primarily to patrol and anti-piracy, the Distant Suns often make use of their craft to the maximum potential of their respective capabilities. Since the ARC-170 compliment are more focused in their anti-ship/anti-fighter capabilities, their crews will use the ARC-170’s powerful sensor suite to detect and engage hostile targets at long-range. If possible, Y-Wing crews will use their ion cannons in order to disable hostiles and capture them to make arrests on behalf of the Sector Rangers and/or the planetary governments they actively work with. If the targets are downed, the flight crews will additionally make use of the Y-Wing’s space-to- surface targeting and tracking sensors to locate any survivors and report them to local authorities.

Even though the squadron is equipped with heavy weapons, particularly proton torpedoes, they are rarely outfitted with them and only use them as a last resort. Distant Suns Squadron also possesses the military-level permits to load, carry, and ultimately expend their proton torpedoes against hostiles, but they have relatively few torpedoes in their arsenal. Additionally, the permits are very expensive to maintain and will often lapse for at least a few months out of the standard year, due to the sheer cost and the duration it takes for all of the filed paperwork to finally clear for their renewal. When fielded, only a handful of their starfighters are loaded with a single pair of torpedoes.

Despite their independent stance towards both the Rebel Alliance and the Galactic Empire, the Distant Suns remain law-abiding and tend to toe-the-line with respect to  Bureau of Ships and Services’ regulations, Imperial law, and the Sector Rangers’ edicts. However, the squadron views the Sector Rangers as its overarching organization to report to and generally will defer to their authority when requested. As such, squadron members prefer working with the Sector Rangers instead of the the Imperial Navy or its subsidiary organizations. If the capability of pirate vessels exceed what the Distant Suns can handle, they will instead report and track the targets and notify the local governments, along with the Sector Rangers, who will in turn up-channel those to the Imperial Navy.

Between its formation just over ten years prior to the Clone Wars and the modern era (two years BBY), Distant Suns Squadron was staffed between twelve and forty-eight starfighter pilots (current membership is thirty-five), thirty to sixty maintenance and support staff (presently forty-seven), ten to twenty droids (now numbering eighteen) and four to twelve command staff (now nine in total). Originally, the squadron fielded five Z-95AF3 Headhunters, four Cloakshapes and three Zebras, but after the rise of the Empire, it received twelve BTL-S3 Y-Wings and six ARC-170s as replacements, plus two Kappa-class shuttles. The Distant Suns have also procured four repulsorsleds and six 74-Z speeder bikes for local maintenance recovery missions. All personnel, equipment and vehicles are permanently-assigned to Platmor Fighter Base, but often forward-operate in systems across the Outer Rim Territories.

NPC Stats

Typical Distant Suns Squadron Pilot. All stats 3D except: dodge 4D, communications 4D+2, sensors 5D, starfighter piloting 5D, starfighter piloting: Y-Wing or ARC-170 6D, starship gunnery 5D, law enforcement 4D+2, search 4D+2, stamina 4D, computer programming/repair 4D+2, starfighter repair 4D+2. Move: 10. Flight suit, blaster pistol (4D damage), two weeks emergency rations. Character points: 0-4.


Equipment, Weapons, and Armor

Incom/Subpro ARC-170 Starfighter. Starfighter, sensors 4D, starship gunnery 5D, starfighter piloting 5D, starship shields 3D. Hyperdrive multiplier: x1.5, nav computer: No (uses astromech droid). Maneuverability 3D, space 8, atmosphere 365, hull 5D, shields 1D+2. Weapons: 2 Medium Laser Cannons (fire control 2D, damage 6D), 2 Laser Cannons (fire control 2D, damage 5D), 2 Proton Torpedo Launchers (6 carried) (fire control 2D, damage 9D)

Koensayr Manufacturing BTL-S3 Y-Wing Starfighter. Starfighter, astrogation 3D+2, starship gunnery 4D+1, starfighter piloting 4D+2, starship shields 3D. Hyperdrive multiplier: x1, nav computer: No (uses astromech droid). Maneuverability: 2D, space 7, atmosphere 350, hull 4D, shields 1D+2. Weapons: 2 Laser Cannons (fire control 2D, damage 5D), 2 Light Ion Cannons (fire control 3D, damage 4D ionization), 2 Proton Torpedo Launchers (fire control 2D, damage 9D)


New Skills and Rules

Removable Hull Plating
Model: Koensayr Manufacturing BTL-HP3 Plating
Type: Removable Hull Plating
Cost: N/A (comes standard with Koensayr BTL-S3 Y-Wing)
Weight: 5 metric tons
Availability: 2
Game Notes: Removable Hull Plating is a standard feature to the stock BTL-S3 Y-Wing starfighter. While installed, it adds +2 to the Hull code of the fighter. However, when attempting a starfighter repair skill check on the fighter, add +10 to the difficulty, due to lack of accessibility to vital components and/or wiring.


Star Wars is a copyright of Lucasfilms Ltd., subsidiary of Disney, All Rights Reserved.

The Star Wars d6 RPG is a copyright of West End Games, All Rights Reserved.
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Sienar Systems Engineering TIE/dt (TIE Delta)
The Sienar Systems Engineering TIE/dt, otherwise known as the TIE Delta. As part of the Father and Son and the Suns infinities setting.

Artwork by Adam Kopala adamkop.deviantart.com

Craft: Sienar Systems Engineering TIE/dt
Type: Long-range scout/patrol starfighter
Scale: Starfighter
Length: 10.5 meters
Skill: Starfighter Piloting: TIE
Crew: 1
Crew Skill: Astrogation 4D, starfighter piloting 5D+1, sensors 4D, starship gunnery 5D+1, starship shields 3D+2
Cargo Capacity: 60 kilograms
Consumables: 2 weeks
Cost: 250,000 credits (new)
Hyperdrive Multiplier: x2
Nav Computer: Yes (10 sets of jump coordinates stored)
Maneuverability: 2D+2
Space: 10
Atmosphere: 405; 1,200 km/h
Hull: 3D
Shields: 1D+2
Sensors:
Passive: 30/1D+2
Scan: 50/2D+1
Search: 75/3D+2
Focus: 5/4D
Weapons:
2 Double Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D
2 Concussion Missile Launchers (2 missiles each)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 1D
Space Range: 1/3/7
Atmosphere Range: 100/300/700 m
Damage: 8D

Star Wars is a copyright of Lucasfilms Ltd., subsidiary of Disney, All Rights Reserved.

The Star Wars d6 RPG is a copyright of West End Games, All Rights Reserved.
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Mon Calamari Shipyards MC80B star cruiser
Following the Battle of Endor, the fledgling New Republic found itself facing off against various Imperial warlords, some with a wide range of fleet assets that often included star destroyers and other large capital warships. Much of the Alliance fleet and the early New Republic Navy was a hodge-podge collection of older, converted ships; even their prized Mon Calamari cruisers were converted luxury liners and commercial vessels from the early days of the Rebellion. What was needed were dedicated warships: built and designed specifically for military fleet engagements, that could take and dish out anything the fallen Empire had.

The MC80B was one of the first dedicated combat vessels to emerge from Mon Cala's shipyards, equipped with the most powerful back-up shield generators of the era, a faster sublight speed, armored hull plating, and even more crucial, expanded starfighter capability. While most MC80Bs carried four squadrons of fighters, the enlarged hangars and maintenance bays could accommodate up to eight, exceeding the TIE compliment of Imperial-I and II-class vessels. 

Perhaps the most renowned and decorated MC80B of the New Republic Navy was the Mon Remonda, which was instrumental in the campaign against the strongest of the Imperial Warlords, Admiral Zsinj, until its demise at the hands of the Dark Empire's World Devastator Silencer-7 at the Battle of Mon Calamari four years later. 

Rendered artwork by Adam Kopala adamkop.deviantart.com

Craft: Mon Calamari MC80B Star Cruiser
Type: Heavy assault star cruiser
Scale: Capital
Length: 1,200 meters
Skill: Capital Ship Piloting: MC80B
Crew: 5.156, gunners: 246, skeleton: 1,230/+10
Crew Skill: Astrogation 4D+2*, capital ship gunnery 5D+1*, capital ship piloting 6D*, capital ship shields 5D*, sensors 4D*
*Like the MC80, the MC80B is designed to give the Mon Calamari their +1D bonus for operating in moist environments. These skill levels do not reflect these bonuses.
Passengers: 1,200(troops)
Cargo Capacity: 15,000 metric tons
Consumables: 1.5 years
Cost: Not available for sale
Hyperdrive Multiplier: x1
Hyperdrive Back-Up: x6
Nav Computer: Yes
Maneuverability: 2D+2
Space: 7
Atmosphere: 350; 1,000 kmh
Hull: 8D
Shields: 4D
*The MC80B has an advanced set of backup shields (8D). When a die of shields is lost, the shield operators can make an Easy capital ship shields roll to use one of the backup dice to bring the shields back to a full 4D.
Sensors:
Passive: 50/1D
Scan: 65/2D+1
Search: 115/3D
Focus: 5/4D
Weapons:
48 Turbolaser Batteries
Fire Arc: 12 front, 12 left, 12 right, 12 rear
Crew: 1 (12), 2 (10), 3 (26)
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 4D
20 Ion Cannon Batteries
Fire Arc: 8 front, 4 left, 4 right, 4 rear
Crew: 1 (6), 4 (6), 12 (8)
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 1-10/25/50
Atmosphere Range: 2-20/50/100 km
Damage: 3D
6 Tractor Beam Projectors
Fire Arc: 2 front, 2 left, 2 right
Crew: 10 (2)
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 5D
Starfighter/Support Ship Compliment:
8 Squadrons (96 starfighters)

Star Wars is a copyright of Lucasfilms Ltd., subsidiary of Disney, All Rights Reserved.

The Star Wars d6 RPG is a copyright of West End Games, All Rights Reserved.
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Sw Rpg by Shoguneagle

I'm giving away a copy of the 30th Anniversary reprint of the classic Star Wars: the Roleplaying Game, coupled with the Star Wars Sourcebook in a sealed set, to the winner of this contest. Additionally, I will pay the shipping costs to get it to them.

The scope of the contest is an original piece, be that an artwork piece, a short story, or character stats and description set in the Father and Son of the Suns infinites timeline. Rules are as follows:

1. It must be your original work.
2. It must be created after the start of this contest, which is effective immediately. Please note me here and send it via stash link. Alternatively, you can send your submission to me via e-mail upon request; I will provide it to you via note on dA. Please include your dA name with your submission.
3. Father and Son of the Suns is based on the old EU/Legends setting. As such, your entry cannot be anything set in the new canon (no T-70 X-Wing, no Rey or Kylo, no Starkiller Base, etc.).
4. Because this is prize contest, I ask that no one submit a commissioned work, as it creates conflict with the award of the prize, which I intend to award as a full set.
5. The contest ends on December 30th of 2018. I will make my decision for the winner within that following week, notify the winner and reach out for a mailing address, and send out the set via U.S. Priority Mail or foreign equivalent.

So best of luck to all of you, and "May the Force be with you!"
  • Listening to: Midnight Danger
  • Reading: Cyberpunk 2020
  • Watching: Nothing right now
  • Playing: Red Dead Redemption II
  • Eating: Roasted Red Pepper Hummus
  • Drinking: RC Cola

deviantID

Shoguneagle's Profile Picture
Shoguneagle
Dustin Hawk
Japan
Current Residence: Okinawa, Japan
Favourite genre of music: Heavy Metal
Operating System: Windows 10
Interests

The MC80B is up next, followed by the TIE Delta? Your pick? 

36%
68 deviants said Glory-class star destroyer
28%
52 deviants said Kuat Systems Engineering ETA-10
18%
34 deviants said TIE/O Omicron
18%
33 deviants said Subpro Starhammer starfighter

Comments


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:iconpleaseimjustagirl:
PleaseImJustaGirl Featured By Owner 1 day ago
 That's no Moon.
Reply
:iconheromaster85:
HEROMASTER85 Featured By Owner Oct 27, 2018
Reply
:iconshoguneagle:
Shoguneagle Featured By Owner Nov 1, 2018
Is this the Starhawk-class frigate established in the new canon?
Reply
:iconheromaster85:
HEROMASTER85 Featured By Owner Nov 1, 2018
Like description says

I couldn’t find the pick or the fan art is terrible

But I made it more like a heavy cruiser big and powerful enough to attack even drag a super star destroyer out of formation with the invented plasma gravity tethers

And I based it off the retired design from my justice dudes hero comics I haven’t published

So I’m hoping if you can make it better
Reply
:iconraynethequeen:
RayneTheQueen Featured By Owner Sep 30, 2018  Hobbyist Digital Artist

Thanks for joining :iconstarwarsarts: !

Reply
:iconshoguneagle:
Shoguneagle Featured By Owner Oct 27, 2018
Thank you for inviting me!
Reply
:iconmentataddict:
MentatAddict Featured By Owner Sep 4, 2018  Hobbyist Writer
What software do you use for making maps?
Reply
:iconshoguneagle:
Shoguneagle Featured By Owner Sep 19, 2018
It was Norsehound that was commissioned to depict the maps (norsehound.deviantart.com).
Reply
:iconkyuzoaoi:
kyuzoaoi Featured By Owner Sep 4, 2018   Artist
twitter.com/appabend/status/10…

What is Vox Day doing?
Reply
:iconshoguneagle:
Shoguneagle Featured By Owner Sep 4, 2018
Sticking his nose where it doesn't belong. And trying to make a brand out of it to line his pockets.
Reply
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