Just wanted to post a link to the first Interactive Buddy 2 iOS gameplay video I've uploaded. Check it out! www.youtube.com/watch?v=UEmZin…
The game is available now: itunes.apple.com/us/app/id5726…
Interactive Buddy 2, prepped for releaseWell, it has been a long time. Interactive Buddy 2 for the browser was supposed to be released two years ago. It has been sitting on my hard drive since then, collecting digital dust.
The reason for this delay is that I decided to devote considerable effort toward making a full, feature-complete version of Interactive Buddy 2 for iPhone/iPad. The project has now come to fruition, and Interactive Buddy 2 for iOS has been submitted to Apple for review, as of today.
Hopefully IB2 for iOS will be released before Christmas (depends on how long it takes Apple to approve it), with the web prototype version being released a few days after that. The iOS version will debut at $1.99, and the web version will be free as always.
A major new feature--which the version for iOS has but the web version doesn't--is that there are now two buddies (a guy and a girl) instead of one! Much effort has been put forth to make sure they interact with each other in a realistic and satisfying way.
It is also possi
video of shape tools in Interactive Buddy 2 (iPad)Title says it all...
Let me know what you think!
Mobile version of Interactive Buddy 2 updated infoHello readers.... As previously noted, I've been working on IB2 mobile version pretty much full time lately.
At this point, I've almost got feature parity between it and the online version (which I have demoed here before). The temperature system, the circuit system, most of all the physical items, the shape building tools, saving and loading scenes, etc. have all been duplicated on the mobile version. And they are all adapted for multitouch controls.
Also, since it's all written in OpenGL/C++ rather than Flash, it's actually FASTER on a phone (I'm testing with an iPhone 4S) than it is online. I've got an iPad 3 on the way so hopefully that will hold true (as I'm planning on releasing a universal phone/tablet app).
The UI is the most significant difference I think. Getting all the important functionality from the web version into a much smaller screen (not to mention the fact that every button has to be larger to accomodate fingers rather than a mouse pointer) was not so simple. The "I
EDIT: Interactive Buddy: Santa -- FREE til Sunday!Well there was a mix-up when I tried to make Interactive Buddy: Santa free for yesterday and today, and somehow today it went back to paid. So, instead I just changed it to be free for the whole weekend! Hopefully the this change will take affect soon today, but if nothing else it will definitely be free tomorrow (Sunday)! So get it while this deal lasts!
Interactive Buddy: Santa FREE today and tomorrow!Interactive Buddy: Santa will be free for today (Friday December 2) and tomorrow (Saturday December 3)! So, if you were hesitant to pay for it, you've got no reason not to give it a look now!
In other news, I'm gonna be going pretty much full steam on the second version of Interactive Buddy for phones/tablets. If you have been following my development on Interactive Buddy 2 for the browser, the tablet/phone will contain most all of the same items/features, plus new ones (all optimized for touch). It should also actually run better and allow for more onscreen objects since it will be a native app, unlike the browser version. These two versions of Interactive Buddy 2 will be released at roughly the same time when they are done.
New Interactive Buddy game, and more future plansWell, it has been almost a year since my last journal on here, so here's what has been going on...
First, a new game in the Interactive Buddy series -- Interactive Buddy: Santa -- has been released in the App Store! Check it out here: http://itunes.apple.com/us/app/interactive-buddy-santa/id481169487
Also, I am still working on Interactive Buddy 2. The online Flash version is done, and has been for a long time. However, I am working on the the phone/tablet version which will be just as capable (or more so) than the browser version. I already have some serious progress made (some of which you can see just by playing Interactive Buddy: Santa, which is running on the same basic game engine which Interactive Buddy 2 will run on).
I'll try to post more updates on my new projects as I go along (sorry for the lack of info until now about this latest Interactive Buddy: Santa game).
#23 in Entertainment on App Store!!(disclaimer: this post is shameless self-promotion... sorry!)
Interactive Buddy for Mobile just broke the Top 25 in the Entertainment category! As I write this, it's #23... hopefully we can continue climbing.
Here's a link to the App Store page http://itunes.apple.com/us/app/interactive-buddy-for-mobile/id406833290?mt=8
If you already have the game, well, first off thanks for buying! Secondly, if you can spare a minute, I'd definitely appreciate a review on its App Store page (and thanks once again if you have already done so).
My priorities now are finding a sponsor for IB2 (which is unfortunately apparently more difficult than I thought), releasing it for Android and other platforms, and working on an update to the mobile app.
I'll definitely let everyone know when I figure out when IB2 is going to be released.
Interactive Buddy for Mobile is AVAILABLE NOW!!Interactive Buddy for Mobile is now listed on the App Store. It is available for iPhone and iPod. Here's the link!
Interactive Buddy for iPhone has been approved!!!Well, Interactive Buddy for Mobile has been approved by Apple. Now I just have to decide when to release it. I am still actively searching for a sponsor for the other version of the game (Interactive Buddy 2 for the browser), and originally I was going to wait to release both versions simultaneously.
However, the important thing was always to have the mobile version out *first* so that I can link to it from the browser version. So obviously that will be no problem. The question is just whether I want to have the mobile version out *weeks* before the browser version.
What do you think?
ART SMORGASBORD ....
I Am by ArharHappy Birthday Amber by DDimitri16
La vie en rose by awesome43Deep Purple Anniversaries by Arthur-Ramsey
Arriving. by jennystokes
Monochrome Pemaquid by davincipoppalagMan of a thousand secrets. by DrDoomPhDBlackeyed Susans by morningstarskid
September Scenery by DanStefanHappy Birthday Charles by Applemac12
THE ARCH 2015 by PridesCrossingSolitude by foureyes
Hades by Hermetic-Wings
It Begins With The Children by GlassHouse-1MerMay-ish by Andorada
Requests! | Open |These are open forever!
I'll be doing requests whenever I don't know what to draw or to just experiment styles with!
Of course I won't be able to do all of them but please feel free to leave your ocs here for me to draw!
You have more of a chance if your oc is cute and pastel but do leave ones that aren't so I can get out of my comfort zone ( :
Here are some examples of my art!
Requests will be done in any style I feel like drawing it in
Watch me ( not just because i'm doing free art but because you actually like my art >~<)
Share in a poll, journal or status
Max of 3 characters
Feel free to comment again
SECOND GATCHA TRADING CENTERHere we go again folks! It's the same drill as last time. If you're looking to swap or resell your roll(s), comment here!
Event can be found here:
!!! When you trade or resell a gatcha, please comment who you traded/sold them to on the gatcha's stash file !!!
The only things you can change about the design of a gatcha you get are the patterns and/or the saturation of the colors. NOTHING ELSE. As always, you can buy extra items for them in the cham shop like horns or more colors.
EDIT: Please don't bump your trade offer more than 2-3 times. It spams the comment section. Or at least hide your old comment so it doesn't clutter up the comments! I might go through and hide deals that have already been finalized.
Commission info [CLOSED]Last updated August 27, 2018.
CURRENT STATUS: CLOSED
All the slots have been filled. Thank you again for all the interest you've shown!
Next opening date: TBA. (I don't know yet, but I'll make a journal entry here on dA when I've set the date.)
Slots available: 0
Bust 45 EUR
Waist up 50 or 55 EUR*
Full body 60 or 65 EUR*
*The price is higher if the character is wielding a weapon, or there are lots of extra details, custom changes, etc.
Treasure FridayPLEASE READ
If you have more than one qualifying Griffian, you can choose more than one square (max 5 squares total with the use of 5 qualifying Dom Griffians). This may be altered later, as we are watching the effects on the market.
What is Treasure Friday?
Treasure Friday is a game you may enter once per week between Fridays. Every game will end on Friday after the comment is 7 days old and begin the following week's game immediately after.
At the end of each week, the winning squares will be chosen and all the comments will be responded to. Each play does not guarantee a win but if luck is in your favor, you may win items that can be used, traded, gifted or sold! Please keep in mind that some items are account bound and as such can not be gifted/traded/sold.
How do I play Treasure Friday?
You need to own an o
[1 DAY LEFT] 800+ Watchers Contest!!Ayyy we hit another milestone my guys!
800 watchers is too much I don't even know how I got here wth
But anyways, I threw out a poll and the contest was most voted for~
So here we go!
Draw My Persona Contest
To participate in this contest, you'll be drawing my Persona~~
-Draw in any medium, I don't mind!
-Art will be judged on technique and time spent on it
-I won't be commenting on them because I want to keep it even!
How to enter:
-Tag up to 5 people (minimum 2) or share in a journal
-Paste a link to the drawing
-Put the keyword in the comment
This is my persona's main design & outfit
1 halfbody by me
The End Part 1 and 2 In A NutshellPart 1
Tord: Somehow sneaks into Edd's house OH HELLO OLD FRIEND
Edd: Oh hey what's up I remember you I'm not even gonna ask or wonder how you got into my house but let's hang out like old times
Matt: Who the fuck are you
Tom: No bEGONE TH OT
Tord: Pulls a giant robot out of his ass JK OUR FRIENDSHIP WAS ALL A LIE AND IT ALWAYS HAS BEEN
Tom: Fuck you Shoots Tord's giant robot with his harpoon gun
Tord: B L O OD
Edd: Okay guys I got a new house let's live in it and forget all about Tord lmao
Matt & Tom: yEAAAAAAAAAAAAAAAAAAHHHH
Tord: I'm sorry : - (
Edd: It's okay I forgive you even though you killed my neighbor AND almost killed Tom AND almost fucked the world up I'm just gonna forgive you and not even worry about the shit you caused
Matt: I forgive you too, Tord uwu
Tom: WHAT THE FUCK IS
disculpa u.uUhola. disculpen por no publicar la siguiente parte del capitulo 9, en mayo, tuve muchas cosas que hacer que me ocupo todo el mes anterior u.uU. como ven ya estoy en el proceso de pintado. por eso si o si este mes saldrá. bye...
A family in needHey everyone,
An unfortunate event has happened to my friend, :iconcometstardraggin: and her sis, :iconlilacphoenix:, they were evicted from their home and lost everything. They need help raising money to get back on their feet and replace what they had lost.
This is a very saddening situation...I can't imagine how hard this must be on the family...so if you guys would like to help, :iconlilacphoenix: is taking commissions to raise some money, if you don't have any extra cash, please spread the word, not only on DA, but possibly on other social media sites that you're on as well. Anything helps
Details for commissions are in the link below (top tabs in the journal)
Thanks for reading!