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quick demo of box2d, the physics engine that will drive interactive buddy 2
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:iconthe-duct-tape:
The-Duct-Tape Featured By Owner Dec 3, 2008   Filmographer
wowsers!

but i see a lot of bugs, predominantly boxes going outside the boundaries or getting stuck in the boundaries.

DT
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:iconhardeeharhar1423:
Hardeeharhar1423 Featured By Owner Oct 26, 2008  Student Traditional Artist
I say, once everything is settled...

CHUCK IN A MOLOTOV COCKTAIL! WHOOSH!!

...But that falling boxes concept is quite interesting.
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:iconshock-value:
shock-value Featured By Owner Oct 26, 2008
imagine that all of those boxes are crates of c4--then toss in a molotov!
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:iconhardeeharhar1423:
Hardeeharhar1423 Featured By Owner Oct 28, 2008  Student Traditional Artist
YES!! Me wants a BIG BOOM!!
And there will be one, with all that c4...>D
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:iconphantomofash:
PhantomofAsh Featured By Owner Oct 22, 2008
You're alive! You haven't submitted anything to DevArt in a WHILE! ^_^
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:iconshock-value:
shock-value Featured By Owner Oct 22, 2008
yep i've been distracted by other things! i'll be checking in more often now.
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:iconphantomofash:
PhantomofAsh Featured By Owner Oct 23, 2008
Oh, ok. Neato, I can't wait for the next Interactive Buddy! ^_^
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:iconarkher:
arkher Featured By Owner Oct 22, 2008
Why do they become red?
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:iconshock-value:
shock-value Featured By Owner Oct 22, 2008
whenever an object turns red that means it is inactive and your cpu isn't wasting time calculating is movements. when another object comes into contact with it, it of course "wakes up" and is simulated just as before. just a way to make sure the game doesn't waste and processing power. of course that's "under the hood" type stuff that you won't see in the final game. it'll be there, but obviously the objects won't turn red and you'll have no idea it's going on.
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:iconarkher:
arkher Featured By Owner Oct 22, 2008
Ok. But it would be neat if we had a mode that caused something like that to happen,you know making it change color as it moved.
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:iconshock-value:
shock-value Featured By Owner Oct 22, 2008
my goal for this project is to make it as user extendable as possible. in fact one thing i realized is that the first thing i need to do is create a fast, simple, but nonetheless powerful scripting engine (which i am starting now) and build as much of the game content as possible using scripts, and of course put in a gui so that users can modify and make their own scripts.

basically in the last game i tacked on the scripting engine pretty much at the end of development. for this one i want it to be an integral part of it, so that for example you can create your own "modes" such as what you are describing (color change on object movement).

anyway sorry if i am rambling! i'm just at the point now where i'm trying to solidify all of my ideas and the direction this project will take!
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:iconwolfryuzaki:
WolfRyuzaki Featured By Owner Oct 22, 2008
Looks good so far...but may i ask, as i'm not too savvy with this kind of stuff, what exactly is the purpose of the boxes and circles? i'm not entirely clear on that.
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:iconshock-value:
shock-value Featured By Owner Oct 22, 2008
yep just showing how the physics and collision system will work. e.g. all the objects in the game will be represented as either circles or polygons which interact. the box2d engine provides the basic laws of physics, and i'll be adding all kinds of interactions on top of that.
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:iconwolfryuzaki:
WolfRyuzaki Featured By Owner Oct 22, 2008
ah, i se. thank you for explaining it to me.
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:iconarkher:
arkher Featured By Owner Oct 22, 2008
I think to test collision effects.
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:iconwolfryuzaki:
WolfRyuzaki Featured By Owner Oct 22, 2008
thank you.
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:iconshock-value:
shock-value Featured By Owner Oct 22, 2008
sorry about the overly wide flash file---it's 1280x720, the size that the final game will be
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:iconmack3r3l:
Mack3r3l Featured By Owner Oct 28, 2009
:iconffffplz:
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October 22, 2008
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