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Long time no Ranger art! The solder was picked by request, and I was itching to paint some exotic mecha. Done an about 3.5 hours, possible a little less.

A Ranger infantryman is caught off guard by a nimble heavy type power armor.
The power armor uses a neural link to control the extra set of arms, rather than slaving to the users arms. It can carry a wide variety of weapons from machineguns to light autocannons while it's shoulders can internally or externally mount additional firepower, such as HEAP rockets.
IMAGE DETAILS
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© 2012 - 2020 Shimmering-Sword
Comments234
anonymous's avatar
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Fakultat's avatar
:star::star::star::star::star-empty: Overall
:star::star::star::star::star-empty: Vision
:star::star::star::star::star: Originality
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The main hands of the robots make the small ones to look somehow disproportionate and the style is really different. To me that was the first thing I noticed while watching the picture. To say something, if the small hands will stay I thing they should be more "squarish" and the small arms wider as well. It just looks weird to me.

The light blue eyes look awesome, and the red ones on the infantry armor do as well. Don't you think there should be two colors to differentiate the infantry from the robot (In this case, due to the enmity). Though, the hostility can be noticed instantly, really good!.

It looks in general, futuristic.
Shimmering-Sword's avatar
Shimmering-SwordProfessional Digital Artist
The small arms of the suit are the pilots arms. Style over function having them unarmored, but I was having some fun with it :)
RandverSerence's avatar
RandverSerenceProfessional Digital Artist
:star::star::star::star-half::star-empty: Overall
:star::star::star::star::star-empty: Vision
:star::star::star::star-empty::star-empty: Originality
:star::star::star::star::star-empty: Technique
:star::star::star::star-empty::star-empty: Impact

Ah well done piece for sure, I love the maintained gesture quality of the underdrawing that is still coming through the final piece I love that there is a slight sepia ton to it and the small hints of color. The slight forshortening is very nice though it seems to be needed on the mech's leg, there is something about that narrowness of its support that throws the balance off for me. Having the foreground figure looking away from the threat also seems a bit odd to me. I think the impact would be much higher with more tense between the two figures creating more of a sense of story to it. All in all those i do love this piece alot and Bravo <img src="e.deviantart.net/emoticons/s/s…" width="15" height="15" alt="=)" title="=) (Smile)"/>.
mertaal's avatar
:star::star::star::star-half::star-empty: Overall
:star::star::star::star::star-empty: Vision
:star::star::star-half::star-empty::star-empty: Originality
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Love it! However, I think it would have been more tense and dramatic if the figure below was angling his head upwards to catch a glimpse of the mech looming down on him. I love the design of both the figures, and also the muted palate but think that you could have made it a bit more dynamic. Also, perhaps a little more intensity on the eye areas of both figures? In all though, a great effort and your style suits this genre very well.

That's pretty much all I wanted to say but I'm below the word minimum, and so fluff flufff! And perhaps just a little bit more fluff <img src="e.deviantart.net/emoticons/w/w…" width="15" height="15" alt=";)" title=";) (Wink)"/>.
J4YK's avatar
J4YKProfessional Digital Artist
:star::star::star::star-empty: Overall
:star::star::star::star::star-empty: Vision
:star::star::star::star-half::star-empty: Originality
:star::star::star::star::star-empty: Technique
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Very masterful render. I think this piece falls short in composition, the eye is not oulled around to show off the work. there is a large vacant space in the top right and bottom left quarters of the image. the flow starts light spot, moves to the blue eyes, the orange eyes, then the tip of the gun, out of the painting. There are a bunch of thing you can do to bring something interesting into the rest of it. some smoke off the gun, directing the eye to some lights on the mech's left arm. bring the sogiers right arm down to point at the mech's knee and do something a little interesting with that leg. you could also do some neat things with complimentary colors or textures and the like.

Loomis has some great literature on design "Andrew Loomis- Eye of the Painter" online for free most of the time.

I hope you found this critique useful and constructive.

-Jacob Kindt
MrLadels's avatar
MrLadelsStudent General Artist
This was done in 3.5 hours. It's a speedpaint. Speedpaints traditionally focus on concept and style. And I think that the artist was attempting to create more of a sense of motion and emphasis on the shape/idea rather than focusing on composition or space. (Mind you this is all up to speculation because I didn't draw it.)
So I'll be frank and say your critique is rather bias, considering that your recommendations are for the most part unnecessary and based mostly on opinion than helpful criticism.
Shimmering-Sword's avatar
Shimmering-SwordProfessional Digital Artist
Eh, composition is always important, and when it comes naturally to you it's not all to time consuming. From an industry standpoint a speed paint like this would be something like composing the scene of a film or similar, so again composition is very applicable.
Shimmering-Sword's avatar
Shimmering-SwordProfessional Digital Artist
Thanks for the tips on composition. I'm slowly improving at it, but it takes quite a bit of work to fully encapsulate the eye within an image.
GeoKorf's avatar
GeoKorf Digital Artist
no shit, sometimes it take life to do composition right =)
BETA368's avatar
Does the lower set of arms belong to the operator? Or are they meant for more "delicate" work?
Shimmering-Sword's avatar
Shimmering-SwordProfessional Digital Artist
Operators arms.
BETA368's avatar
I'd hate to be in that thing then.
psychohare0's avatar
great job on the compositioning and movement of the big giant, too bad that guy's spine is going to get crushed
zloypolzun's avatar
zloypolzunProfessional Filmographer
nice)
HELLGATEMARINE's avatar
HELLGATEMARINEProfessional Filmographer
about to get pwned
mdude009's avatar
Soldier: "That's it, game over man! Game over!"

Well maybe not, I'm just gonna go ahead and say it, those arms look ridiculously under armored in comparison to the rest of the suit, so unless there's some kind of shield there all it would take one good shot at the right angle and that drivers got a brand spankin' new hole right in his lungs.
Shimmering-Sword's avatar
Shimmering-SwordProfessional Digital Artist
I admit, it's more style over substance here :P
Misegard's avatar
MisegardHobbyist General Artist
The guy behind the rock must be thinking: "OH FU*K ME"
Awesome art! :D
Turkey13's avatar
Incredible!
DeceitfulMithe's avatar
DeceitfulMitheHobbyist Traditional Artist
Love it!
khumbirafoxhound's avatar
Fantastic perspective!!! looks great dude!!!!
Militant-Jester's avatar
Militant-Jester General Artist
Man this is an awesome piece. I really love the posture of the Ranger soldier, gear, everything, looks sweet, and the mech concept is great too, not to mention new? Which is always nice. Love the shelf-like nature of it's upper body, reminds me ever so slightly of a Tau Hazard battlesuit, but... better.

That said a couple things are irking me. If you don't mind getting critiqued by someone far worse than you, I'll throw them out there.

1) The hand on the big arm - it doesn't really look functional. Four fingers encompassing less than half a full circle in rotational degrees? I know it's a robot hand so it could do some funky shit, and there might be some thumbs we're not seeing, but it just looks too bulky.
2) The perspective seems to shift - on the armor's right leg, it's right on the line of the concrete, but then the upper body seems too far back (idk why, that's the feeling I'm getting), and the other leg is also far back, despite not turning and the wall appearing to angle towards it from the right leg.
3) Personal preference, but it seems like having the small arms so high and forwards on the superstructure would get in the way. I would move them further down and back. Again, getting very personal preference.
Bigviggenschtein's avatar
BigviggenschteinHobbyist Digital Artist
I disagree with the critique that criticized about the conflicting styles, I think too many concept artists are scared of using different styles in their work.


Maybe the arms are disproportionate, but disproportion could be the style itself, it makes it less mainstream and more interesting in my view.
Shimmering-Sword's avatar
Shimmering-SwordProfessional Digital Artist
I think a part of it is not understanding the workings of it. Though it is true that if you're going to armor one set it's nice to armor the other :)
anonymous's avatar
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