Thanks to RainWhitehart for inspiring this rant with a question about the early stages of developing a comic.
The most difficult stage of drawing a comic comes before the drawing starts. Drawing takes the most time, but figuring out /what/ you're going to draw is the real brain-drainer. Success at this stage can make even a badly-drawn comic wildly popular; failure at this stage can make even the most beautiful comic a yawner.
I don't pretend to be the master or anything, but I do get props for my writing. So I'm just going to core-dump about the subject here, in the hope that it'll be helpful.
Movement is important throughout the comic, but especially so in the first pages. I don't mean you have to start with an action sequence, but do avoid the temptation to open with a character musing quietly under a cherry tree, or a planet floating in space surrounded by intro text. Your readers will forgive a bit of confusion if you make it clear that it'll reso