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Roses by Shastro Roses by Shastro
I wanted to give the rose I had made for the AtN Fanart Image, its own proper image,. This came out better thane expected and I'm super excited with its finished look. Despite its poor integration with the backround.

Also no I did not make the backround roses, while I would love to do so, its not my top priority right now to do so. I made the 3 on the right. 

Made with Blender and Photoshop.

Rendered for Several Hours at 999 Samples. 

Hope You Enjoy and don't forget to STAY SO FRICKEN AWESOME!
                                                                   
(seriously)
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:iconharikon:
Harikon Featured By Owner Oct 26, 2015  Hobbyist Digital Artist
that is fricken awesome work
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:iconshastro:
Shastro Featured By Owner Oct 26, 2015  Hobbyist Digital Artist
Thank You! :)
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:icondes-the-dragon:
Des-the-Dragon Featured By Owner Sep 12, 2015  Student Filmographer
Shas, that is absolutely stunning!
I love the faded colors and texturing here; it really makes them look like they're true-to-life roses.

The beads of dew were a very nice touch, as well.
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:iconshastro:
Shastro Featured By Owner Sep 13, 2015  Hobbyist Digital Artist
Thank You so much Destro! 

:) Glad you like it 
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:iconjubaaj:
JubaAj Featured By Owner Sep 10, 2015  Hobbyist General Artist
Clap Clap Clap Clap Clap 
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:iconshastro:
Shastro Featured By Owner Sep 10, 2015  Hobbyist Digital Artist
:)
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:iconkiedough:
KieDough Featured By Owner Sep 10, 2015  Hobbyist Digital Artist
If this had some translucency mixed in it would have been PERFECT!! I love how it even looks like it has the micro felt look on the raised portions of the petal!! Very stunning even without the translucency node.

If you have the petals UV mapped or if it's not to hard to overlap their coords on a second UV map I'd use a gradient color ramp to control the translucent mix, so it shines through more at the tip of the petal than the base, and maybe give the translucent color some shape/dimension by using a distorted wave node and a color ramp to restrict the size of the 'veins' they would emulate, and possibly run a gradient over the veins so that it looks greenish white near the base and red near the tip or something along those lines.

Use a masking modifier to single out 1 petal for test renders, as I imagine all of that would really need some tweaking, and it would save you waiting times.

Up to you if you wanna try all that of course ;)
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:iconshastro:
Shastro Featured By Owner Edited Sep 10, 2015  Hobbyist Digital Artist
Yeah I knew the texturing was very bad, but it was not my intention with this image to go full throttle and make a compelling and beautiful scene, though since I have such little experience I was quite happy with the end result. There is a mix of translucency but usually that requires some back lighting to be seen well. I'm not sure what the best way to mix them is.

Thank you so much dpplad I hadn't thought of some of those ideas and if I revisit this image later I'll definitely add those things in. This is pretty much exactly how the rose looks in the AtN scene.
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:iconkiedough:
KieDough Featured By Owner Sep 10, 2015  Hobbyist Digital Artist
It is a really great rose!! And I was wondering if you had used transparency, that doesn't quite render right since it will also not scatter what is visible through the petal, and like you said you really need a backlight then, the translucent node will give an effect with much less effort in making it noticeable, sometimes none once the node is in place.
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:iconzoomguy53:
Zoomguy53 Featured By Owner Sep 10, 2015
I've been playing around with Blender and its new stereoscopic mode a lot recently and this picture would look awesome in 3D!
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:iconshastro:
Shastro Featured By Owner Sep 10, 2015  Hobbyist Digital Artist
Lol! I'm not sure if your messing with me or if your serious

Either way thanks so much for calling it a photo, because it was in fact made in 3D :p

Calling something a photo is one of the highest complements you can give a CG artist
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:iconzoomguy53:
Zoomguy53 Featured By Owner Sep 10, 2015
No I mean Blender has a new feature that allows you to create stereoscopic pictures. You know, like a picture that you need 3D glasses to see.

But yes it does look pretty photo-realistic.
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:iconshastro:
Shastro Featured By Owner Sep 10, 2015  Hobbyist Digital Artist
Oh! I was confuzzled! :) 

:P

srry bout tat!
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:iconthespahthatspies:
Thespahthatspies Featured By Owner Sep 9, 2015  Hobbyist Digital Artist
The water droplets on the roses looks a tad wierd, but otherwise good job :)
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:iconshastro:
Shastro Featured By Owner Sep 10, 2015  Hobbyist Digital Artist
Yeah they were very simply modeled and some might be intersecting in weird places, they probably look weird since they are simple glass shaders with a modified IoR
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:iconshipisloveshipislife:
ShipIsLoveShipIsLife Featured By Owner Sep 9, 2015  Student Filmographer
Wow. Such a nice render. I hope to be this good some day.

Also, have you ever used Vray for photorealistic rendering?
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:iconshastro:
Shastro Featured By Owner Edited Sep 9, 2015  Hobbyist Digital Artist
Thank You so much!, I'm honored that you would say this, especially since I know you give quite the honest criques on such things. ( which 99% of the time is a good thing)

You wouldn't believe how simple this is in actuality. In alot of ways, I'm still a huge noob

and no I haven't, I believe it costs money right?
Reply
:icongabe2252:
gabe2252 Featured By Owner Sep 9, 2015  Hobbyist Digital Artist
Absolutely stunning! You did an amazing job with those materials.
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:iconshastro:
Shastro Featured By Owner Sep 9, 2015  Hobbyist Digital Artist
Thank You Gabe! And they are all quite simple, the water is just a glass shader with a modified IOR. and the petals are just a diffuse with a transparency shader. The texture is plugged into an color ramp node and a gamma node to control the displacement.
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:iconjetpowerfie:
JetPowerFIE Featured By Owner Sep 9, 2015  Hobbyist General Artist
Woooo!!  Looks [S-ahh]weett!  That's the level I want my renders at!
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:iconshastro:
Shastro Featured By Owner Sep 9, 2015  Hobbyist Digital Artist
Thanks Again Jet Power! and you certainly can get your renders at that level, just look up tutorials and follow them step by step, as you practice you will need to rely on them less and less, everything I know is from practice and tutorials, even modeling the rose was from a quicktip video. 
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:iconjetpowerfie:
JetPowerFIE Featured By Owner Sep 13, 2015  Hobbyist General Artist
Most of my completed work is from tutorials.  I feel rather unoriginal, but I don't regret it.  But it's gotten me where I am now!
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:iconshastro:
Shastro Featured By Owner Sep 14, 2015  Hobbyist Digital Artist
I am the same way :)
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Submitted on
September 9, 2015
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