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Switching back and forth between the two programs makes life so much easier as there are some things that are nicer to do in one package over the other (box modeling and basic shape/hard-body creation in Blender, for instance compared to Zbrush's vastly superior detailing/poly-painting shenanigans)

You can download it (freely) here:
Windows Version: www.zbrushcentral.com/attachme…
Mac Version: www.zbrushcentral.com/attachme…


I'm so used to Blender's quirky ways and just could never get used to the other 3D modeling software I've used before (Lightwave/Cinema4D...but never touched Maya or 3dsMax so can't comment on them)
With GoZ already available for many other applications its great that some smart guy out there came up with this utility.

.....*and a Zbrushcentral forum discussion on GOB that explains why you need to update GOB to work in Blender versions after 6.3 otherwise it won't work:
www.zbrushcentral.com/showthre…
*EDIT: added updated links for GOB ("GoZ for Blender") that allows it to work with Blender versions after 2.63.
I have a blog..
To the odd one or two readers who see this (emphasis on the word 'odd') you can click on the link shapula.blogspot.ie and see all the various crappy things I'll post as well as some work-in-progress stuff, thoughts, ideas, the secrets of the universe........etc.
Or this could all be a massive scam and I'll post nothing at all! There's only one way to find out.......visit my blog :D
** Apologies on not being around much lately. Busy with stuff. But thanks to anyone who drops by this little corner of the web :D
- Shane
shapula.blogspot.ie
Where to Buy Zbrush 4R6 and comments
:bulletyellow:Pixologic released Zbrush 4R6 the other week and the major new feature is ZRemesher which is a vastly improved automatic mesh retopology that takes over from QRemesher. It's really good and it works just like they promised in demo videos.
While I was downloading the update the other day (my Wacom nib was broke so couldn't do any sculpting!), I was eagerly reading what others thought about Zremesher on various different forums.
Obviously on ZbrushCentral it was nothing but praise (which is to be expected).
But on the blenderartists forum there was one guy who was complaining about it, saying it couldn't make 'proper' animatabl
Random Thoughts - July 2013
Random thoughts direct from my head to yours through the magic of a DeviantArt journal:
:bulletorange:- When making my Chicken Man http://shapula.deviantart.com/art/The-Chicken-Man-Zbrush-383867302?q=gallery%3Ashapula&qo=0 image I actually bothered researching hens and roosters before I made him. The complexity of the wattles (the dangly bits under their chin) an the comb (the frilly thing on their head) is much more complex than I thought before. Also, their feet are actually quite beautiful when you study them! It's always handy to have as much reference as possible to work from and I have a massive folder filled with files of images
Akin Bilgic's ACCURATE DISPLACEMENT MAP TUTORIAL
I came across this great and easy to understand tutorial by a guy named Akin Bilgichttps://www.cggallery.com/ on how to create accurate displacement maps for rendering 3d objects. Heres the link to the tutorial: https://www.cggallery.com/tutorials/displacement/
The above image shows the effect of a displacement map on a model.
Akin runs through the process of creating displacement maps in both Zbrush and Mudbox in a step-by-step manner and how to import and use it in Vray/Arnold renderer. He explains exactly what a displacement map is and how it works in a way that won't have you scratching your head in confusion like some tutorials often d
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Anyone know if there a new version for Blender 2.7x?