I just downloaded GoB wiki.blender.org/index.php/Ext…
- the script that allows pretty much a seamless integration between Zbrush
- and it is pretty damn cool!
Switching back and forth between the two programs makes life so much easier as there are some things that are nicer to do in one package over the other (box modeling and basic shape/hard-body creation in Blender, for instance compared to Zbrush's vastly superior detailing/poly-painting shenanigans)
*Link for version of GOB that works in Blender versions 2.6+ (Windows & Mac versions available.The tiny (about 240kb) zipped package contains very good pdf instructions on how to install so you'll be set up in no time shifting your models freely between the two programs)
You can download it (freely) here: Windows Version
: www.zbrushcentral.com/attachme…Mac Version
Here's a video vimeo.com/25621241 demonstrating it's use
posted on Vimeo by ODevimeo.com/user6789726
I've used the GoZ facility between Zbrush and Cinema4D before...but I don't like Cinema4D at all...something just doesn't feel right
about it. Maybe it's like the creepy middle child, with the wonky leg and the hares-lip that lurks in the corner and never speaks? Or maybe I'm just not very good at learning it's mysterious ways?
I'm so used to Blender's quirky ways and just could never get used to the other 3D modeling software I've used before (Lightwave/Cinema4D...but never touched Maya or 3dsMax so can't comment on them)
With GoZ already available for many other applications its great that some smart guy out there came up with this utility.
Also, here's the thread on Zbrushcentralwww.zbrushcentral.com/showthre…
on the Zbrush-Blender integration.
.....*and a Zbrushcentral forum discussion on GOB that explains why you need to update GOB to work in Blender versions after 6.3 otherwise it won't work:www.zbrushcentral.com/showthre…*EDIT: added updated links for GOB ("GoZ for Blender") that allows it to work with Blender versions after 2.63.