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About Digital Art / Professional Core Member Shadowriter, theMale/United States Groups :iconda-amazons: dA-Amazons
Amazon & Female Muscle Directory
Recent Activity
Deviant for 9 Years
2 Month Core Membership
Statistics 3,021 Deviations 6,103 Comments 196,312 Pageviews

Newest Deviations

G8F She-Swole+Massive Test #2 14ft w/ 45in biceps by ShadowRx
Mature content
G8F She-Swole+Massive Test #2 14ft w/ 45in biceps :iconshadowrx:ShadowRx 7 2
G8F Swole+Massive 18ft tall 12ft biceps by ShadowRx
Mature content
G8F Swole+Massive 18ft tall 12ft biceps :iconshadowrx:ShadowRx 5 7
Literature
2-way/Enhanced Telekinesis...
IDEA: What if Telekinetics could FEEL what they were moving? ...the sensory-feedback equivalent to what has up until now been considered a motory-only ability.
example:
norm: "That's... ughh; horrible."
teek: "Right?"
norm: "Why don't you just move it into the bin?"
teek: "You're kidding right? That's fucking disgusting."
norm: "But, you're not even touching it... it's not like it gets all over your hands."
teek: "Oh no, it's a thousand times worse... it's... imagine what it would be like to feel every molecule oozing around your brain."
norm: "Right then; shall we call it in?"
teek: "Yeah. Let someone else deal with it."
(Also, in case the pseudonyms make no sense to you, here's a refresher: Ψ "The Corp is Mother; the Corp is Father; Trust the Corp." Ψ )
:iconShadowRx:ShadowRx
:iconshadowrx:ShadowRx 5 0
HardLife v0.26536 (public build) - road to v0.30 by ShadowRx
Mature content
HardLife v0.26536 (public build) - road to v0.30 :iconshadowrx:ShadowRx 87 47
XristinaMassey-N50 by ShadowRx
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XristinaMassey-N50 :iconshadowrx:ShadowRx 4 0
XristinaMassey-N49 by ShadowRx
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XristinaMassey-N49 :iconshadowrx:ShadowRx 4 0
XristinaMassey-N48 by ShadowRx
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XristinaMassey-N48 :iconshadowrx:ShadowRx 4 0
XristinaMassey-N47 by ShadowRx
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XristinaMassey-N47 :iconshadowrx:ShadowRx 4 0
XristinaMassey-N45 by ShadowRx
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XristinaMassey-N45 :iconshadowrx:ShadowRx 5 0
XristinaMassey-N46 by ShadowRx
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XristinaMassey-N46 :iconshadowrx:ShadowRx 5 0
XristinaMassey-N44 by ShadowRx
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XristinaMassey-N44 :iconshadowrx:ShadowRx 5 0
XristinaMassey-N43 by ShadowRx
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XristinaMassey-N43 :iconshadowrx:ShadowRx 3 0
Stock-350lb-7ft0in-24bi-Valkyrie-P16-A03 by ShadowRx
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Stock-350lb-7ft0in-24bi-Valkyrie-P16-A03 :iconshadowrx:ShadowRx 2 0
Stock-320lb-6ft9in-22bi-Amazon-P16-A03-HDF21 by ShadowRx
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Stock-320lb-6ft9in-22bi-Amazon-P16-A03-HDF21 :iconshadowrx:ShadowRx 2 0
Stock-290lb-6ft6in-20bi-Warrior-P16-A03-Fighter04 by ShadowRx Stock-290lb-6ft6in-20bi-Warrior-P16-A03-Fighter04 :iconshadowrx:ShadowRx 3 0 Stock-260lb-6ft3in-18bi-HWFBB-P16-A03-Hero by ShadowRx
Mature content
Stock-260lb-6ft3in-18bi-HWFBB-P16-A03-Hero :iconshadowrx:ShadowRx 2 0

Random Favourites

Naturally Inspired, Part II by bigshotdan Naturally Inspired, Part II :iconbigshotdan:bigshotdan 118 11 Naturally Inspired, Part VII by bigshotdan Naturally Inspired, Part VII :iconbigshotdan:bigshotdan 138 28 Naturally Inspired, Part VI by bigshotdan Naturally Inspired, Part VI :iconbigshotdan:bigshotdan 71 6 Pocket Rocet, Part V by bigshotdan Pocket Rocet, Part V :iconbigshotdan:bigshotdan 19 0 Pocket Rocet, Part III by bigshotdan Pocket Rocet, Part III :iconbigshotdan:bigshotdan 14 2 Pocket Rocet, Part I by bigshotdan Pocket Rocet, Part I :iconbigshotdan:bigshotdan 15 3 Naturally Inspired, Part V by bigshotdan Naturally Inspired, Part V :iconbigshotdan:bigshotdan 93 17 Naturally Inspired, Part VIII by bigshotdan Naturally Inspired, Part VIII :iconbigshotdan:bigshotdan 74 16 Rebecca 4 by BareLight
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Rebecca 4 :iconbarelight:BareLight 229 22
Rachel 2 by BareLight Rachel 2 :iconbarelight:BareLight 81 16 Angelina - torso by HumanAnatomy4Artist Angelina - torso :iconhumananatomy4artist:HumanAnatomy4Artist 162 12 Supergirl forgot costume by powerbook125
Mature content
Supergirl forgot costume :iconpowerbook125:powerbook125 1,399 89
Sokusai Robin by darkeyez07 Sokusai Robin :icondarkeyez07:darkeyez07 137 41 Boula - Nude by Angel-Uriel15
Mature content
Boula - Nude :iconangel-uriel15:Angel-Uriel15 84 10
(my :+fav: list - last count ~11,600 items - has been split into collections, which were later merged into supercategories so that I can reach them with the 3 tile handicap on the left side of the collection bar)

Random from Amazon...

This collection has grown quite a bit since I last updated this description. It has since been split into multiple folders/collections, with the newest items here.

Random from XD

(this collection is from my :+fav: list - last count ~600 items - this is a smaller list not bound by category, and are instead my :+fav:'s :+fav:s :))

Random from We Remember...

We Remember You... Deviations from Lost Artists; those who: have Quit, been Banned/Suspended, been Offline for a Year or More, or have Passed On...


Rest in Peace :iconvince3:

Friends

Amazon Groups

Amazon RP / Story Universes
:iconangel-fallsda: :iconmusclegrowthroleplay: :iconmyoz-girls: :iconthebuffies: :icontheulwlefed:



(Amazons of Legend)
Female Muscle and Super Strength
:iconamazonsofanime: :iconamazonsofgaming: :iconathenasharem: :iconawesomearmorwomen: :iconbigfbbcomparisons: :iconbrawnbl0wers: :iconbuffbabe-tavern: :iconda-amazons: :iconfemalemuscle: :iconfemalemusclefantasy: :iconfemuscleofthemonth: :icongentlegiantesses: :icongirlvsgirlosc: :icongodlikestrength: :iconinvincible-females: :iconjust-big: :iconladyguns: :iconmusclegirlfans: :iconmusclexgiantess: :iconmuscularfemalefan: :iconomnipotent-girls: :iconpowerbeauties: :iconsexyhardbodz: :iconsl-muscle-fans: :iconthefemale-hulkout: :icontitaniummaidens: :icontwinstudios:


Giantesses
:iconabout-the-size-of-it: :iconclean-gts-club: :icongiantess-in-tights: :icongiantess-zone: :icongiantesscollagers: :icongiantessgroup: :icongiantessscifi: :icongiantmanipulation: :icongts-incorporated: :icongts-omni-gathering: :iconhyper-growing-haven: :iconomnigiantess: :iconsweet-and-statuesque: :icontoys-for-giantesses:


(Everyday Amazons)
Boxing, Wrestling, Athletics, and generally Kicking Ass
:iconactionladies: :iconanti-fail-females: :iconbadassbabes: :iconbattle-ready-womyn: :iconboxingbeauties: :iconclubcatfight: :iconcombativewomen: :icondeadly-girls: :icondemon-ladys-of-hell: :icondivas-knockouts-fans: :icondynamic-females: :iconfantasticfemales: :iconfemale-boxing: :iconfemale-domination: :iconfemale-vs-female: :iconfemalevillainclub: :iconfemaltransformations: :iconfemdomfiction: :iconfemdomgroup: :iconfightin-females: :iconfighting-hotties: :iconformidable-females: :icongirl-power: :icongirls-with-swords: :iconjoshiprowrestle-fans: :iconkarmas-bitch: :iconladys-in-video-games: :iconmasculine-female: :iconmixedfighting: :iconprowrestlingtrinity: :iconsfc-sexyfightclub: :iconstrong-female-roles: :iconsupernaturalfemmes: :icontomboy-lovers-unite: :icontrue-amazons: :icontwa-wrestling: :iconviolent-women: :iconwomenofbadassery: :iconxenowomenfans: :iconyoungheartstrongwill:


Co-Ed Strength Groups
:iconall-type-of-warriors: :iconbarbarian-kingdoms: :iconbattle-fight-art: :iconbodyrock-fitness: :iconbuffnessclub: :icondungeoncrawl: :iconeveryawesome: :iconfeats-of-strength: :iconpowerhousehero: :iconslammingbigbrawls:


Fan Clubs
:iconchun-li-club: :iconcindy-phillips-fav: :icondoa-tina-lovers: :iconfantasticlin: :icongen13-club: :iconjessies-harem: :iconmuscleahsokatano: :iconmuscleraven: :iconmuscular-makoto: :iconremembering-xena: :iconrumbleroses: :iconsexysupers: :iconshe-hulkrocksfc: :iconsonya-blade-fanclub: :iconsuperbabes: :iconsuperheroineaddicts: :iconteam-tifa: :iconwonder-woman-fanclub: :iconxena-warriorprincess:

Webcam

fucking move to the goddamned left you bastard fucking image!!! Fuck your 386 max fucking width...  your CORE membership gives you access to this GREAT PILE OF SHIT WIDGET... yeah, that's worth the $60/yr -_-

Groups

:iconmusclegirlfans: :iconbestdasuperwomen: :iconw-boobs-very-strong: :iconfemalemusclefantasy: :iconmuscularfemalefan: :iconsuperwomanfans: :iconda-amazons: :iconawesomearmorwomen:

Watchers

Visitors

:iconmarce-the-archaic:
marce-the-archaic
Feb 20, 2019
2:03 am
:iconragmest:
Ragmest
Feb 20, 2019
1:40 am
:iconthegreatalbert:
TheGreatAlbert
Feb 20, 2019
12:46 am
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mavell
Feb 19, 2019
9:32 pm
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Duo11
Feb 19, 2019
6:29 pm

Who likes Polls? :excited: 

40%
10 deviants said I LOVE POLLS!! :w00t!:
12%
3 deviants said Ugh, more crap to fill out? :work:
8%
2 deviants said If I say yes, can I hang out here for a while? :lonely:
8%
2 deviants said I don't know! The media hasn't told me what to think yet!! :o
8%
2 deviants said I think I'll vote for... no, maybe... agghh, can't decide! :writersblock:
8%
2 deviants said Why bother, its not like my vote counts anyway... :(
8%
2 deviants said 2 years since your last poll, and this is the best you could come up with?! :roll:
4%
1 deviant said Yes, choose... but only from the choices you give us! :upset:
4%
1 deviant said I gotcha poll right here pal... :threaten:
0%
No deviants said Ich hasse Umfragen! :rage:

Apologize?! Never! -- on the other hand... 

25%
4 deviants said Never hand someone a gun unless you're sure where they'll point it.
13%
2 deviants said And that's when I shot him, your honor.
13%
2 deviants said Now get the hell out of our galaxy, both of you!
13%
2 deviants said When you reduce a family tree to a family bush, you just can't hide as much beneath it.
6%
1 deviant said Aside from dying? Can't think of a thing.
6%
1 deviant said To leave now that I have decided to stay with the others, would be rude... and uncomfortable.
6%
1 deviant said With my very busy schedule I can only accommodate so many requests. I know it's a burden, but you will simply have to wait your turn.
6%
1 deviant said Sorry she meant to say "Stripped naked and thrown out an airlock." I apologize for any confusion this may have caused.
6%
1 deviant said It takes only a moment. But we spend the rest of our lives looking back at that moment in shame.
6%
1 deviant said We are all the sum of our tears. Too little and the ground is not fertile, and nothing can grow there. Too much, the best of us is washed away.

Which playable HardLife character is your favorite, and why? (plz comment) 

33%
21 deviants said The girls are nice, and all, but what I'm REALLY looking forward to is being able to create my OWN character instead of using a prebuilt.... (it's in planning, but it will probably be sometime after engine v0.4)
17%
11 deviants said Susan Gina Wynter-Marien - the high school athlete born with a sacred destiny to battle monsters and demons, or somesuch
16%
10 deviants said You already have too damned many characters, and not enough story for them, why on Earth are you adding more?
10%
6 deviants said Cindy [Williams/Campbell/] Phoenix - the aspiring actress whose world came apart, and who now has to rediscover herself and claw her way back to the top..
8%
5 deviants said Leona [Carpenter] Lee - the romantically challenged ex-con who spent her high-school years locked away for almost strangling that cheating/date-raping a******, and whose life has been 19 years of f***** up s***.
6%
4 deviants said Tammi (X) - who just escaped an extremely abusive relationship and is now trying to start over in a new city
6%
4 deviants said When are you going to add some more... *interesting* gender options than just the binary M/F? (Anything in particular you're looking for?)
2%
1 deviant said I only play as dudez, I don't like being chix... (then why are you trolling my gallery? ;p)
2%
1 deviant said WTF is HardLife??? I led a sheltered life and wasn't allowed to play adult-themed games... (this is

Mature Content

HardLife v0.26536 (public build) - road to v0.30 by ShadowRx
)
0%
No deviants said Actually, I'd like you to add another character... (give detailed comment on what you want to see)

Activity


Private beta is up with the new difficulty selection system.

Shards have been moved from Experimental to Resources (though the count is still not displayed as yet) - I'm debating whether shards should always be visible, or if you need to learn about them before you realize they are there/can sense them...

Many of the formulas have been updated, and several new powers are in the works for future releases.

The public release is now just waiting for a bit of testing/feedback and some more finished content.
I've improved how stats are displayed. The power-multiplier is no longer included in the printed number, instead the rank displays as a roman numeral in the orb following the stat. I've been wanting to make this change for awhile, and finally had the time to learn how to convert numbers to roman in js... and how to pass a value into the ::after pseudo-element for display in the css.

I'll be posting a private beta of the interface, formula, and engine changes soon.

After I finish the new encounters and a couple other content enhancements, I'll send out a public build as well.
Cleaning up the encounter/combat preparation... some inconsistencies are blocking encounters from loading in new areas.

Once that is fixed, we will have non-NPC encounters using the species table in the gym, school, and prison, as well as daytime in the park. Nothing too fancy, they're all humans, but their stats, age, etc. are optimized for what/where they are.

It doesn't mean much yet, but I've added in a small chance for xz, zy, and zz chromosomes... later we'll be able to expand more on that.

I have numerous bugfixes and enhancements ready, but I'm still trying to get enough content together to ship a new build out.

Once the above areas are stable, I'll go back and add encounters for the gas-station and diner so that Cindy and Tammi will have semi-functional areas they can visit too. (Like Sue will have with RVH and 'Ona with the prison.)

We'll go back in later and worry about the logic/story of how you can come and go at will and without scheduled attendance, from prison, high-school, and a diner-job... for now I just want to get these in and tested. Not to mention room navigation and security checkpoints... that kind of stuff will likely be held off until the new UI and room-navigation system are ready.


Back on adjustments to existing content, it seems that vampires were proc'ing powers far more often than intended, and to far higher degrees. The formulas in the species table have been revised to bring them into the expected range. Older vampires can still be quite dangerous, but young ones should be only about as powerful as 2-3 men.

Qi Energies are now linear instead of squared, and similar adjustments are underway on Karma. Damage and lifts are mostly in line with this new rate... among other things this greatly reduces the time to recover from near-fatal damage after a bad encounter.

Combat no longer aborts on player dazed; and will continue on player knock-out as long as your opponent is also incapacitated... the first one to recover can win by knocking the other out. It will, however, end if the player is sent comatose, or is (still) unconscious while the opponent can take actions. A 'WAIT' action, for lack of a better name, has been added with the spacebar hotkey, allowing for rapid skipping. The WAIT action only exists while the player is dazed, or both fighters are incapacitated but the player is not comatose/dead; so you can skip ahead without worrying about missed actions.

This also addresses an issue where you overexert yourself trying to feed from or heal a more powerful opponent... and it adds a strategic component to risking said strain while an opponent is close to recovering.


Enemy encounters no longer trigger while you don't have any enemies, thus avoiding the UI jitter as it hid/showed the sidebar. Also, non-NPCs no longer get added to enemies.

The issue affecting stat printouts in some locales has also been fixed. This one was a royal pain to do in javascript, particularly since the language doesn't support parsing localized numbers AND also doesn't even offer to report the digit-grouping or decimal separators for the current locale. Using regex I was able to get it to support a wide range of locales, provided the numbers are written left-to-right and use the Post-Renaissance Latin/Western-Arabic decimal number set. [0-9]

For locales that use other numeric symbols, there is an option to disable the 'pretty decimal' formatting that caused this issue. (all of this was to allow the fractional portion of a real number to be displayed in a smaller/de-emphasized font for easier reading, kind of like 12.35)

The other reason this was difficult, besides the regex/string approach, yet related to the inability to get the separator characters in the localization API (or severe lack thereof), is of course the generally unreliable nature of floats.
2.3 - 2 should not equal 0.2999999998 or 0.300000000001
(I can understand a loss of precision on VERY LARGE or VERY SMALL numbers, but anything in the range of 0.001-10.000 should be FUNCTIONAL within 3 decimal places at the very least)


Stat-minimums are now equal to Magnitude rather than 1.0; so, for a level 21.0 character, stats cannot drop below 3.0.


The Oils from Parkhaven have been revised: price has been reduced 90%, potency has been doubled, and bottle-size/uses increased 57%. I am working on a way to indicate when an area is maxed/minned out. (ADHD side question, I get the reason we are using 2 N's for minned vs mined, but why the hell don't we use 2 X's so that maxed isn't pronounced as maeksd? Fucking inconsistent language.)


Finally, we get to what might be some of the most exciting news of this update...

Taking the TAUNT action (for the current turn), where you flex your abs and give your opponent a free shot, now awards significantly more Endurance, and it is of the Training/Exercise type rather than the Evolve/Fighting type (which you still get from taking damage in general).


So, after a bit more debugging, refactoring, and writing, I'll release the next version.
G8F She-Swole+Massive Test #2 14ft w/ 45in biceps
Okay, so here's another, but this time we kept all the morph limits in place and packed on as much muscle onto G8F as we could...

The ONLY morph I took over it's limit was the "Raw Massive Hero Proportions", which only affects bone-sizes, not musculature... and yes, I took it to 1000%, which balanced out all that muscle pretty nicely. (45" biceps almost look slender on a 14' frame ;))

Also check out this other test:

Mature Content

G8F Swole+Massive 18ft tall 12ft biceps by ShadowRx
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G8F Swole+Massive 18ft tall 12ft biceps
Extreme morph testing... on the newest figure.

+200% She-Swole
+400% Massive
+200% DAZ muscularity
+100% on both sets of "All Muscle Volumes"
+400% height (technically set to -400% since the damned morph is backwards, with positive values shrinking the character)

+600% Neck and Shoulder-Width
+400% Neck Length
+800% Arms, Legs. and Feet Length
+100% Finger Length
+100% Shoulder Scale
+50% Foot-Propagating Scale
+100% Palm and Hand-Propagating Scale

The only thing I'm missing is Zev0's Shape-Shift morphs for G8F so I can move her hips apart to accommodate her bulk the way I did with her shoulders... :plotting:

Oh, and in case it isn't obvious, every breast-size+ morph I have (including the shaping ones) are set to +100% (see, I didn't turn those limits off ;p)


Also check out this other test:

Mature Content

G8F She-Swole+Massive Test #2 14ft w/ 45in biceps by ShadowRx
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Okay, still need to work on the CMS multi-part field support for images and other files, but we have our very first graphic (manually converted) for testing in the new UI branch.

The new UI uses a 30fps update cycle, which will allow for live-time events or ATB, but for now is only used for UI updates like changing the background-image-position-y for weather effects.

100fps would be too hard on the browsers for slower machines, and 10fps is just too slow to look decent... so I think 30fps is a good compromise point.

Scene-Units are also working/selectable in the new UI; and the keyboard input is hooked-in, using 0-9, '/',  '.', and ',' for action buttons, game-menu toggle, action-menu toggle, and scene-view toggle, respectively. (works with numpad and typewriter key-sets [except for numpad not having a comma-key for scene-view toggling])

These keys are currently hard-coded (but share a single handler function), but the plan is to allow customizable keybinding-- including modifier keys, so you can access specific actions or menus easily. (perhaps you'll want 'h' to trigger a heal, or 'm' to raise the map)

The 30fps update cycle will automatically pause (actually abort each interval) as long as the game-menu is open.

I still want to add a few more images for the target-status panes, but this is about ready to release an alpha/UI-demo on.


Small side note: toggling the scene-view is currently the only way to trigger a redraw of the canvas (the weather layer is a transparent div floating above the canvas), and like the earlier UI proof-of-concept preview, it has 2 background gradients and a single sky. I'll add the time-of-day adjustments to the colors, and a more complete set of weather-effects after the exploration/navigation system is added and the branch becomes playable.

The next graphical step for this branch will be icons/sprite-sheets for the menu and item screens.


This new branch is starting to feel a lot more like a game and less like a twine-story.


On the old-UI side, I'm working on some new items and interactions for a content and bugfix update. It will also include the new energy calculations ( A + B  vs the older A x B rate ), which is still in need of tuning, and in particular a skill system for things like proper-lifting technique, but is close enough to be playable.

There is a new case added in the event the player is dazed or too injured to act, which allows the opponent to continue attacking until the player can act or is knocked unconscious. It is assigned the spacebar hotkey, and can be ran at high-speed by holding that key. (not sure why that key alone likes to repeat, but since it does, let us make use of that "feature")
IDEA: What if Telekinetics could FEEL what they were moving? ...the sensory-feedback equivalent to what has up until now been considered a motory-only ability.


example:

norm: "That's... ughh; horrible."
teek: "Right?"
norm: "Why don't you just move it into the bin?"
teek: "You're kidding right? That's fucking disgusting."
norm: "But, you're not even touching it... it's not like it gets all over your hands."
teek: "Oh no, it's a thousand times worse... it's... imagine what it would be like to feel every molecule oozing around your brain."
norm: "Right then; shall we call it in?"
teek: "Yeah. Let someone else deal with it."


(Also, in case the pseudonyms make no sense to you, here's a refresher: Ψ "The Corp is Mother; the Corp is Father; Trust the Corp." Ψ )
2-way/Enhanced Telekinesis...
First entry in the stock-writing scrapbook...

These are interesting scenes and tidbits I've come up with over the years, but will probably never get around to using in a story... so have at it ;)
(I'll add some more later, as I go through all my old notebooks...)

(It's also an excuse to post raw writing ideas and scenes, without having to develop a lot of context first.)




Also, in yet another aside, FUCK THESE STUPID CATEGORIES! I need "Resources & Stock WRITING"? Doesn't exist, nor can I submit TEXT under "Resources & Stock Images", which , frankly, is the closest fucking category this stupid system has. Fine then, "Prose"... now Fiction or Non-Fiction? Well, it is intended for use in Science-Fictive works, yet it itself, being existential, is technically not fiction, it is an IDEA meant to be implemented within a fiction... so, whatever, call it "Fiction"- wait, there is no stock/scenes or even misc/other subcategory... so let's try "General Fiction"... okay now, no it isn't a Vignette (though that may be the closest approximation... I still intend to convey the key element that this is meant as STOCK for any who wish to use it!)... and, well, the other sub-cats in both Fiction and Non-Fiction just get worse from there... I'm tempted to call it "Scraps", but I want it in a Gallery Folder, not my Scraps- likewise I'm tempted to go the Journal route just to get this pub'd, yet again I don't want it there, I want it in the God damned folder I set aside for it! (WHEN will they, and we, finally be rid of these stupidly enforced categories???????)


And, in case the initial intent got lost with my rant, let me reiterate: THIS IS A FREE TO USE STOCK WRITING SNIPPET/CONCEPT


Also, to the trolls and censorship-Nazis, I remind you that as long as I am not referring to the acts of sex and defecation, I am free to use Fuck and Shit without reprisal. (And I rather wish there weren't so damned many images on the net that violate both points at once... seriously, who the hell is turned on by scat... why is that even a thing? :puke: )
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Updating Kendra's 4th Wall XP, and it looks like she's got enough to last until Chapter 26 now... gaining a level each chapter (roughly 25k bonus XP each cycle, using the DnD5e XP table -- extended through level 35).

She's been on hold for almost a year with HardLife getting all the attention, though I did write about 1/3 of chapter 8 while I was outlining/updating her XP back in July...

It's kinda sad that she's still sitting at level 5... where her abs are just starting to get defined... she has a lot of growth ahead of her these next 5 levels... and after that I have no idea what she'll look like, but by then she should be able to change at will- so she can pass as human still. (she's going from short and overweight to freakishly tall and swole as fuck... in just her first 10 of 35 planned levels, growing 1" at level 0-1, 2" at level 2, and so on, for a total of 55", which is almost her starting height! Not sure I can continue that pace much past lv10... at least not without making some major changes to her physique/structure)

Who here wants to see her level 6-10 pictures? (They are just waiting for chapters 8-12 to be written...)


(wow, news about something other than HL ;p... don't worry, more HL news is coming soon.)


(supporters already have access to her level 6-10 pictures, as well as the current outline/WiP for those chapters)
HardLife (engine v0.26536; game v0.33729) finally released!
HardLife v0.26536 (public build) - road to v0.30 by ShadowRx
HardLife engine v0.26536/content v0.40922 (overall game v0.33729) notes:
* 4 new body-transformative items added.
(2 available through shard-trading, 2 available in new shop)
* 2 new locations added:
- Riverside Park (features time-based [day/night] encounters)
- and a hidden shop with special items
* new, challenging, 40 node, non-NPC, combat encounter
* shard-trading feature now available with some NPCs (needed to access certain items)
* unified navigation system with unlockable locations
* innumerable bug fixes and game-balance adjustments
* support for the new compressed data system (which the CMS and new-UI branch rely on)
* support for generic-creature/species-level/non-NPC encounters (species table uses the new compressed data format)
* several new and enhanced cheats added to the supporter version (Amazon Mode, Goddess Mode, Valkyrie Mode[enhanced replacement for God Mode], DND Mode)
* combat-success no longer returns you home, instead you remain in the current location and a new encounter is triggered
* encounter support added to gym
* 2 additional Permanent stat modifiers added ('health' - which is affected by nutrition/toxins, and 'energy' - which relates to your elemental/molecular/atomic bonds [the durability/power-level of your very mass])
* partial refactoring of engine and passage code to make the project more manageable (has been extensively tested, should not result in any new bugs)
* placeholders added for many additional encounters in the park and gym, and other planned content including a juicebar
* improved weight and size calculations
* Height-Gain and Breast-Expansion mechanics altered slightly, including changing the off toggle to a 0.001 multiplier (for gradual gains in normal play mode, with the option for rapid gains)
* game-state/storyline (non-engine) variables added to allow story/quests and encounters to progress over time
* Taunt action added to combat, gives opponents a free shot and disables countering (chose guard to reactivate counter-attacks)
* ability (above) to disable counter-attacks, thus making it far easier to capture someone alive at higher power levels...


Current version can (usually) be found here: philome.la/shadowriter/hardlif…


Supporter build has 14 Cheats, including the recently added Venus Mode (which makes randomly generated NPCs youthful [and in future versions also amorous]), and the newly added: Amazon Mode (significantly increases the Amazon-Index of the game), Valkyrie Mode (replaces God Mode and adds physical perfection [no fatigue or body-damage]), Goddess Mode (which makes you All-Powerful [unlocks and maximizes all powers in the game]), & DND Mode (disables random encounters [Do-Not-Disturb] so you can focus on activities), and the exclusive character Lisa Irons. Supporters also get access behind the scenes and the latest betas (currently v0.26536): www.patreon.com/posts/23873096
HardLife v0.26536 (public build) - road to v0.30
Download/Play in Sta.sh:  HardLife v0.26536 by ShadowRx
on Patreon: www.patreon.com/posts/23874127
or on Philome.la: philome.la/shadowriter/hardlif…

HardLife engine v0.26536 notes:
* 4 new body-transformative items added.
(2 available through shard-trading, 2 available in new shop)
* 2 new locations added:
- Riverside Park (features time-based [day/night] encounters)
- and a hidden shop with special items
* new, challenging, 40 node, non-NPC, combat encounter
* shard-trading feature now available with some NPCs (needed to access certain items)
* unified navigation system with unlockable locations
* innumerable bug fixes and game-balance adjustments
* support for the new compressed data system (which the CMS and new-UI branch rely on)
* support for generic-creature/species-level/non-NPC encounters (species table uses the new compressed data format)
* several new and enhanced cheats added to the supporter version (Amazon Mode, Goddess Mode, Valkyrie Mode[enhanced replacement for God Mode], DND Mode)
* combat-success no longer returns you home, instead you remain in the current location and a new encounter is triggered
* encounter support added to gym
* 2 additional Permanent stat modifiers added ('health' - which is affected by nutrition/toxins, and 'energy' - which relates to your elemental/molecular/atomic bonds [the durability/power-level of your very mass])
* partial refactoring of engine and passage code to make the project more manageable (has been extensively tested, should not result in any new bugs)
* placeholders added for many additional encounters in the park and gym, and other planned content including a juicebar
* improved weight and size calculations
* Height-Gain and Breast-Expansion mechanics altered slightly, including changing the off toggle to a 0.001 multiplier (for gradual gains in normal play mode, with the option for rapid gains)
* game-state/storyline (non-engine) variables added to allow story/quests and encounters to progress over time
* Taunt action added to combat, gives opponents a free shot and disables countering (chose guard to reactivate counter-attacks)
* ability (above) to disable counter-attacks, thus making it far easier to capture someone alive at higher power levels...


----

HardLife engine v0.26072 notes:
* New Character & several small improvements and bugfixes.
* New engine systems are in production in the background, but should not interfere at all with gameplay.


----

HardLife engine v0.26 notes:
* At long last, we have descriptions!
* Description/Appearance system now integrated with NPCs in combat and slave interfaces.
* Weight and Stats system refactored.
* Far more accurate estimations of fat and muscle-tone.
* Super-stat powers, each girl starts with one power (except Lisa, who starts with all 3):
- - Cindy has Super-PHY (rank 2)
- - Tammi has Super-END (rank 2)
- - Sue has Super-STR (rank 2)
- - Lisa has Super-STR[5], Super-PHY[3], and Super-END[3]
* New Character: Susan Marien (high school athlete)
* Gaining stats now affects muscle and fat levels.
* New stat training system provides better balance and allows characters to have hidden potential.
* Global 'Girl Power' buff added, reflecting the current Amazon-Index of the world.
* Numerous other small improvements and things previous patch notes since engine v0.25 that I'm forgetting to include.
* A ton of rebalancing and debugging.

Note: due to considerable changes in the data structure, this version is not compatible with older saves. Save files created prior to engine v0.258 are no longer supported and may not function correctly. A warning has been added game for when older data formats are detected. Save versions older than engine v0.2 are guaranteed not to work, as the conversion code for pre-versioning save files has been removed.
Also, the guide is slightly out of date and will be updated once the character data-structure refactoring is completed.


Supporter build has 11 Cheats, including the newly added Venus Mode, which makes randomly generated NPCs youthful (and later amorous), and exclusive character Lisa Irons. Supporters also get access behind the scenes and the latest betas (currently v0.26): www.patreon.com/posts/21606152

---

edit: I just noticed dA named this for the IMAGE... it isn't a preview, its the full game thus far. Sorry for the confusion. :)
Loading...
Them words ain't purdy, an' it needs a bit more testin', but I got it all writ up. :cowboy:

(there's a periodic bug in the wheel function that picks encounters- that returns an out-of-bounds result... I haven't quite tracked it down yet... seems to only fire about 1/10,000 encounters)
Okay, the branches are in place and the logic has been debugged... just need to flesh out the descriptions a little...
Testing beta/content-preview #4. Aside from some edge-cases in the data inflation, the new combat is ready. That only leaves the pre-combat encounter/text+options to write.

Again I'm up until nearly dawn... but I should have a stable version out later today.
Fuck Microsoft. Forced Fucking update corrupted LogonUI.exe! Now I can't type into any system dialogs... damned lucky I didn't setup the desktop with a fucking windows/live account this time or I'd be unable to log the fuck in to my own computer!

I thought they only fucked up the calculator app, since it didn't respond to keystrokes... then I discovered feedback hub was the same. Thought, maybe that was still calc.exe's problem... then I noticed that the settings app wasn't accepting keys...

This morning, after trying to wake my computer back up I found I couldn't dismiss the lock screen with the keyboard... I had to click a fucking search-advertisement to get out of that screen!

I'm running SFC now, but if they Borked that too...

Oh, and the fucks at Microdick also locked all the forum threads about this issue...


So help me, I'm gonna fucking put Ubu on all my computers, even if I can't get half my shit working in Wine... I'm so sick of this update shit! (anybody know a good firewall that can block SYSTEM ACCESS to the internet? How about a CPU-level firewall that can prevent shithead programs from even starting?)

Oh, and if overriding the "metered connection" setting to download a 2+gb bloatware, samsung-esque update was about SECURITY... then fucking defender would do it to get DEFINITION UPDATES (which it doesn't... so fuck those lying asshole and the piece of shit OS's they rode into power on)


Now, here's the real question... why the fuck does LogonUI.exe have to be RUNNING for the KEYBOARD TO WORK in system apps? Why does it have fuckall to do with the keyboard in the first place? Is THIS window's new KEYLOGGING SOFTWARE? I mean for it to be REQUIRED and WORK with ALL SYSTEM APPS it would have to be ACTIVELY MONITORING KEYSTROKES, would it not? Am I to assume that it only listens when a system app has the fucking focus?

Tests are looking good, the data parses fine, conditionals and operations all check out... I just need to tie that in to the opponent/creature generation routine and load in the data for new encounters. :)

Happy New Year
Just about have the splicing logic done, that just leaves the value-conditionals and the value-operations to code.

given the test-case stat string:
*:+10$10; END|STR:+20; SPD|INS: +10; WSD|PHY: -10; *:gen=f:*1.34

Here's the debug output of the algorithm in action:

{"compressedObjectText":"*:+10$10; END|STR:+20; SPD|INS: +10; WSD|PHY: -10; *:gen=f:*1.34","INFLATED":{"SPD":0,"END":0,"WSD":0,"PHY":0,"STR":0,"INS":0},"PARAMS":{"gen":"f"}}
{"kvString":"*:+10$10","ITEM":["*","+10$10"]}
{"compressedKeyText":"*"}
{"compressedValueText":"+10$10"}
{"KEYS":["*"],"VALS":["+10$10"]}
{"CONVALS":["+10$10"]}
{"VAL_OPS":["+10$10"]}
{"operation":"+10$10"}
{"operationalText":"+10$10"}
{}
do: +10$10 on SPD
do: +10$10 on END
do: +10$10 on WSD
do: +10$10 on PHY
do: +10$10 on STR
do: +10$10 on INS
{"kvString":"END|STR:+20","ITEM":["END|STR","+20"]}
{"compressedKeyText":"END|STR"}
{"compressedValueText":"+20"}
{"KEYS":["END","STR"],"VALS":["+20"]}
{"CONVALS":["+20"]}
{"VAL_OPS":["+20"]}
{"operation":"+20"}
{"operationalText":"+20"}
{}
do: +20 on END
do: +20 on STR
{"kvString":"SPD|INS: +10","ITEM":["SPD|INS","+10"]}
{"compressedKeyText":"SPD|INS"}
{"compressedValueText":"+10"}
{"KEYS":["SPD","INS"],"VALS":["+10"]}
{"CONVALS":["+10"]}
{"VAL_OPS":["+10"]}
{"operation":"+10"}
{"operationalText":"+10"}
{}
do: +10 on SPD
do: +10 on INS
{"kvString":"WSD|PHY: -10","ITEM":["WSD|PHY","-10"]}
{"compressedKeyText":"WSD|PHY"}
{"compressedValueText":"-10"}
{"KEYS":["WSD","PHY"],"VALS":["-10"]}
{"CONVALS":["-10"]}
{"VAL_OPS":["-10"]}
{"operation":"-10"}
{"operationalText":"-10"}
{}
do: -10 on WSD
do: -10 on PHY
{"kvString":"*:gen=f:*1.34","ITEM":["*","gen=f:*1.34"]}
{"compressedKeyText":"*"}
{"compressedValueText":"gen=f:*1.34"}
{"KEYS":["*"],"VALS":["gen=f:*1.34"]}
{"CONVALS":["gen=f","*1.34"]}
{"VAL_OPS":["*1.34"]}
{"CON_OPS":["gen=f"]}
{"conditionalText":["gen=f"]}
{"operation":"*1.34"}
{"operationalText":"*1.34"}
{}
do: *1.34 on SPD
do: *1.34 on END
do: *1.34 on WSD
do: *1.34 on PHY
do: *1.34 on STR
do: *1.34 on INS


It may not be much to look at yet (even if it is an eyeful), but this is a major step toward getting manageable content tables into the game- the very first of which being the creatures/species table for encounters/combat.

Items, powers, NPCs/PCs, locations, situations/encounters, events, and other game objects will be making extensive use of this flexible system in the new UI branch... but for now, it's being developed for the new creature/mob (non-NPC) based encounters in the old branch.

Looks like I'll have the data-import algorithm finished late tonight, which means I should have the encounter finished tomorrow and ready to publish.


In case I didn't mention this before, I've decided on a simple operational syntax:

operator1 operand1 operator2 operand2

-- This covers, with the use of value/operational arrays, almost every reasonable operation needed for game content. Only operand1 is required, the others may be used or omitted as needed for the operation. (if operator1 is omitted, it is assumed to be an assignment( = ) operation.

deviantID

ShadowRx
Shadowriter, the
Artist | Professional | Digital Art
United States
Interests

Which playable HardLife character is your favorite, and why? (plz comment) 

33%
21 deviants said The girls are nice, and all, but what I'm REALLY looking forward to is being able to create my OWN character instead of using a prebuilt.... (it's in planning, but it will probably be sometime after engine v0.4)
17%
11 deviants said Susan Gina Wynter-Marien - the high school athlete born with a sacred destiny to battle monsters and demons, or somesuch
16%
10 deviants said You already have too damned many characters, and not enough story for them, why on Earth are you adding more?
10%
6 deviants said Cindy [Williams/Campbell/] Phoenix - the aspiring actress whose world came apart, and who now has to rediscover herself and claw her way back to the top..
8%
5 deviants said Leona [Carpenter] Lee - the romantically challenged ex-con who spent her high-school years locked away for almost strangling that cheating/date-raping a******, and whose life has been 19 years of f***** up s***.
6%
4 deviants said Tammi (X) - who just escaped an extremely abusive relationship and is now trying to start over in a new city
6%
4 deviants said When are you going to add some more... *interesting* gender options than just the binary M/F? (Anything in particular you're looking for?)
2%
1 deviant said I only play as dudez, I don't like being chix... (then why are you trolling my gallery? ;p)
2%
1 deviant said WTF is HardLife??? I led a sheltered life and wasn't allowed to play adult-themed games... (this is

Mature Content

HardLife v0.26536 (public build) - road to v0.30 by ShadowRx
)
0%
No deviants said Actually, I'd like you to add another character... (give detailed comment on what you want to see)
Fuck Microsoft. Forced Fucking update corrupted LogonUI.exe! Now I can't type into any system dialogs... damned lucky I didn't setup the desktop with a fucking windows/live account this time or I'd be unable to log the fuck in to my own computer!

I thought they only fucked up the calculator app, since it didn't respond to keystrokes... then I discovered feedback hub was the same. Thought, maybe that was still calc.exe's problem... then I noticed that the settings app wasn't accepting keys...

This morning, after trying to wake my computer back up I found I couldn't dismiss the lock screen with the keyboard... I had to click a fucking search-advertisement to get out of that screen!

I'm running SFC now, but if they Borked that too...

Oh, and the fucks at Microdick also locked all the forum threads about this issue...


So help me, I'm gonna fucking put Ubu on all my computers, even if I can't get half my shit working in Wine... I'm so sick of this update shit! (anybody know a good firewall that can block SYSTEM ACCESS to the internet? How about a CPU-level firewall that can prevent shithead programs from even starting?)

Oh, and if overriding the "metered connection" setting to download a 2+gb bloatware, samsung-esque update was about SECURITY... then fucking defender would do it to get DEFINITION UPDATES (which it doesn't... so fuck those lying asshole and the piece of shit OS's they rode into power on)


Now, here's the real question... why the fuck does LogonUI.exe have to be RUNNING for the KEYBOARD TO WORK in system apps? Why does it have fuckall to do with the keyboard in the first place? Is THIS window's new KEYLOGGING SOFTWARE? I mean for it to be REQUIRED and WORK with ALL SYSTEM APPS it would have to be ACTIVELY MONITORING KEYSTROKES, would it not? Am I to assume that it only listens when a system app has the fucking focus?

Journal History

Comments


Add a Comment:
 
:iconjabroniville:
Jabroniville Featured By Owner Feb 10, 2019
Thanks so much for watching me :)! Which drawings of mine were your favorites?
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:iconkurtlogan:
KurtLogan Featured By Owner Feb 6, 2019  Hobbyist Digital Artist
Happy birthday!
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:iconshadowrx:
ShadowRx Featured By Owner Feb 6, 2019  Professional Digital Artist
Thank you
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:iconkittyelfie:
kittyelfie Featured By Owner Feb 6, 2019
Happy Birthday
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:iconshadowrx:
ShadowRx Featured By Owner Feb 6, 2019  Professional Digital Artist
Thanks :)


I still haven't forgotten... I'll do that special render of Cindy we were talking about when I get caught up on everything...
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:iconkittyelfie:
kittyelfie Featured By Owner Feb 7, 2019
Wow, thank you.
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:iconmrsmuttydoodles:
MrSmuttyDoodles Featured By Owner Feb 6, 2019  Hobbyist Traditional Artist
Happy Birthday! :)
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:iconshadowrx:
ShadowRx Featured By Owner Feb 6, 2019  Professional Digital Artist
Thank you
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:iconcrypt567:
Crypt567 Featured By Owner Feb 6, 2019  Hobbyist Digital Artist
Happy Birthday :-) Daisy happy birthday! 
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:iconshadowrx:
ShadowRx Featured By Owner Feb 6, 2019  Professional Digital Artist
Thanks :)
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:iconlustmonster:
LustMonster Featured By Owner Feb 6, 2019
Birthday cake  icon Happy Birthday!!! 
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:iconshadowrx:
ShadowRx Featured By Owner Feb 6, 2019  Professional Digital Artist
Thank you, my friend. :)
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:iconthingama99:
Thingama99 Featured By Owner Feb 6, 2019
Happy birthday!
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:iconshadowrx:
ShadowRx Featured By Owner Feb 6, 2019  Professional Digital Artist
Thank you!
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:iconei9:
ei9 Featured By Owner Feb 1, 2019
Early Birthday wishes to you next week My good man and may it be totally awesome!
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:iconshadowrx:
ShadowRx Featured By Owner Feb 1, 2019  Professional Digital Artist
Thanks :)

I should add something special to the game to celebrate, no? :plotting:
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:icongrimmtoof:
Grimmtoof Featured By Owner Jan 17, 2019

Thanks for the fave even though it is not my own work

Reply
:iconboobsandmuscles:
BoobsAndMuscles Featured By Owner Sep 8, 2018   Digital Artist
Thx by BoobsAndMuscles  
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:iconvajter:
Vajter Featured By Owner Edited Sep 5, 2018
Thx for the watch!!!
Reply
:iconshoobider:
Shoobider Featured By Owner Sep 5, 2018
Thank you very much for the watch!
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:icon3452:
3452 Featured By Owner Sep 5, 2018
Thanks for the watch! :)
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:icongoddessnewmultiverse:
GoddessNewMultiverse Featured By Owner Aug 17, 2018  Student General Artist
Thanks for the watch, you're awesome...
Good luck with the game :3
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:iconshadowrx:
ShadowRx Featured By Owner Aug 17, 2018  Professional Digital Artist
Thank you :)

Is there anything you'd like to see added to the game?
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:icongoddessnewmultiverse:
GoddessNewMultiverse Featured By Owner Aug 17, 2018  Student General Artist
Something like a chamber or a screen, something where we can see how big and muscled is our character, maybe a scanner or something
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:iconshadowrx:
ShadowRx Featured By Owner Oct 2, 2018  Professional Digital Artist
The basic description system/appearance screen is filled in now. It gives measurements and descriptions of various aspects of size and fitness.

I'll expand on it later to include hair, eyes, and other attributes once added; plus descriptions of accessories, attire, or a complete lack thereof.
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