Samus's Reoccurring NightmareShadowlesWOLF on DeviantArthttps://www.deviantart.com/shadowleswolf/art/Samus-s-Reoccurring-Nightmare-1116756713ShadowlesWOLF

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Samus's Reoccurring Nightmare

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I'm a good gamer and I like a challenge but... This new update with this

pirate Boss is so freaking dumb/stupid hard. I don't think they thought

the damage output out that much before saying everything does double.


The Beam Pirates he summons has double damage + the boss boost attack,

and the 3 hot spots in where you can't step or it'll drain your health [which

drains twice as fast do to the multiplier they have in the remake], and as for

the Big Boss... the pirate has bigger steps and covers more grown with that

insanely slow walk [kinda like a mid "power walk" in a way with the distance],

bouncing missals that ricochet off the walls and hits you [with a miner delay

on one so if you dodge the first one the second will be sure to hit closer to you

with splash damaged], each hit takes about 75% of your health-bar if not more,

and strap all of that together with better AI that tracks your movements, ya

cocked. Not to mention Samus's auto-aim you can't turn off, it readjusted all

my on-point shots and tipped it and it hit a point on it's body that bounces the

shot off... as it also tries to read movement and shot ahead of the target in

motion.


If anyone has this game show the video of you in the new Suit when loading a

save file with difficulty level on "Hard", in game 30 second clip from they're

Switch capture from a phone. I need hope that it's not the end of my run.



Super missals counts as a beam that can be absorbed, 3 of them and 1 charge shot brakes 1 peace of armor [no more splash damage with missals, if there is

it's very like very unforgivably small], Plasma Beam is now a Beam that can be

curved and absorbed, and not to mention that the Boss recharges in 6 seconds.

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