I am a gentlemen against the idea of Political Correctness or being PC. I do agree that it has it's place in our world and our society to some extent for what it stands for, but I also believe it destroys & harms more than what it originally stands for in the art's. Especially when it dictate's the art style, direction and opinions of it's original creator's; since it's rise, no one can show their work without being attacked by this large community of social justice warriors who claim that their works must be abominated because the works don't follow their standards or follow through what they think something should be rather than what it isn't.
I can even prove it as well; Take Marvel for example, the comic book company. For a long while now, they stopped following solid story telling and started following this oath by changing a few things up in their comics. Thor is no longer a man, but replaced by a woman who now wields the iconic hammer, the new Spiderverse now centers around a black African American with multiple other races in tow or at least what is seen out of the movie trailers. There are probably more complaints from the comic book side of things fans could run circles around me with fact's, but this is a brief observation of what Marvel has their hands on already. A good example of Marvel does not have their hands on is Jawbreakers. Jawbreakers is a comic created by some veterans in the comic book industry from both DC and Marvel both where they don't follow the PC culture; instead they're publishing a comic that follows what they've wanted to follow with a basic yet interesting plot.
I am not a gent for rumors, though it was said that Marvel intimidated the original publisher to keep this comic from being published; The creators then decided to become their own publisher to get around this block; though that's just what I've been able to gather from random folks and a twitter post so take this with a grain of salt.
This has also affected video games as well; more notably with a beat'em up and a personal favorite of mine, Scott Pilgram vs. The World: The Game. This is something you can google yourself, but from what I've gathered, the game was pulled because the political views of the composer behind the soundtrack didn't line up with the developer's. They revoked their permission to use the music in their game and because of this, the game was pulled from every online game shop over the PlayStation Network and Xbox Live store. The comics creator is desperately trying the get the game back on store shelves, not out of financial loss, but more or less, because the game is fun and he want's to see it still being played. You can probably ask any game developer whether they're indie or pro, if that the biggest pride they'll have is seeing their game played and even have that game enjoyed by it's players, the gamer's; they'd probably agree and say yeah. There are probably developers who are in this for the money, for which I won't knock if that's how they prefer to earn their living, but that still outweighs those who've I watch develop and put their games out there on the internet.
There are probably other prime examples in gaming of what the whole PC movement has brought down, another I can think of being the Mighty No.9 and it's development cycle between it's community and it's developers, though I can't find any articles or exact proof to show the issue with the exception of a few blog post's and an article over the change in management positions dealing with it's community. Whether or not that has had a factor on the final product, I really don't know, I've never touched the game, so bare with me on the details.
This is more or less the tip of the iceberg just from skimming the top without diving into the real issues and a journal entry by a pain who has made an observation with terrible grammar he has yet to to find and read. While some actually do this stuff for a living, there are those among them who would rather do it for a living and have it be creditable, have it be something they have either created or help create by being apart of it instead of having it being dictated by a certain standard. Art is suppose to be a free expression of the artist's soul or idea's whether the craft is gaming, painting, sketching, poetry, story writing or something else. To have the craft itself being controlled by a society of social justice warriors saying what's right and what's wrong is more or less bargaining away one's right to just free speech in order to follow what's popular rather than follow what the creator want's to follow. It need's to be free, no matter how offensive or acceptable it truly is.
"The size of the audience does not matter."
Marvel's Attack - twitter.com/DiversityAndCmx/st…
Lost Souls Comic - www.indiegogo.com/projects/jaw…