The DOOM Marine, The Doom Slayer, The Unchained Predator, The Ultimate Death, Hell WalkerWeight Class:
Heavy (Falls fast and is hard to knoackback, but is surprisingly agile in his movements)Debut:
DOOM (1993)/ DOOM [Reboot] (2016)Bio:
The man dubbed the Doom Slayer by the armies of the underworld is legendary for his one man war against the demon hordes. After two successful travels to the realm of the dead to save the soul of his pet rabbit, and returned to Mars where he was stationed with high hopes. Hopes that were shattered when he was sent to the underworld once more after a betrayal of a scientist from the UAC, Dr. Bertruger. Seen by the demons he fought against as a time-traveling warrior, The Doom Slayer waged war for what seemed to be an eon in the underworld, until trapped within a sarcophagus by the horrid creatures. Eventually however he was realeased by the UAC, and continued his conquest of the horrified monsters. The legions of the underworld cowered as the Doom Slayer arrived once again to prove his namesake. However, he was captured after a mighty slaughter, leading him to be imprisoned once agin by the man known as Hayden. Now free once again with an upgraded suit it is up to the Doom Marine to finish what he started, as he now faces the greatest challenge yet: Hell on Earth.
First/Default: The Green Preator suit with all of its upgrades as revealed for Doom: Eternal
Second: The same Preator suit but now a shade of dark blue (Quake 3 color)
Third: The same Preator suit, but now has a bright red and Snow White color palette (Quake 3 Color)
Fourth: A black suit of armor, looking as though it was a skeletal warrior (Death Knight from Quake Champions)
Fifth: An original violet color for the Preator Suit
Sixth: The Preator armor now has a scratched/rusty orange suit of armor (Based on Ranger from Quake Champions)
Seventh: A grey armor that looks more like muscular demonic flesh than the Praeator suit, however has the same build and weaponry as the suit (Based on the Revenant and Zombie soldiers from the modern Doom)
Eighth: The classic armor from Doom 1 and 2, however with the upgrades gained from the new suit in Doom: Eternal
The Marine starts the jab with a short range right hook, a wide range uppercut with his left, and then a strong push kick with his right leg (essentially a Sparta kick). The ending kick has good knock back, and does about 15% if all attacks connectSide Tilt:
A two hit tilt, The Doom Slayer will perform a quick yet strong gut punch, and after the punch is done he realeses his wrist blade, stabbing the foe. The attack has poor knockback, but does 13% overallUp Tilt:
Doom Slayer takes the newly upgraded Super Shotgun and jams it straight upward, firing off a shot afterwards. The intitial hit does about 4% damage, and the shot can do anywhere from 14% to 5%, depending on how far the opponent is from the blast. The closet the opponent to the initial shot the more knockback they experienceDown Tilt:
A very fast and weak tilt where The Marine uses his energy pistol and fires a shot diagonally down. Okay range, and does about 2% damage per shotDash Attack:
The Doom Slayer performs a full on drop kick with high knockback and good damage (around 10%). Afterwards the soldier will land on his back as though he was knocked to the ground, allowing him to perform his get-up attacks or roll in the set directionNeutral Aerial:
The shoulder mount on The Doom Slayer's new armor points forward and realeses a multi-hit purse of flame, pushing the foe back slightly with each hit, doing about 10% after all the hits. Each hit itself does around 2-5%Front Aerial:
Doom Guy brings his hands together and performs a strong overhand slam, spiking the opponent and doing 12% normally, but hitting with the spiking sweet spot can do 15% damageUp Aerial:
The Marine pulls out his Plasma Rifle and fires 5 quick shots into the air above him (each hit doing about 3% damage), however it can be rather easy to ignore Back Aerial:
Facing forward, The Slayer puts a Shotgun over his shoulder and fires, doing the same damage and having the same properties as the Up Tilt, however considering the longer range of a normal shotgun it has farther reach and thus can do anywhere from 14% to 3% damageDown Aerial:
Very similar to Dr. Mario's new down aerial from SSBU, Doom Guy curls up before thrusting his feet down with extreme force. When sweet spotteted he can spike the opponent, the attack doing anywhere from 14%-17%. Slow but deadly!
Smash Attacks:Side Smash:
The Doom Marine unleashes his Chainsaw and rams it forwards as chews up any foe caught in its path! It hits multiple times and after a few moments he swings it upward and knocks any foes away, doing 35% damage overall.Up Smash:
The shoulder cannon on the soldier paints upward and fires a spurt of three missiles, each traveling s short distance before exploding and having decent knockback. Each missile does about 8% damage (does a total of 24% damage overall)Down Smash:
The Slayer slams his foot down into the ground and knocks foes away that are too close. However, if the opponent is close enough him and are hit by the sweet spot, causing the foe to be buried. Can do anywhere from 10% to 18% damage
Using the Super Shotguns new hook attachment, The Doom Slayer will shoot it forward and try to catch the opponent. If done, he will drag the opponent to him quickly, force them to their knees and wrap one hand around their throat. The move can be used to grab onto ledges as wellPoke:
A slow yet strong pummel, in which with the hand holding the Super Shotgun he will slam a closed fist onto the opponents face, doing about 6% damage with each hitForward Throw:
With his one hand he lifts the opponent into the air, before quickly and suddenly slamming his head into theirs and while has mediocre knockback, its rather devastating with 12% damage for a single hitUp Throw:
The soldier whips the foe directly upward before shooting a missile straight up at them, doing about 15% damage and allowing the explosion to damage other foes that end up nearBack Throw:
The Marine will fling the opponent behind him before blasting them with the Super Shotgun, doing about 13% and having good pushback. The shot gun blast can also possibly damage another foe if they got in the wayDown Throw:
The Doom Slayer will slam the foe into the ground before stomping on their face, doing about 10%
Special Moves:Neutral Special:
When the Neautral Special is used, the Doom Slayer unloads his heavy assualt rifle and stands at the ready. But instead of unloading a barrage of bullets upon his foes, he opens up the side rack containing Micro-Missiles
. The missles fire incredibly fast from the rifle and each burst will fire four missles at a time. Small but packing a punch, each missles does 6% damage (knockback is low, but of course depends on the damage of the foe struck). Its notable that while difficult as the missles travel at slightly adjacent angles from one another, it is possible to hit a foe with all four missles, racking up a quick 24% damage.Side Special:
Doom Guy has had his fair share of adventures to the underworld, and thanks to it gained some new gear. One such example is the Siphon Grenade!
When used he shall throw the item forward in an arc. If it hits an opponent it will latch onto them and begin to glow akin to a Sticky Bomb. However, before exploding and damaging the foe it will slowly damage them (doing about 2% damage every second) and each time it damages the foe it will heal the Doom Marine 2%. When the bomb explodes its in a bright red explosion it will do about 10% damage on its own, meaning the attack overall can do 20% damage to an opponent.Up Special:
One of The Marine's only non-violent moves, utilizng some gear from the battle royale faze of his life and equips the Lateral Thrusters
. Essentially R.O.B.'s up special, using it will allow the Doom Guy to fly around for a brief period before losing Down Special:
Range is one of the Doom Slayer's best friends, and the Gauss Cannon
shows that he can be as deadly far away as he is close. Taking a few moments for it to charge up, once complete it will fire a powerful laser across the screen. It travels about the length of Battlefield and while thin and not incredibly fast, it can be tough to avoid and be the cause for 30% damage. However, it acts similarly to Robin's Thoron, as the more of the attack the foe takes the more damage they take as well. This leads the attack doing anywhere from 10% to the previously established 30%
FINAL SMASH:BFG Berserker Rage:
The Doom Slayer leaps up into the air, grabbing hold of a gray box and suddenly tensing up as a red glow envelopes the soldier. He has submitted to the RAGE! Unleashing his most powerful weapon, the BFG, The Doom Marine aims and fires three shots at the stage: One to the diagonal left, one straight below, and one to the diagonal right. It blasts past opponents that it makes contact with and explodes in powerful green explosions when they hit the ground, doing some devastating damage (Being hit by the energy orb: 30%, Being hit by the explosions: 65%). As he fires the BFG he shoots missles from his shoulder cannon above him (doing about 15% per missile). Once the main series of explosions is over, The soldier then slams himself into the ground, performing a powerful stomp that creates a shockwave, which in itself does about 20% damage if hit by the shockwave and 35% if caught underneath the foot of the Doom Marine. He then returns to normal combat.
A red portal opens up and two Imps go flying out of it, followed by the slowly approaching Doom Slayer. The demons run off and the portal closes behind him as takes his fighting stanceStance:
The Doom Slayer stands prepared, slightly hunched with his arms at his side, breathing slowly as he stares ahead. Ocasionally he will pop his wrist blade and retract it, and others he will crack his knuckles Walk:
The Marine slowly advances forward, his whole body seeming to bob up and down with each stepDash:
Doom Guy hunches down slightly with his flexed (almost akin to a football players charge). It is incredibly quick and good at surprising unsuspecting foesCrouch:
The Slayer gets down on one knee and is leaning on one of his fists as he continues to stare straight aheadJump:
A high leap that leads to him performing a slight squat in the air Double Jump:
Another jump that leads to about the same resultTaunt #1:
The Doom Slayer opens up the Super Shotgun and reloads it, before dramitically closing it back up and posing with itTaunt #2:
A flaming hole appears from below The Slayer with a demon trying to grab at him. In response he slams a foot into their face and knocks the demon back down, causing the portal to closeTaunt #3:
The Marine does a slow yet impactful thumbs down straight forwardm.youtube.com/watch?v=Jly9qp40…Victory Theme:
The Doom Marine's theme is the 2016 rendition of At Doom's Gate by Mick Gordon, going from 32 seconds to 40 seconds Victory Pose #1:
Doom Guy has his back to the camera, before he spins around with his chainsaw, lifting it into the air and intimidating the viewerVictory Pose #2:
The Doom Slayer is holding a tiny Doom Guy figurine who fist bumpsVictory Pose #3:
No one is present, until an Imp's head is slammed against the camera screen, followed by the Doom Slayer showing that he is the one who did it. The Imp struggles to be free by the Marine doe not loosen his grip
Tower Of Babel
The stage contains two towers on the sides of the stage and large fires in the background. The sky is red and the occasional lighting and thunder will occur during the battle. Otherwise the stage is flat, and on certain occasions you can see various demons from the DOOM series traversing the background. As that battle rages on between the various smashers the ground begins to shake, calling for the arrival of the CyberDemon! He will attack and potentially kill players, acting as a boss character for the stage. Foes can be KO'd off the top or the sides of the stage, however the Towers present can sometimes get in the way of that and give foes the chance to tech.Miniboss:
When he appears, the Cyber Demon does not initially enter the foreground, preferring to keep a short distance before getting down and dirty. Standing in the center of the stage in the back firing missiles from his arm cannon, bombarding the stage from the cannon on his back, and end it off with charging up and aiming at a random foe before firing a high powered laser capable of some major damage. After this initial spur of attacks the Demon will wait for a short bit before continuing his assualt, now entering the main battlefield! Once here he will ram through foes, traveling from one tower to another before stopping. With a raise of his hand he will either be able to summon flames to cover the ground and damage foes who make contact with it, and other times summon stone spikes at a quick speed that can easily launch and defeat foes. This will repeat a few times before he grows bored and returns to his original place, hidden by one of the towers in the background. His return will be sooner than later, however defeating him while he is present will cause him to take much longer to return.Music:
- At Doom's Gate (DOOM 2016)
- Rip & Tear (DOOM 2016)
- Flesh & Metal (DOOM 2016)
- Rust, Dust, and Guts (DOOM 2016)
- Mastermind (DOOM 2016)
- The Stench (DOOM 2016)
- Death and Exhale (DOOM 2016)
- Lazarus Waves (DOOM 2016)
- Harbinger (DOOM 2016)
- Argent Energy (DOOM 2016)
- Impure Spectrum (DOOM 2016)
- Ties That Bind (DOOM 2016)
- BFG Division (DOOM 2016)
- Harbinger (DOOM 2016)
- Incantation (DOOM 2016)
- Cyberdemon (DOOM 2016)
- Skullhacker (DOOM 2016)
(All songs can be listened to on Mick Gordon's Youtube Channel, or by following th link here www.google.com/search?rlz=1C9B…
EASTER EGGS/TRANSMISSIONS:Palutena's Guidance:
Pit: "Lady Palutena, who is this guy? He's kinda...offsetting."
Palutena "Pit, you need to listen to me when I say this. That is The Doom Slayer. He is a legendary warrior across time and space. He is the one man that the Underworld shudders when they think about. If he's here to fight, you're in trouble."
Pit: "Hold on, he's just a normal guy, and yet he scares monsters? How powerful is he?"
Viridi: "To put it lightly Pit, he has decimated entire armies of demons, THOUSANDS OF THEM! With little more than his bare hands, disgusting earth weapons, and some of the weapons from the demons own arsenal. Anything he grabs he can master to demolish anyone in his path."
Palutena: "Wearing the upgraded Preator suit, The Doom Slayer has brought a wide assortment of weaponry. Many of them excel at close range such as the Super Shotgun and the shoulder equipment of his armor. It would be best to fight him from afar and try push him back I'd he gets too close, which is easy considering his surprising speed. Please be careful Pit!"
Pit: "*Gulp* I'll try Lady Palutena...Alright, let's see how The Doom Slayer handles an angel general for a change! Codec Call:
Snake: "Colonel, I need some info on my opponent. He looks military, but I can't read from what division."
Col.: "*Shudder* Snake, that's no ordinary solider, that's The DOOM Marine, member of the UAAF and one of the deadliest combatants alive. I cannot believe he of all people made it into Smash!"
Snake: "Hmph, I've seen scarier."
Col.: "Snake he is practically responsible for the FPS genre of gaming, and he has a rather impressive track record. Taking on hordes of demons, corrupt government projects such as the UAC, and carrying some impressive firepower. I'm sure he has plenty of weaponry with him, so be sure to watch out for anything he pulls out."
Snake: "I'm more worried about the guns he isn't firing, the guy looks like he's built to be a professional wrestler!"
Col.: "His strength is immense even without his new Preator suit, capable of knocking back foes with slow yet strong strikes. Considering how quickly he can move on the battlefield The Marine is deadly from any position. This may be one of your hardest fights yet Snake. Godspeed soldier."
Snake: "Thank you Colonel, I'll show this Guy what DOOM really is."