I know we've been quiet about the game lately.
I've been feeling unsatisfied with the game itself, and the basic ARPG structure was something I felt wasn't that fun?
If you've been active in the game discussions/playerbase you probably know about the website in the works.
I've spent the last couple of months brainstorming about how to turn the game into something truly fun - while being casual and fostering creative character design.
I've thought a lot about ARPG's and the game as a whole - and I really want to make a more accessible, less demanding, fun-as-hell ARPG/browser game hybrid.
The website we are creating is fully