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Description
Well I just finished sculpting this ugly beast and I tried a fast texture bake for some normals just for test... I usually add some preview textures on models to have a reference, then start baking higher resolutions and start adding details and stuff but I kinda like the way this model is going so perhaps I will stick to this path and finish it just the way it is. I still have to paint a few more details here and there and after I'm done with this diffuse texture I have to combine them in node editor but yaaay the character is getting some nice shapes and I'm happy with the progress so far....
Concept: [link]
Ancient Beast group:[link]
Game website:[link]
PS: The lower shot from the image is without any subsurf modifier and the "clean" model has 2043 quads.
Concept: [link]
Ancient Beast group:[link]
Game website:[link]
PS: The lower shot from the image is without any subsurf modifier and the "clean" model has 2043 quads.
Image size
1920x4320px 1.96 MB
Comments8
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I do like the modelling work you have done its very faithful to its concept art, although I am going to say the first thing that instantly sprang to mind as soon as I saw it 'chicken monster' depending on the project that might be good or might be bad but it is first impression.