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Group Info Group Founded 6 Years ago Statistics 178 Members
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Gallery Folders

Featured
Juno 3d by koJuls
Stealth-punk-6 by DoctorDigArt
Demon Skull by Ninj4Joe
Orko by AEmiliusLives
Vehicles and Objects
Buddha 2 by brandonvalero
Pencil Sketch Photoshop Action by newdesigns
Watercolor artist photoshop action by newdesigns
Creatures
3D Model - Leopard Turntable by ScaliePunk
Demon Lord by Adam-Baker
3D model - Raptor turntable by ScaliePunk
New Venom by Adam-Baker
Characters
3D model - Agnes Head turntable by ScaliePunk
3D Model- Isaac Full body Turnabout by ScaliePunk
Ana Snow Owl Skin by Adam-Baker
Issac 3D Head Model Turnabout GIF by ScaliePunk
WIP
GullyGloveWIP Turns by GHathaway
WIP Lepidian bust by Osmatar
Kurokojira WIP by Osmatar
Sir Daniel Fortesque (S.E.D.S. day 3) by AEmiliusLives
WIP
Resources
Extra primitives for Sculptris 2 by AEmiliusLives
Extra primitives for Sculptris by AEmiliusLives
TCG Cards Pack by GraphicAssets
Trophy Art Pack by GraphicAssets
Tutorials
How To Draw A Troll  - Tutorial by J-M-D
Zbrush Fur Tutorial by RedVanda
Fan Art
Tracer by Adam-Baker
Butter robot by Adam-Baker
General Ursus by AEmiliusLives
Cave of Wonders by AEmiliusLives

Affiliates

Please welcome our affiliates.
Thanks for joining up with us!

:iconsketchfab-3d::icontips4you::iconcgsculpt::iconblender-club::iconzbrushrush::iconthe3dartistclub::iconnew-sculptors-guild:

Sculptris Links

Here are some links that might be helpful:

Sculptris Home Page (Pixologic)

RESOURCES
A few material and textural resources I located on DA!

Sculptris Materialz 1 by marcnail Dragons textures for sculptris by Marqoni Sculptris Material Probe by GrindGod

Sculptris Alpha 6 Mega Pack Brushes by Strigoi-vii

Please message me with other links that you've come across and have found to be indispensable.

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Co-Founders


:iconrokouchan:

Just added a new Category to the Gallery, as requested by TealXUltimate the new section is for Fan Art. Thank you for the suggestion. Any other suggestions will be greatly appreciated.

Also, I would like to thank everyone for their contributions. The work we've been seeing has been Top Notch. Please keep them coming!

And again, I would like to extend a warm welcome all the new comers to the group and encourage everyone to submit their artwork and feel free to ask questions or make suggestions to help improve and grow the group.
More Journal Entries

Comments


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:iconjakeukalane:
Jakeukalane Featured By Owner Dec 24, 2015  Hobbyist Digital Artist
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:iconghathaway:
GHathaway Featured By Owner Oct 8, 2015  Professional General Artist
Alrighty....

Just added a new Category to the Gallery, as requested by TealXUltimate the new section is for Fan Art. Thank you for the suggestion. Any other suggestions will be greatly appreciated.

Also, I would like to thank everyone for their contributions. The work we've been seeing has been Top Notch. Please keep them coming!

And again, I would like to extend a warm welcome all the new comers to the group and encourage everyone to submit their artwork and feel free to ask questions or make suggestions to help improve and grow the group.
Reply
:iconghathaway:
GHathaway Featured By Owner Jun 18, 2014  Professional General Artist
Again, a warm welcome to all of our new members! Thank you for joining us and helping us to grow.
Also thank you to everyone for all the wonderful submissions. Please, keep 'em coming!

If there is something you would like to see or another group you feel would be an asset to our group as an affiliate just drop me a line and let me know.

Happy Sculpting!
Reply
:iconsup3rs3d3d:
sup3rs3d3d Featured By Owner Jun 18, 2014  Hobbyist Traditional Artist
Thanks for the feature and welcoming me to the group! Look forward to learning more and seeing everyone's work : )
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:iconghathaway:
GHathaway Featured By Owner Mar 5, 2014  Professional General Artist
OK, so I have a question for any of you in the know. It's in regards to character creation and the "T" pose.
I am thinking about doing a Human character in Sculptris and want to know if I should sculpt it in the Classic "T" pose first?
Does this make posing it any easier or would it be easier to just model it in the pose I'm wanting the character in?
I don't have any other software to import the model into after creating it, so the pose manipulation will be done in Sculptris as well.
Any help or input would be very much appreciated.
Thanks in advance.
Reply
:iconmealeaying:
MealeaYing Featured By Owner Sep 1, 2014
Making it in the T pose in Sculptris and then posing is potentially VERY difficult, not that sculpting something in an actual pose is easy.
I would suggest one of two things, or perhaps both:
The first is get good enough that you can sculpt anything you want in any pose you want (this is an ideal).
The other is to do the T pose thing but learn to do some simple rigging in Blender which is free.
You SHOULD in an ideal world have all the time you need to take a sphere and work it into anything you want but there are advantages to being able to rig things, posing is one, animation is another.
Blender is a fight to learn but the rigging stuff is actually fairly simple (yet complex!) you can pose a good Sculptris figure in under an hour in theory.
I looked at your gallery, I think you are more than good enough to get a lot out of both ideas, but that you should learn Blenders rigging stuff, your work needs to be able to move.
Reply
:iconghathaway:
GHathaway Featured By Owner Sep 2, 2014  Professional General Artist
Thank you very much for this input! I have Blender but can't even make a sphere in it. Can't figure it out. Hell, I can't even figure out how to create a Turntable animation of my models.
I would like to try to import my sculpts to Blender but again, I'm lacking the know how. I think I could create a model in Sculptris in the pose I want but wasn't sure of the benefits if any of doing the T-Pose.

Again, Thank you for the input. I will look into Blender some more and see f I can figure things out.
Reply
:iconmealeaying:
MealeaYing Featured By Owner Sep 3, 2014
Blender is no fun to learn, especially coming from Sculptris. Sculptris is how software should be designed, Blender is how software should not be designed (they are working on that).
It is however learnable, and worth learning.
The reason for the t pose is so that when you rig your creation you have some room to work, but more importantly your rig doesn't attach to parts of your mesh that its not intended to. Think of it this way, what if you move an arm out from a human figures torso and part of the chest is attached to it? Thats no fun and making your rig in the t pose will prevent it.
I don't know how to make a turntable animation in Blender either, I haven't tried, however I know how to make a sphere:

1) Open Blender, get rid of the splash screen (obviously).
2) Right Click on that infernal cube and hit the delete key on your keyboard.
3) Click the word Delete in that stupid menu that pops up.
4) Hold down Shift and hit the letter A on your keyboard, a menu pops up.
5) In the top item in that menu, Mesh, you will find two types of spheres;      IcoSphere and UVSphere, pick one of them and click on it.

Tada!

Thats how you make a sphere.
Reply
(2 Replies)
:iconvaleriethepunkgirl:
ValerieThePunkGirl Featured By Owner Feb 27, 2014  Professional Digital Artist
I LIKE STUDYING 3D
Reply
:iconmealeaying:
MealeaYing Featured By Owner Sep 1, 2014
YAY!!!
Me too!
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