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featured disabled2 by miha9000
Amara by deadking99
Hug on flor by lomcia
Jay Ellis by AnonSkrmsher
Sci-fi Woman
Doomgirl by GothicGamerXIV
Space Crimes-Distress Signal from Saidee (1 of 3) by Slofkosky
Zyria SWTOR commission by dimorali
Stars you can touch. by ChristoMan
BFF by warpspeed-argonaut
Basher 2 by Laser-Fire
Creature of a Day N249 by etinflation
Sci-Fi examples
The Feast by Slofkosky
Highcloud by Silverrrocket
Astronaut by robirobi
Commission : Madros by Isbjorg
Pixie P.330 Phobos Mk. I - Profile by Empire146
Frigate by Vishchun
DFDBS - Ra'an - Sandviper-class cruiser 2 by NikitaTarsov
E-Wing Armed with a 'Get Home' Loadout by ChrisNs
Le soleil de K'or 11 by Naarok0fKor
Just a Dream by CosmicRelics
Tassolok Finished  by spiraloso
Venetus by v4nssi
Future Cities
Station 2100 by SimonJody
Land-of Eternal Sunset-2 by SimonJody
City Guardians by SimonJody
Night Patrol by dvsrdw
X never, ever marks the spot by Vishchun
Frontier World Yucatan - Terran Mandate by Martechi
Civilizations of Yucatan - Terran Mandate by Martechi
Coral Beach location by characterconsultancy
Psykronian Egg by CometColt
NEONAHUALT Coatl Runner Nalani  ID low res by cybertrevil
NEONAHUALT Coatl Runner Princess Xunabi ID low res by cybertrevil
Hok and Maja 2 by lomcia
Submachine Gun by raf2009
Comic Books
Princess of Psykron Issue 2 Page 27 by CometColt
Aliens and monsters
Psykronians by CometColt
Fan art
XCOM - Breach! (2021 Revision) by ChickenDrawsDogs
Cosplay, Figures and photos
Alahenena on Sighting, September 27, 2020 by EvanVizuett
A Semi-Primer for Realistic Starfighter Combat.Granted, science fiction space fights as portrayed in movies, TV shows, and literature have had varying degrees of realism ranging from none at all to quite believable. In my own pursuits, I've always been drawn to what might be, what is possible, and what is believable and realistic. I couldn't settle with the notion of breaking the laws of physics, as we currently understand them, or depending on more fantastical elements to explain away things that are either not really plausible, or not yet possible. The list of things I have here likely isn't definitive, probably isn't comprehensive, and certainly not exhaustive, but should provide an idea of reasonable constraints to actually doing combat in fighter sized craft in a science fiction setting, given our current understanding of warfare, and the science behind what is and what could be.In no particular order, here is a list of things to consider when trying to write or illustrate combat with starfighters:1) Dogfighting will not truly be a thing, if it is one to begin with. Fighters deployed in a non-atmospheric environment will be more analogous to one-man or unmanned, highly-maneuverable missile boats, maybe with some kind of gun. Deploy your payload (meant for smaller threats like patrols and small ships), score hits, and run. Shoot and scoot… it works well for the infantry. It will work bloody wonders for you. 2) Engagements of whatever kind will tend more towards surgical strikes where larger ships might have a problem, planet side ground support roles, and interception; where you go out, shoot whatever down, and return to base. Dogfighting, even in the more traditional sense, would be more likely to occur in an atmosphere, but chances are that whatever you’re trying to hammer away at will be defended by automated batteries of missile and gunnery platforms, and will likely know of your presence, even if it’s just a reasonable expectation rather than outright knowing you’re there. Don’t count on racking up fighter kills. 3a) Space combat in general will be relegated to fleet-on-fleet engagements, satellites and orbital defense platforms, ground-to-orbit launch platforms, or orbital bombardments, let alone any combination of these. Any fighters deployed will likely be kept in relative proximity of their host fleet and meant for very small sized objects of reasonably high threat, such as standoff missiles, drones, berserkers or kamikaze style weapons. Point defense weaponry, if there is any, will generally be sufficient for this task, however.3b) Fleet engagements will look a lot more like naval doctrine from about WWII onward. Simple, deliberate movements. Long range fire with overlapping fields of fire. Based on capital ships like carrier battlegroups or led by the equivalent of dreadnaughts, battleships and battlecruisers. It'll all be in a three dimensional arena, so pay special attention to enemies coming from "above" and "below" you. It will not look like the hokey garbage of Star Trek and series of the like where your big ship fly around like a swarm of angry hornets. Your fighters will also, as pointed in point 7, be more ballistic in their flight paths, though still retain such maneuverability. Babylon Five and even BSG, to a point, illustrate this nicely. The Expanse also has very good examples of fleet or ship based fighting in a vacuum, though it is very conceivable that most of you will be using ships that won't necessarily need to do retro burns or breaking maneuvers outside of emergency stops, like they do in The Expanse Series. 4) Designs and manufacture of “space fighters” would be better off following more of a multi-role approach. Even if the more classic idea of Air Combat Maneuvers “coulda, woulda, shoulda” happen, it’ll be rare, but still a possibility. As mentioned before, a pilot or drone would more likely see surgical strikes or ground support, possibly scouting or interception on their frag orders. 5a) Sensors, telemetry, and information gathering of some form will still be important, probably more so than it is even now, in real life. One thing to consider, however, is that by the time you see a juicy frigate or destroyer worth hitting, it will likely have long since been made aware of your approach. Sensor systems and intrusion detection will also be a lot more likely to operate in EM bands outside of just thermal IR and microwave based radar systems.5b) Reading the information that it all has gathered would also have to be presented in a true 3D manner, or in something that can adequately emulate a 3D appearance if screens and flat panels are still used. 5c) Stealth will be the norm in terms of widespread adoption, but will be an evolving tool within the greater arms race of making things bigger, better, stronger and faster. Space is full of things that are wicked hot and wildly cold, as well as other emissions that could interfere with sensors and possibly present false returns. Detection systems would then have to be multispectral to limit false returns, and adapt to the environment being scanned. This would likely have a negative impact for you as a pilot as far as being seen outright, but with proper manufacturing processes put into your craft, it can be minimized.5d) Decoys and countermeasures, such as chaff, flares and electronic jamming, will also grow to accommodate the change in technology. Real life CM’s narrow in on a certain band of EM emissions, Thermal IR for flares, microwave based RADAR for chaff, and ECM pods through a wider gamut of electromagnetic “noise.” With the change of sensors to be more broadband and multispectral, these decoys will have to match the EM signature to be seen in whatever band is being used, and you likely won’t really know, nor have time to figure out what you’re being painted with. Best solution is, as stated, build for stealth and carry decoys as encompassing as possible. 6) Fuel, even in the most fuel efficient engines, will truly be a range limiting factor. You will also burn more of it if your craft is capable and actually flying through a medium that will act in anyway that an atmosphere typically would, as you’re overcoming aerodynamic forces as well as (usually) a gravity well. You’re engines would only need to engage or even pulse with considerably less thrust and fuel consumption in the relative vacuum of space, and more of it to counteract the centrifugal/centripetal forces of changing directions or orientation. Even then, however, space is vast. You are an insignificantly small half-a-grain of dust on a flea’s ass compared to it. If you need to get somewhere, even if you have FTL capabilities… check your fuel… and catch a ride on a bigger ship, if you can. 7a) Physics will also be a matter of concern. G-forces will, without a proper working counter, be enough to pulp even the more sturdy of organic pilots. While inertial dampeners do exist in the technological standards of the time and universe, without them being used outside of FTL jumps (hyperspace or warp), you’ll likely be executing relatively slow and wide turns versus a droid fighter that is usually capable of pulling turns well in excess of 9G’s, and that’s just so that the organic pilot would A) not black out, and B) not be killed by the exertions physics naturally would impart on them.7b) Speed being another factor, especially when you consider the differences imposed by being in a gravity well, atmosphere, or a vacuum. You might get a brisk few mach in level flight in an atmosphere, but in space you are likely to exceed that many times over, since you’re dealing considerably less with gravity making your massive craft weight tons, and dense gasses causing resistance and friction due to your speed. If we assume that the Star Wars measurement of sublight speed, a unit of megalight, is about the same as a unit mach speed, the classic T-65 X-wing, for example, would be capable of about 96 mach in level flight. Going along with this, such high speeds in a vacuum would make your flight path largely, if not completely, ballistic in nature, from low orbit on up. 8) Full on battle operations, like a major offensive on some location, will consist largely of fleet work, and ground ops or boarding and takeover actions. WWII offers really good, if relatively primitive, examples of this in real life; Normandy Invasion (D-Day), or the island hoping campaign in the Pacific Theater of Operations. “Air cover” and supremacy did tend to be more along the lines of surgical and ground support roles. More contemporary examples reinforce this, such as the 1991 Gulf War, and the various campaigns in the War on Terror. 9) Energy weapons would likely be preferred for any system analogous to a gun or gun battery, whether it’s a smaller point defense system, larger naval cannons, and all things in between. Flight times of the shots fired tend to be considerably faster than current ballistic technology and not as constrained by loss of energy, though considering aerodynamics (or lack thereof) physical rounds may still have a place in certain situations. Fire placed right here and now would heavily favor energy rounds, where as area-denial weapons that would likely sit there for a while would favor physical objects. 10) Alpha-strikes, where whole squadrons or wings worth of fighter craft would move to strike a target all at once, would not necessarily be effective. Accuracy and precision of just about every weapon from your fighters through to your capital ships and orbital defense platforms will typically relegate such a thing to historical texts. The power of these weapons will go hand in hand with it, too. If fighters are deployed for a precision strike, it will likely follow something more alike modern air combat. It’ll only need a craft and a wingman, maybe double that in a small strike package. TLDR: This ain’t your daddy’s style of fighting. It’s all different. ALL OF IT! It isn’t that a fighter sized craft will be a thing of the past, per se. But with all things, they will be in need of an evolutionary and revolutionary change in doctrine, among other things. Our own space programs have demonstrated that the physics of flying in space are remarkably different from an atmosphere, though at least some of the same rules will still apply. That's even irrespective or us ever finding real world, practical faster-than-light technologies to let us run among the stars. Hopefully this list was helpful and insightful, and would provide some interesting challenges to your next work of fiction space battle with starfighters and ships. Stay creative and have fun.
Work in progress
War Hammer 40K Warboss Gorguts by DrMostafaMortaja
Sketches and Concepts
Input please! Farkas outfit options by Aemixx
Finished Pieces
The Dr. by RoboUshi
3D Concepts
NEONAHUALT Coatl Runner DJ Xhaken Dog ID low by cybertrevil


The intention of this site is to make an archive of Sci-fi art.
People who are interested in Sci-fi can find here new ideas and examples.


Upload to the appropriate section to keep this group organized !

You can upload 2 deviations every week.

Don't use a large watermark on the center of the image ! It will be rejected !

In some cases an image might be rejected if we feel that it doesn't fit with our vision.
-If you get your feelings hurt easily then it is better not to send an image.

For sketches, concepts and work in progress :
Put them in favorites in the sketches, concepts and wip section







Group Info

A Sci-fi archive where you can find the best of Science fiction. Sci-fi Archives is for people who want to contribute their sci-fi art. if you need to find ideas and example here is the Archive... We also accept fantasy images
Founded 11 Years ago
Jan 5, 2010


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bablesathma Featured By Owner 1 day ago
view of a dying planet by bablesathma  
DersvingMoraine Featured By Owner Apr 7, 2021   Digital Artist
Base chibi adoptables 01-07. OPEN.

Base chibi adoptable 01-07. [OPEN] by DersvingMoraine  
Irolan Featured By Owner Edited Mar 23, 2021  Hobbyist General Artist
Sorry, I accidentally submitted to the wrong section. Was meant to go to vehicles. Can it be moved? If not just remove it, I'll submit to the other section then.
Austreydian XOCINT'I Explorer by Irolan
LiquidFrogStudios Featured By Owner Mar 23, 2021  Hobbyist Digital Artist
Fanart folder is full, so I put Krystal from Star Fox in Characters:

Krystal - Adventures by LiquidFrogStudios
BDStevens Featured By Owner Mar 12, 2021  Professional Digital Artist
Just found the group and added some art from my project Space Hogs. Looking forward to checking out more stuff.
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