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Kleine Brosche

By Schmiegel
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58 Comments
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Kleinian Group
MB3D mesh exports rendered in Luxrender. Stopped at 1500 S/P, hence a bit noisy.
This is made from 2 meshes - one for the bubbles and one for the golden cage.
Bubble colours are from the actual fractal.
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© 2018 - 2021 Schmiegel
Comments58
anonymous's avatar
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thargor6's avatar
nicely done! with the new version it will be easier to get smooth surfaces, in this case for the spheres

Cheers!
GeaAusten's avatar
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MANDELWERK's avatar
Great work!!! Lovely render!
Schmiegel's avatar
Thank you very much!
cambriano's avatar
nice! how do you export two different mesh from the same fractal?
Schmiegel's avatar
These are actually two different fractals.
In the JosKn-KleinIFS formula the Options value defines (among other properties) if there are bubbles or not. 
For the Bubble-only fractal I used a very high (100) BoxSzY value to place all bubble centres in a plane.
cambriano's avatar
Schmiegel's avatar
Thanks once more! :)
mehrdadart's avatar
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surride's avatar
Absolutely spectacular!
Schmiegel's avatar
Thank you very much :)
portisHeart's avatar
so beautiful! awesome fractal, brilliant render :clap:
i don't even know where to start in the MB3D UI, got it for months and.. yeah. XD. you rock.
Schmiegel's avatar
Thank you so much.
To get started I would recommend to copy some nice parameters e. g. from m3d-parameters.deviantart.com.
Paste them into MB3D by clicking the button "From Clipbord". Now click the "Calculate 3D" button and see what you got - note many params don't show the final image as some users just provide the basic scene or use images as backgrounds or for colouring that you don't have.
Then click the "Navigator" button and carefully start shifting the sliders on the right and click through the tabs. Play with it. When your'e curious about a render result click "View to main", then "Calculate 3D" - that's the start :)


 
portisHeart's avatar
coool! thanks a lot for the link! didn't know there was sth like this here ^^

copied your instructions on notepad so i know where to start, thank you for helping this poor noob :D
it's always so frustrating when you see such wonderful creations like yours, then open your program, try out.. and produce... meh.
Schmiegel's avatar
Creating a nice fractal from scratch by just throwing in some formulas is almost impossible. Most of my images are branched from tweaks of existing parameters - and I'm sure I'm not the only one here :D
portisHeart's avatar
haha.. i realize. i'm kind of following Apophysis , but there the prog is even worse.. and there are tutorials, people sharing flames and stuff - but when you have no clue, you don't even get WHAT they're actually sharing :lmao: - and i get bored by tutos very fast, sadly. :no:
also, i just thought i'd dabble with fractals to see if i get the hang of it, atm i mostly use daz3d.. just got terragen demo too, same thing as mb3d - no idea.
Schmiegel's avatar
Yes, tutorials can be quite stressful. :)
I never got a useful result from Terragen. Actually I got started with MB3D using parameters and some friendly & helpful tips. 
portisHeart's avatar
i have only the demo of terragen - pretty limited. so i don't expect big results either. but it was free. if i can get bryce full version for 5-10 $ at daz in sale, i'll get it ^^. tried out today with mb3d group parameter from marijeberting, beautiful trees.. yup, it looked just the same in my UI! after which i wandered pretty aimless.. :laughing:.. also takes 5min/render. but thx to your tip, at least i get something to start with ^^ - 1st friendly tip!
personally, i learn better trying to understand what i see, like how parameter change or give what, than thru a tutorial ~
Schmiegel's avatar
Yep - try to get Bryce - it's fun! I used it a lot in the past and still would do - but they stopped to support Mac. When seeing the trees, did you use the Navigator window (looks quite different than a render) to change parameters? If you are there it's just experimenting - usuallly every change causes *something* - there's no such thing like control :)
But at least it's interactive.
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