SBlakeGamesOFFICIAL's avatar

Bomberman - Smashified [TEST]

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So, this is my first time testing out the Shape + Pen Tool, alongside using textures. Such as using the denim-like textures and the polyester for Bomberman. I know this is not the best, but I'm still new to using Photoshop for art. Opinions and critiques would be very helpful!
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anonymous's avatar
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hextupleyoodot's avatar
So I'll start by saying you've got a pretty good grasp on imitating texture, and you seem to understand where things like wrinkles belong on a design like this. You also seem to be able to replicate the shading on various individual parts of the subject, so that's definitely a good start!

Being able to replicate shading is an important skill, but you'll be held back until you have a good understanding of lighting. Being able to interpret how a subject is lit is a huge part of creating convincingly 3D forms.

The tendency is to shade various shapes closest to the outermost edges of a shape, which is commonly referred to as "pillow" shading. This gives off the impression that the light source is directly in front of the subject—almost like somebody took a photo with the flash on. This isn't as aesthetically pleasing as a light source that's off to the side and more above the subject, which is a more natural context that we're accustomed to seeing out in real life.

I would suggest, if possible, to set up your own lighting references in a controlled environment to get a good idea of how light illuminates a subject. A great way to do this is with a desk lamp and some modeling clay. Even just making a REALLY rough simulation of your subject under a controlled light source can give you a good idea of whether a face on a 3D form should be lit or shaded.

Eventually, you won't need reference to know how to light your subjects, but just having the experience of imitating a real-life subject is extremely helpful.

Hopefully that helps a little bit. =) I'm hoping to start putting together some help videos for people who are looking to improve!
SBlakeGamesOFFICIAL's avatar
Funny thing was, the textures were the hardest part!
And as of the lighting, I was a bit rushed and sloppy for placement. The upper-body mostly shared a top right for being the source of light. But when it got to the torso and shoes, it was centered within Bomberman. Alongside that, I was lazy with the pink balls and copy'd-pasted them into their respective locations.

I've used to draw all the time with pillow shading, and it was meh. I've gotten a lot better (since I've used that shading style as a kid) with my shading, style, sleekness, etc. 

I never really thought about using clay for making a model and using said model for lighting reference. Mostly because I don't have the porper materials to make a small clay figure LOL. 

But for real dude, thank you so much! I'm also attempting to do the menu screen and character selection. Obviously, Adobe After Effects and Premiere is a lot more complex and useful compared to Sony Vegas Pro 12, but I've made some great stuff with it. And thank god I used Photoshop CS6 and Paint Tool SAI for art!

Thank you so much, dude! :D
deliicacy's avatar
OMG A LEAK!!!! 'OOOO'