Funny thing was, the textures were the hardest part! And as of the lighting, I was a bit rushed and sloppy for placement. The upper-body mostly shared a top right for being the source of light. But when it got to the torso and shoes, it was centered within Bomberman. Alongside that, I was lazy with the pink balls and copy'd-pasted them into their respective locations.
I've used to draw all the time with pillow shading, and it was meh. I've gotten a lot better (since I've used that shading style as a kid) with my shading, style, sleekness, etc.
I never really thought about using clay for making a model and using said model for lighting reference. Mostly because I don't have the porper materials to make a small clay figure LOL.
But for real dude, thank you so much! I'm also attempting to do the menu screen and character selection. Obviously, Adobe After Effects and Premiere is a lot more complex and useful compared to Sony Vegas Pro 12, but I've made some great stuff with it. And thank god I used Photoshop CS6 and Paint Tool SAI for art!