A rough sketch with some more detailed passes of the marketplace. This is a fun example as to how not everything gets to be fully realized in the end - and the looseness of the original sketch can require you to revisit certain elements to further flesh out: ie the top view and the cut lines visible from the base.
Cetus is gorgeous. Awesome work.
I was wondering what's with that big tower in the game if there is no door to enter into it....because i see 2 in your art desain and i whose hoping 2 get in from the start to see what is in there
oh haha - those were a super early idea that i originally envisioned would access the top floor by interior staircase. Eventually it turned into an exterior access and those doors never got made.