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expression test eyes and brows (animation)
By SaphireNishi   |   Watch
72 148 9K (1 Today)
Published: April 6, 2013
© 2013 - 2019 SaphireNishi
animation completely done in 3ds max..

100 frames @ 1000x416 pixels
total render time: 26 minutes 25 seconds


program used:
photoshop
poser
zbrush
3ds max



Image size
1000x420px 426.05 KB
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Comments (134)
ApollotheIV's avatar
ApollotheIV|Student Traditional Artist
very nice !
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SaphireNishi's avatar
SaphireNishi|Hobbyist Digital Artist
thank you :D
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ThePathProductions's avatar
ThePathProductions|Hobbyist Traditional Artist
awesome
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SaphireNishi's avatar
SaphireNishi|Hobbyist Digital Artist
thanks
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ThePathProductions's avatar
ThePathProductions|Hobbyist Traditional Artist
No worries
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frankwyte81's avatar
frankwyte81|Hobbyist Digital Artist
This looks awesome
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SaphireNishi's avatar
SaphireNishi|Hobbyist Digital Artist
thanks a lot, frank :D
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frankwyte81's avatar
frankwyte81|Hobbyist Digital Artist
My pleasure
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JS-Graphics's avatar
JS-Graphics|Hobbyist Artist
It simply is amazing how much better Genesis looks in 3ds max and zbrush compared to poser.
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SaphireNishi's avatar
SaphireNishi|Hobbyist Digital Artist
hehe.. this is not genesis.. its the v4.. and the movement needs to be made manually first to make it all work.. so yeah, if you know what you doing you can make it a lot better then how it looks inside poser..
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JS-Graphics's avatar
JS-Graphics|Hobbyist Artist
Either way, you're doing a great job! Keep at it.
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Hiddenus's avatar
Hiddenus|Student Digital Artist
Now you can try and make an animation of relaxed face with attept to add as many realism details as possible. ;)
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SaphireNishi's avatar
SaphireNishi|Hobbyist Digital Artist
actually that is pretty easy since there is not a lot of change going on...
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Hiddenus's avatar
Hiddenus|Student Digital Artist
In theory. But then the face must be kept unsimetric and add small wrinkles to each emotion in correct places. :P
Something what I'm unable to do, because I have to choose poor quality or never ending render :XD:
For example I made this [link] and this was easy only because it's model from game and textures too (so everythin' is highly optimalized unlikely to Daz/Poser models)
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pscof42's avatar
pscof42|Professional Filmographer
I think the biggest opportunity here is the eyeballs themselves. The fact that the specular reflections are static on the eye (i.e. part of the texture and not an actual reflection) really pulls me out of the scene more than anything else.

Also, when someone turns their head from one side to the other they naturally tend to dip their head down half way through the turn. Try going back, placing a key, and rotating the head down ever so slightly about halfway through each movement.

Otherwise these are great expressions and, as always, beautiful render work. Keep it up!
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SaphireNishi's avatar
SaphireNishi|Hobbyist Digital Artist
that are very good points you are making.. thank you for the feedback :D
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ternami's avatar
i like the other one better [link], but this good too. the first half in special
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SaphireNishi's avatar
SaphireNishi|Hobbyist Digital Artist
thanks a lot :D
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Rickmer's avatar
I am strongly reminded of the KARA tech demo:
[link]
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SaphireNishi's avatar
SaphireNishi|Hobbyist Digital Artist
you are the second that says that :lol:
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Rickmer's avatar
... huh.
Guess I'm onto something, then.
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scorpionjb's avatar
the angle of her\ his left eye looks strange
you should add some hair...... its looks scary :P
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SaphireNishi's avatar
SaphireNishi|Hobbyist Digital Artist
if you trying to be funny then please stop.. its not working for you.. try using your brain when talking to me.. otherwise i wont take you serious and just assume you some kind of idiot.. and i dont waste my time on idiots..
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Joetheone's avatar
Joetheone|Hobbyist General Artist
seems smoother now... (both new pics)
you can do this from a zbrush sculpture?
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