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It's been pretty while since my last post. Due to some reasons I had no time to work on any of my projects almost 1.5 year.
And now it's time to get back :). Unfortunately, my skills are goes down during this time, and I need to learn some stuff almost from the scratch.
One of forgotten "stuff" is texturing. Initially I've not use any additional tools to unwrap and texture, except Photoshop. But now I've open for my self Substance Painter, which allows to make texturing process more easy, automated and even more creative.
Of course, you still need to do proper UW map:)
My small experiments on standard primitives using 3Ds Max and Substance