Programmer who attempted Game Programming, got frustrated at his inability to express his ideas and trying to create 'art' procedurally and without an eye for artistic detail.
Started with a solid foundation in Blender3D before realising this 'art' thing was much larger than final objects/images, and that foundational learning needed to start with traditional mediums ... and that brings us to the present ...
Favourite Visual Artist
Tim Von Rueden, David Ward, Porter Nielson, Feng Zhu
Portal, Hitman, Minecraft
Favourite Gaming Platform
Tools of the Trade
Pen & Paper, Blender3D