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Saadu's avatar

PIA DC3 from the 60s

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10Mar09 - v2 update: Improved cockpit windows and gave it a retro old look.

DC-3 flew in PIA in the 60s. This one in particular was modeled after reading the heroic and insightful book by Rtd. Cpt. Johnny Sadiq "Come Fly With Me: Propellers". Cap'n Johnny was nice enough to send me autographed copies of both his books so here is a little tip of the hat in his direction.

Details here on his book: [link];postdays=0&;postorder=asc&start=0
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puayen's avatar
Wow. Different style of plane, but same wonderful rendering quality. I tried learning Cinema 4D- all I got from it was some headache.
Saadu's avatar
C4D gave you headache? Hmm I think I need to rescue you. Did you try some tutorials? My fav one is the Chevy tutorial for C4D. [link]
puayen's avatar
Wow, thanks for the tutorial- I can't find a really good one for beginners. I'm so used to very untuitive command like those in Photoshop, where I can forget about what buttons to click and just focus on what I do. With 3D programs it's always a challenge of what buttons to push.
Saadu's avatar
I feel the same. Thats why I found it difficult to transition to other 3D programs. I know what I need to shape just cant find the buttons in them. The good news is, C4D comes just as easy as PS now thanks to mindless clicking around and "accidentally discovering things". You might also want to glance c4d cafe tutorials: [link]

The models I make use mostly splines (in fact I brag about them as Zero Poly Splines Only). Try to imagine how a bottle would work using only circular splines put together in a container of Loft NURBS. Now start imagining how to fit the body of a 747 in that glass using the same method. Soon you'll have your own flagship rising. I'll try to find a splines only tutorials for you.
puayen's avatar
"The models I make use mostly splines (in fact I brag about them as Zero Poly Splines Only). Try to imagine how a bottle would work using only circular splines put together in a container of Loft NURBS. Now start imagining how to fit the body of a 747 in that glass using the same method. Soon you'll have your own flagship rising. I'll try to find a splines only tutorials for you."

Haha, this is exactly the thing about 3D software that I don't get or like. There're all these terms like: spines and polygons and UI and other thingamagics. With drawing in 2D there are only bitmap and vector and everything else is pretty intuitive. 3D programs seem more math and science than art XD (for now).
Saadu's avatar
Well if it was possible in 3d to mold or sculpt a model like a potter makes a vase on his rotating wheel, that would be something wouldnt it! :) But for now we're stuck with what we have and these tools best try to replicate those techniques. Loft takes a shape and morphs it to the next shape. Such as a small circle (base of a glass) can be lofted to a bigger circle placed slighly above (mouth of the glass) to give it a shape. But thats not the only way to make a glass. You can also Lathe a glass by making a rough outline of it and rotating it around its axis 360 degrees. You can also apply a boolean of one cyllender to another and do a simple A-B on both items giving you a glass. Math is all around us :)

I would say, worry less about what tools it is, and try to imagine how a shape can be made. You will find your own path to make that shape which will be your unique style.
puayen's avatar
That will take a lot of committment, for sure. I'll see ;)
Butch123's avatar
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