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what I'm working on WIP by RyokuKitsune what I'm working on WIP by RyokuKitsune
This is what I'm working on today. what you see here is a high poly sculpt of what will eventualy be used to sample textures from when i get a low poly cage made up down the road. This en's about 50-60% complete. I need to start making details asymetrical, move some pads around add some asymmetrical pouches and equipment so on and so on.

rite now the sculpt is sitting somewhere below 1million tris in Sculptris. thank god for the graphics card i got before my time at amazon ended. if not for the vid mem this would crash me out. I've been progressivly reducing it when it gets a little out of hand. suprisingly that process hasn't destroied the finer details yet.

anyway, about this guy? well you'll have to wait on that. he has a bio and is part of a story/game-design I have in my head. he is starfox-esq for a reason and thats all the hints you get for now. I just hope nintendo isn't royaly pissed when i post the details somewhere.

I won't be doing any telling on this guy until I get him and another character off the deck and running around UDK at least in the demo multi-player.

now for the technical crap

Tools used: Sculptris, Maya
Time Taken: 20-30 hrs off and on
Art ~RyokuKitsune 2012
Concept ~RyokuKitsune 2012
Frostypuppywolf Featured By Owner Jan 29, 2012  Professional
did u make this in blender
RyokuKitsune Featured By Owner Jan 29, 2012  Hobbyist Digital Artist
read the description before asking questions.
b-r-a-i-n-i Featured By Owner Jan 20, 2012   Digital Artist
stunning! sculptris is a great app
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Submitted on
January 19, 2012
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366 KB


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