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DHMIS Re-Animated Scene 113 by RyanSilberman DHMIS Re-Animated Scene 113 :iconryansilberman:RyanSilberman 0 0 Strong Bad Email 200 Re-Animated Scene 45 by RyanSilberman Strong Bad Email 200 Re-Animated Scene 45 :iconryansilberman:RyanSilberman 1 0 Zelda CDi Re-Animated Scene 73 by RyanSilberman Zelda CDi Re-Animated Scene 73 :iconryansilberman:RyanSilberman 0 2 DHMIS Re-Animated Scene 27 by RyanSilberman DHMIS Re-Animated Scene 27 :iconryansilberman:RyanSilberman 1 0 Pac-Man Animation Test by RyanSilberman Pac-Man Animation Test :iconryansilberman:RyanSilberman 3 2 Sketchbook doodles 1-17-19 by RyanSilberman Sketchbook doodles 1-17-19 :iconryansilberman:RyanSilberman 3 0 Filler Comic by RyanSilberman Filler Comic :iconryansilberman:RyanSilberman 0 1 Lonely Side of Mezzo Marsh by RyanSilberman Lonely Side of Mezzo Marsh :iconryansilberman:RyanSilberman 4 3
Literature
The Inner Circle Archive
From May 2016 to January 2019, I've been a staff writer for The Inner Circle Games Network.
Since July 2016, I have been archiving articles I've written here on Deviantart via my journal. This is an extensive archive of every single non-news article I've written for the website (with the exception of a couple reviews that remain lost). Who knows? You may find my writing to be rather interesting.
Previews
Coffee Crisis* - https://www.deviantart.com/ryansilberman/journal/Preview-Coffee-Crisis-PC-743295326
Indie Pogo* - https://www.deviantart.com/ryansilberman/journal/Preview-Indie-Pogo-PC-782934211
Puyo Puyo Tetris - https://www.deviantart.com/ryansilberman/journal/Preview-Puyo-Puyo-Tetris-Switch-668673689
Sonic Forces - https://www.deviantart.com/ryansilberman/journal/Preview-Sonic-Forces-703485938
Splatoon 2 - https://www.deviantart.com/ryansilberman/journal/Preview-Splatoon-2-Switch-670904282
Starr Mazer DSP* - https://www.deviantart.com/ryansilberman/journal/Preview-Starr-Maze
:iconRyanSilberman:RyanSilberman
:iconryansilberman:RyanSilberman 1 0
Stocking Surprise! by RyanSilberman Stocking Surprise! :iconryansilberman:RyanSilberman 12 4 I Walk the Night (GIF) by RyanSilberman I Walk the Night (GIF) :iconryansilberman:RyanSilberman 3 0 Motion Cavern (GIF) by RyanSilberman Motion Cavern (GIF) :iconryansilberman:RyanSilberman 2 1 Creatures at the Hangout by RyanSilberman Creatures at the Hangout :iconryansilberman:RyanSilberman 2 0 Laura Kate's Wisdom (GIF) by RyanSilberman Laura Kate's Wisdom (GIF) :iconryansilberman:RyanSilberman 1 0 Missileman 10th Anniversary Package (in desc.) by RyanSilberman Missileman 10th Anniversary Package (in desc.) :iconryansilberman:RyanSilberman 2 0 Trick or Treating in Townsville (GIF) by RyanSilberman Trick or Treating in Townsville (GIF) :iconryansilberman:RyanSilberman 19 10

Random Favourites

Pokemon: Wild Encounterdsz by AmukaUroy Pokemon: Wild Encounterdsz :iconamukauroy:AmukaUroy 4,853 756 PKMN: Rare Pokemon by AmukaUroy PKMN: Rare Pokemon :iconamukauroy:AmukaUroy 2,688 612 Comic - If I lose... by mmishee Comic - If I lose... :iconmmishee:mmishee 435 245 Plumber's Dilemma by MichaelMayne Plumber's Dilemma :iconmichaelmayne:MichaelMayne 1,453 359 Luigi the brainless by MisterChris0123 Luigi the brainless :iconmisterchris0123:MisterChris0123 351 104 StarFox comic 1 by icha-icha StarFox comic 1 :iconicha-icha:icha-icha 440 181 CL8--Nintendo's Strategy by ccucco CL8--Nintendo's Strategy :iconccucco:ccucco 223 47 Sonic the mini comic 2 by Mysterious-D Sonic the mini comic 2 :iconmysterious-d:Mysterious-D 3,852 1,145 sonic says a disturbing truth by Hito-san sonic says a disturbing truth :iconhito-san:Hito-san 1,363 483 Sonic Bionic by thweatted Sonic Bionic :iconthweatted:thweatted 2,383 701 Sonic Bubonic by thweatted Sonic Bubonic :iconthweatted:thweatted 5,747 1,157 Pants Stamp by Morgan-the-Hedgehog Pants Stamp :iconmorgan-the-hedgehog:Morgan-the-Hedgehog 92 27 Johnny Bravo Wallpaper by r-w-shilling Johnny Bravo Wallpaper :iconr-w-shilling:r-w-shilling 30 3 Puffed Smurfette by Jerimin19 Puffed Smurfette :iconjerimin19:Jerimin19 265 39 .:Rayman:. Sex Bomb by SEGAMew .:Rayman:. Sex Bomb :iconsegamew:SEGAMew 187 63
  • Playing: Tetris 99
Silly as the "The" in the title may be, The Golf is what it says on the tin; it's a golf video game from the folks at D3 Publisher. As far as golf games go on the Switch, it's kinda surprising to see how few traditional experiences have been released for the system. You'd think, of the nearly TWO THOUSAND games on there, that there would be a few more of this kind. Ah well. I give props to D3 for making an attempt, but I do have some things to say about it. 

As far as the gameplay for The Golf goes, it's fairly par for the course (pun intended). You choose your club, watch for the wind conditions, and time your shot. Then you putt carefully when you approach the green. The course contains all the usual features, from the types of grass to the sand and water hazards that lie within. In fact, I'd say the course design is the best aspect of the game. It doesn't do anything extraordinary, but the holes are faithful to the sport and the Par for each is perfectly approachable for their layouts. 

DzgMUdcVsAAj6fh by RyanSilberman

That said, the playability of the course is muddled by The Golf's absolutely horrid framerate. It's slightly better when you're playing in docked mode, but in handheld play it chugs even during the main menu! During gameplay, the performance causes an input delay when trying to make your shot, and seeing your ball fly across the hole just isn't as pleasing to look at when the game struggles to keep up. The course looks beautiful when not in motion, but that may also very well be why the framerate is like this to begin with; they probably could've toned down the emphasis on graphical detail.

Should you manage to adjust, there is more about The Golf that can irk. There's no indicator for the green like there is with the wind, so putting tends to be more of a risk than it should have been. Plus, the game as a whole just feels lacking. You only have a boy or girl character to choose from, and the course you play in Stroke and Tournament mode is the only one in the game. There is a challenge mode where you aim at a target, but there's no variety to it beyond the one of four holes you play on for it. The target always stays at the same spot, allowing for you to easily rack up points if you figure out how to successfully hit your ball the first time around.

DzgLiZQU0AAH7c0 by RyanSilberman

So is The Golf worth picking up for its $9.99 price? Well...it's a tough game to try and recommend, that's for sure. Although there aren't a lot of traditional golf games on the Switch as of this writing, the ones that are around are far superior picks. For $5 more, you can get the amazing golf/RPG hybrid Golf Story. For $2 less, you can get the highly acclaimed Neo Turf Masters. It's not as terrible and restrictive as D3's attempt at Tennis, but it still underwhelms in content and performance.

At least it's better than certain mini golf games I've played...

Review copy provided by D3 Publisher

Activity


  • Playing: Tetris 99
Silly as the "The" in the title may be, The Golf is what it says on the tin; it's a golf video game from the folks at D3 Publisher. As far as golf games go on the Switch, it's kinda surprising to see how few traditional experiences have been released for the system. You'd think, of the nearly TWO THOUSAND games on there, that there would be a few more of this kind. Ah well. I give props to D3 for making an attempt, but I do have some things to say about it. 

As far as the gameplay for The Golf goes, it's fairly par for the course (pun intended). You choose your club, watch for the wind conditions, and time your shot. Then you putt carefully when you approach the green. The course contains all the usual features, from the types of grass to the sand and water hazards that lie within. In fact, I'd say the course design is the best aspect of the game. It doesn't do anything extraordinary, but the holes are faithful to the sport and the Par for each is perfectly approachable for their layouts. 

DzgMUdcVsAAj6fh by RyanSilberman

That said, the playability of the course is muddled by The Golf's absolutely horrid framerate. It's slightly better when you're playing in docked mode, but in handheld play it chugs even during the main menu! During gameplay, the performance causes an input delay when trying to make your shot, and seeing your ball fly across the hole just isn't as pleasing to look at when the game struggles to keep up. The course looks beautiful when not in motion, but that may also very well be why the framerate is like this to begin with; they probably could've toned down the emphasis on graphical detail.

Should you manage to adjust, there is more about The Golf that can irk. There's no indicator for the green like there is with the wind, so putting tends to be more of a risk than it should have been. Plus, the game as a whole just feels lacking. You only have a boy or girl character to choose from, and the course you play in Stroke and Tournament mode is the only one in the game. There is a challenge mode where you aim at a target, but there's no variety to it beyond the one of four holes you play on for it. The target always stays at the same spot, allowing for you to easily rack up points if you figure out how to successfully hit your ball the first time around.

DzgLiZQU0AAH7c0 by RyanSilberman

So is The Golf worth picking up for its $9.99 price? Well...it's a tough game to try and recommend, that's for sure. Although there aren't a lot of traditional golf games on the Switch as of this writing, the ones that are around are far superior picks. For $5 more, you can get the amazing golf/RPG hybrid Golf Story. For $2 less, you can get the highly acclaimed Neo Turf Masters. It's not as terrible and restrictive as D3's attempt at Tennis, but it still underwhelms in content and performance.

At least it's better than certain mini golf games I've played...

Review copy provided by D3 Publisher
  • Playing: Super Smash Bros. Ultimate

Original date: 

The Nintendo Switch has seen a fair amount of mobile game ports make it to the eShop in some form. Every time there is one, there would always be some sort of change-up to make sure the game is optimized for the console. VOEZ, for example, costs $25, but it gets rid of any microtransactions, instead opting for free updates. Piczle Lines DX does the same thing, too; for what it’s worth, it charges up-front so you don’t have to worry about paying for anything else in the game after that. Even titles like Kid Tripp and Squareboy vs. Bulliesat least utilize the Switch’s controllers for actual buttons instead of opting for virtual touch-screen ones.


Unfortunately, MUJO is a new release that doesn’t appear to be getting the memo. A free-to-play title on mobile devices, MUJO was released on Switch to much controversy since it is now the second game on the console to take advantage of microtransactions. If you want to gain upgrades to speed up the game’s absurdly slow progression pacing, you would have to fork over real money. This wouldn’t be so much of a problem if it was still free-to-play on Switch (Then again, we may have just grown numb to the idea the mobile market is scummy), but MUJO’s Switch version comes with a $9.99 price tag despite that presence of microtransactions. On top of that, the game isn’t optimized properly, as the game’s interface only takes up 1/3 of the screen. Unlike Namco Museum or other arcade releases on Switch, you can’t change it so the interface takes up more of the screen. It’s a straight port, right down to the extra incentives to get people to spend more money on it. If you really want to experience MUJO, just play it on mobile and you’ll get the same exact game.

  • Playing: Super Smash Bros. Ultimate

Original date: December 12, 2017

ticgamesnetwork.com/platforms/…

A little while ago, I took a look at Green Game: Timeswapper for the Nintendo Switch. I thought it was a decent, inexpensive game that has a neat style to it. It wasn’t too long after its release that it was announced Red Game Without a Great Name would also arrive to the platform. This is actually the predecessor to Green Game, but you probably wouldn’t know by the Switch releases alone. Red Game was released in late 2015, and Green Game came around months later.

Story

The little story there appears to be is roughly the same as it was last time. A scientist flings a mechanical bird into the air to make it go through a bunch of mazes and collect stuff. That’s about it.

Graphics

Red Game also carries the same visual style as Green Game, except now the backgrounds are…well, mostly red. It cheats a bit by having some other color come into the scenery every now and then, but you will otherwise be looking at a black and red game. The style itself has cool silhouettes and fluid animation; yet, I feel like something is off. I sometimes struggle trying to distinguish the sharp wires and safer walls, and the graphics seem to be darker than I would have liked; I had to turn the lights off in the room to look at the game better. Is it just me? I don’t think it is; I didn’t have these issues when covering Green Game, after all.

Audio

Red Game‘s music is jazzy, and I applaud it for it. I can’t say I remember the melodies when coming out of the experience, but they fit the nightly visuals in a fine fashion. It also seems to go with the moderately kinetic pace the game keeps itself in. There isn’t much in the way of sound effects, but I’m sure you’d hear the sound of the bird dying a whole lot.

Gameplay

This game is controlled entirely via the touchscreen, for better or worse. Red Game is composed of sixty bite-sized auto-scrolling levels where you have to make sure the bird makes it across unharmed by any obstacles. You use the touchscreen to have the bird teleport to any area you direct it to. The game works in theory, but the execution leaves some things to be desired. I forgave Green Game‘s sensitiveness on account of that you could hold down your finger on the screen to be a little more precise.

Here, you constantly have to hop your finger around; it’s tedious in itself, and the level design sometimes fails to sync up properly with your actions. You might already teleport to a dangerous area before a safer one shows up as the screen scrolls, or you could careen right into hazards right before you’re about to make a move. And if you try thinking twice, you’ll die in the midst of doing die. That is pretty much the problem with Red Game: It doesn’t give the player enough control over his or her actions. Don’t even get me started on the collectibles; those by themselves serve as a collection of do-or-die situations I couldn’t be bothered with.

Verdict

That isn’t to say it’s necessarily a bad game. It can still be fun to fight through the levels and reach the end of it all, and the price is as easy to swallow as last time. It’s just a shame its potential to be a very enjoyable arcade-style title is downplayed by rather shoddy design choices.

  • Playing: Super Smash Bros. Ultimate

Original date: December 13, 2017

ticgamesnetwork.com/platforms/…

In a time where 3D gaming was not yet in the cards for developers and publishers, they would often try to instead utilize the technique of isometric perspectives. As much of a novelty as it probably was back then, I have to wonder: Was it really something worth fondly remembering? I know I wasn’t even born in the era, but in a day and age where what was unobtainable then is now the norm, what is the appeal of the isometric view in these adventure games? Nostalgia sounds about right; in that case, Lumo is a title that’s born out of nostalgia for isometric games.

Story

One day, a person walks into what appears to be a small-scale gaming convention. After finding an active computer playing an old-looking video game, it suddenly sucks in the person and turns him or her into the video game character. It is now up to the person to escape this virtual fantasy labyrinth. I feel like this could have been just fine without the whole “person gets sucked into video game” trope, but I don’t suppose it matters in the long run.

Graphics

What you see is what you get for the majority of Lumo. It starts out with a colorful, but primitive look that is quickly never seen again until the very end of the game. What you’ll often see is a dark, mysterious look that has just the right kind of atmosphere to suit the encouragement to explore. However, one can expect to miss a lot of jumps due to the isometric sensibility the game boasts. What could be above you could actually be next to you; paying attention to shadows and other clues is the key to recognizing positions of important objects. This is why I don’t understand Lumo‘s attempt to bring this back as if it was something from the past fans of the era clamored for. It’s not to say you can’t adjust to it, but what I’m saying is there shouldn’t have to be a process to do so at all.

Audio

Still, Lumo does have the atmosphere down. The audio mostly consists of ambiances that grow a little more upbeat depending on if something more dynamic is happening. Easily my favorite moment was when an elevator had its own dedicated music, and it was never used again. I would be more bothered by that inconsistency if Lumo didn’t decide to stray from its usual structure every now and then, adding to its surreal nature.

Gameplay

The objective is to collect four important objects lost in a long, elaborate maze filled with hazards and platforms. Get all the objects and the game is done. There are two different ways Lumo can be played; the first is a standard mode with infinite lives and a save feature, the second has a time limit, finite lives, and is basically what you would pick if you hate yourself. You can probably guess which mode I decided to go with. One thing I am thankful for is the fact that there are different control types you can pick from. In case you hate yourself even more, you can choose diagonal control schemes that make you move up-left or something if you press Up. Naturally, I chose the control scheme that correctly identifies my analog input.

Anyway, Lumo has a very interesting design to it. The maze as a whole is ripe for discovery, and sections within can keep you on your toes in in enjoyable fashions. There is also a solid emphasis on puzzle-solving; while aren’t challenging per se, it’s rewarding to get through them nevertheless. It gets you thinking just enough to make you feel victorious. This also applies to finding your way around areas within the maze, reflecting on the sense of adventure conveyed by the atmosphere. As much as I feel like the isometric sensibilities interfere with platforming moments and the like, I do think they were otherwise executed finely enough. Not quite as executed well are the hidden mini-games; they just seem unpolished, and probably would have been better off as 2D games in the style of 80s arcade titles.

Verdict

Nevertheless, Lumo gets a recommendation from me. The isometric intentions are questionable, but not a deal-breaker. Maybe some will even find charm to that. All I can say is Lumo is a good puzzle-platformer that crams its confined design with elements that engage and reward. It’s another worthy addition to the ever-expanding Nintendo Switch library.

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RyanSilberman
Ryan Silberman
Artist | Hobbyist | Varied
United States
Hi, all! My name is Ryan Silberman, and I do all sorts of arts and junk; to say I love playing video games and watching cartoons is a severe understatement. I make my own games, I write articles about them, and I share my work here on this deviantart profile!

My Skype: ryan.silberman90
My Steam: Ryan Silberman
My YouTube: Ryan S.
My Twitter: RyanSilberman
My discord: RyanSil
My picarto: RyanSilberman
My Instagram: ryan.silberman

Nintendo Switch friend code: SW-7091-8263-8044

Anyway, I suppose that's all I have to ramble about. Take a look around, and enjoy your time here on my page and/or the many varied submissions I have lurking around here!
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I'd call this reboot style, but really, technically this style can no longer really be considered the "reboot" style since the new Powe...


Whatever it was that got you to draw something like this, you may as well keep at that! Those must have been some powerful Pokemon remi...


I don't watch My Little Pony or follow the series in general, so I can't possibly be considered a "brony". However, this flash file is ...

by Memoski

This picture makes me realize how big indie gaming has become. Not only has it provided people as seemingly insignificant as you and I ...

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:iconlaceypowerpuff:
LaceyPowerPuff Featured By Owner Dec 19, 2018  Professional Digital Artist
i press watch!
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:iconryansilberman:
RyanSilberman Featured By Owner Dec 19, 2018  Hobbyist General Artist
Many thanks for Watching! :hug:
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:iconlaceypowerpuff:
LaceyPowerPuff Featured By Owner Dec 19, 2018  Professional Digital Artist
YWWWWWWWWWWWW : DDDDDDDDDDDDDDD
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:iconmakatoons:
Makatoons Featured By Owner Nov 1, 2018  Hobbyist General Artist
Happy Birthday
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:iconsupermariofan65:
SuperMarioFan65 Featured By Owner Nov 1, 2018  Student Digital Artist
Happy birthday
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:iconhitorazekaiju:
HitorazeKaiju Featured By Owner Nov 1, 2018  Student Traditional Artist
meanwhile at nintendo www.youtube.com/watch?v=WFx7kf…
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:iconryansilberman:
RyanSilberman Featured By Owner Nov 1, 2018  Hobbyist General Artist
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:iconhitorazekaiju:
HitorazeKaiju Featured By Owner Nov 1, 2018  Student Traditional Artist
XD nice one
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:iconryansilberman:
RyanSilberman Featured By Owner Nov 1, 2018  Hobbyist General Artist
I've been meaning to ask btw - How about that King K. Rool reveal that other Direct? Your mind must have been all over the floor in pieces after getting Ridley AND him!
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(1 Reply)
:iconlouiseugeniojr:
LouisEugenioJR Featured By Owner Nov 1, 2018  Hobbyist Traditional Artist
Happy birthday.
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