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- model rigged
- formats of model: xnalara .mesh.ascii / .mesh / .xps
- formats of texture: .png / .tga
- fixed original bones / deleted unused bones / added jaw bone
- fully renamed bones
- edited materials for xnalara xps
- optional items: armor on / holster on / gloves on / flashlight on / badge on / fastener on / belt (for weapon) off / necklace on
note: use this program to enable 4gb ram for xnalara. may give u errors if not use this. model is quite heavy - may take a while to load.
extracted and converted by me. thanks to s-e666 for big help with bonedict
TBH RE2 was rushed more than that, it did cut so many things and idk why no one is mentioning them. RE2 and 3 was in development at the same time and were suppose to be one game but they met problems with RE2 that they had to delay RE3 (RE3 was fine with them tho) and i can see that, what they cut from RE3 it was more like a decision to make it more realistic, and i liked what they did to the story and the characters, they made them more realistic and made more sense. and they even added more things that also no one's mentioning! i honestly loved what they did to RE3. and as a big OG RE2 fan (RE2 is my fav classic) RE2 was a disappointment to me, why they had to make it inconstant and so illogical? that means that they cut the B scenario and no one said anything about cut contents! why?! and that's not even the only thing...
I have to say I agree. I felt that there were things wrong with RE2 like NEST. It felt so small. I dont feel that the first run affects the second and this is clear with all the inconsistencies in the stories.
In the end, there were things liked about the remakes and there were things I missed about the originals. I honestly dont care if they don't have a 'story DLC' which i think is unlikely anyways, I'd be happy if Capcom had just included more costumes and minigames for RE3. Kinda miss Mercenaries.
This is actually a really good pose for a game model. Most deformation engines for games lack muscle simulation, which is very expensive for your hardware to process. Instead they opt for simple quaternion deformations, but they do not look very good when the rotation goes past the 90° mark. This pose means that the two extremes of movement for the elbows and a large part of the shoulders will be much easier to make look good when moving. Something similar will be done with the legs to aid in posing, but that doesn't look very good in screenshots.