Ploy for Parachutes
Winter has left the ships worse for the wear. The fallout from the frost means that both the Geisha and Marauder are barely staying on top of their maintenance. Silas, terrified at the prospect of the ship taking a premature dive to, asks Riel and Zin, to discretely obtain some... Spare parts (maybe a parachute or two?) just in case of such an emergency. Such a commodity might be found less in the city and more on other ships. Though other ships may have the same idea.
High Noon in the High Skies
Cargo from the Americas has found itself abandoned on the loading airdocks. Inside, amidst the leathers, there hides an assortment of weaponry. Guns unusual to these parts, nasty works of flint and steel, and even curious pants that don't seem to cover everything. Certainly it would be an interesting addition to any ship, though don't think you're the only ones looking for it.
In order to keep aloft, Gimmick had to add extra hardware into the Marauder to make it skyworthy, after many parts of it gave in to winter's thralls. As such, space on the ship, which was never all that abundant to begin with, has become even more of a scarcity. There are only several "ideal" sleeping spaces left that are not directly under noisy machinery. Never one to kick someone off her ship, despite having little place to put them, Gimmick decided to settle the squabbles over the "choice" nap places with a challenge among her crew: Whoever invents the most interesting/useful item, will get to share Gimmick's workshop aboard the ship, the only roomy, ah, room left.
And there you have it, Sky Pirates! This round will by due by 11:59 PM, February 1st! Best of luck, and have fun!
Steampunk, Clockwork City and You
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