I've been teaching with the Comics Experience for a couple years now. It's a great program online that allows artists and writers to take comics related courses taught by working professionals. I've taught the Intro to Comics Art and the Advanced Comics Art classes in the past. They've mostly focused on comics storytelling, an introduction to the industry and how to properly go about getting work. The advanced class focuses more on final pencil techniques, styles, and rendering. Along with more advanced page layouts and storytelling concepts.
We felt the need to expand our Art Curriculum and I saw a desire to focus on human anatomy and dynamic figure drawing as it would apply to comics and other media arts. So we now have officially created a course and it has just opened for enrollment!
You can read more about the class and enroll here:comicsexperience.com/courses.h…
I will be teaching how to build up an ideal figure and construct it through basic forms. Then I will go through an in depth study of all the muscle groups, and their range of motion. The class is set up so that it's in real time, you sign on with audio and visual in the class' program. I can share my desktop screen with you and you'll see me work as I draw along with the lectures for each course. Assignments will be given and critiqued each week. Each class is recorded in case you miss the live session, and I 'm available all throughout the week to contact and go over the lectures or assignments.
Along with enrollment to the class, you'll also receive a free trial membership on the Creator's Workshop, an online forum full of comic creators, editors and industry professionals available to give advice and critiques on your work.You will also get a FULL ACCESS membership to Human-Anatomy-for-Artists.com A reference site full of over 100,000 royalty free stock photos of figure models to use for your drawing instruction.
I would see this class being a valuable resource to any artist that's looking to refine their skills of drawing anatomy for comics, toy design, sculpting, gaming or any form of figure concept art. Even with a "cartoony" style, being able to abstract from a foundation of proportional knowledge will help you in your work.
I can answer any questions you might have here, so feel free to ask! Enrollment is limited since we keep class sizes small to accommodate the amount of critiques you'll receive throughout the course.
I'm basing my instruction on my experience and instruction received through my M.F.A. degree at the Savannah College of Art and Design along with my 8 years of experience within the comic industry and commercial arts field.