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Traveller Trio by RobCaswell Traveller Trio by RobCaswell
More blasts from the past! These are some old character designs done for the Traveller RPG. It gives you a sense of my future fashion design. Who knows, maybe someday I'll get off my butt and start modeling 3D clothes? I'm not sure if all saw print or not? The figure on the right is (the model) my old friend, Poc :D

Ink on illustration paper
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:iconmthomps016:
mthomps016 Featured By Owner Nov 1, 2015
The middle guy was used in the character templates for GURPS Traveller as a medtech. Still, a nice piece of art.
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:iconrobcaswell:
RobCaswell Featured By Owner Nov 17, 2015  Professional General Artist
Yeah, SJ Games bought rights to a whole bunch of my old Traveller work.
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:iconthegoodcolonel:
TheGoodColonel Featured By Owner Nov 25, 2012
I love this piece, it's one of my favorites. :D They all have a different character unto themselves, and they don't even have names.
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:iconrobcaswell:
RobCaswell Featured By Owner Nov 26, 2012  Professional General Artist
Thanks - that's just about the best thing one can say for the work, as far as I'm concerned. I wanted them to all have their own sense of a personality.
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:iconbatlchip:
batlchip Featured By Owner Aug 11, 2011
Wow! I still have my Heroes of Yesterday and Tommorrow book.Guess I've been a fan of yours for a while now.Sweet work btw.
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:iconrobcaswell:
RobCaswell Featured By Owner Aug 12, 2011  Professional General Artist
LOL! It's novel being "a blast from the past".
Where's the time go?....

;)
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:iconwickedprince:
WickedPrince Featured By Owner Jan 5, 2011
Ah yes, the great Traveller. The game where in the first edition your character could die before play. :D
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:iconrobcaswell:
RobCaswell Featured By Owner Jan 5, 2011  Professional General Artist
On the other hand, that DID make character generation a game unto itself :D
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:iconwickedprince:
WickedPrince Featured By Owner Jan 5, 2011
True, it was the interesting game of balancing how many skills you got, vs surviving long enough to play. Since there was no experience system in the game you never improved over your initial generation except in wealth.

The last time I played I decided I wanted a simple gunslinger dude. Then I failed to get into any military except The Merchant Marine. So I chose my skill gains on the table that offered gunnery - and ended up with Merchant level 5. I never got a single level in guns through that stage. Then came mustering out bennies. First one = they gave me a gun. Second benefit? A gun = you get a level of training in the first gun given. Now I have guns level 1. The remainder of my mustering out amounted to money I'd lost at gambling or something because I was nearly utterly broke when everyone else had vast fortunes. I didn't even have enough to invest into cargo I could attempt to turn a profit on with my VAST skill in Merchant. So I ended up brokering for the rest of the party. "If I can sell your cargo for more than you can, I get half the extra money." - that was the deal I worked out, and though I made money, it was a pittance all the way through. :D I went from wanting to be a gunslinger to needing to HIRE one to protect me from all the people who wanted me to work for them. :D
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:iconrobcaswell:
RobCaswell Featured By Owner Jan 6, 2011  Professional General Artist
Yeah, in a way it's a it like real life in that you try to best play with the hand you're dealt.
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:iconwickedprince:
WickedPrince Featured By Owner Jan 6, 2011
Yeah, I gave up on that concept of gaming a long time ago. I don't RP to be a shmuck that I don't really have any interest in playing because the dice screwed me completely at character generation. I usually have a fairly solid concept of what I want to play before I sit down, and I do my best to build my character according to that concept - and then revise the concept based on how the build went.

I've lost track of the number of morons who would sit down with a concept that they'd completely ignore during CG and then get upset when they were forced to play the character they created. "But, I know I didn't put ANY points into any skills relating to being a Master Catburgler, but that's MY concept, you can't ruin my concept for something so stupid!" - when forced to completely fail at every attempt to burgle based on their character-sheets complete ineptness at burgling. And they can't understand it when I say "well then you should have maybe NOT put every single point onto combat skills - you built your character to be a brute fighter, now you get to fight like a brute."

I do know people who completely thrive on having a character they'd never envisioned playing thrown at them and being forced to adapt, but I don't do well with that. It's easier if I have an advance idea for a personality I can model my character off of. I might want to play a Jedi LIKE Luke Skywalker, I don't want to PLAY Luke. That difference is too subtle for some people. ;)
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:iconrobcaswell:
RobCaswell Featured By Owner Jan 6, 2011  Professional General Artist
Yeah, it's two different schools, but I think it's pretty important to let the player make the important choices, with the success of those choices being controlled/randomized. If you just let everyone play Luke.... well, it becomes like that Python sketch where everyone in the world is Superman, and thus the unique skills of Bicycle Repairman become the real commodity.
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:iconwickedprince:
WickedPrince Featured By Owner Jan 6, 2011
Yeah. I prefer Character Creation systems over Character Generation systems for two reasons: I hate being the underdog in a company of companions where we are all theoretically equal partners - it galls me to no end when somebody "rolls all 18s" and has to remind me of it every five seconds; and the second reason is that it lets the player decide who their character is for themselves, and then live with those consequences. My oldest gaming group couldn't get the concept of taking flaws. HEROES don't have any flaws, right? Superman isn't allergic to Kryptonite. Achilles didn't have a bad heel. So when we got to playtest the Mayfair DC Superheroes system way back when I loaded up on flaws and had a much more potent character - and much more human. Also, I played White Wolf's OLD World Of Darkness games - I really liked having to make decisions on weird little things like who my contacts are. Playing a Vampire and filling my character's life with Mortals who were important parts of my characters life was cool. :)
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:iconcelticarchie:
celticarchie Featured By Owner Dec 20, 2010
I want in the cool Sci-Fi world...let me in!!! :D
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:iconrobcaswell:
RobCaswell Featured By Owner Dec 20, 2010  Professional General Artist
Watch it! Your gettin' nose prints on the screen! :D
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:iconcelticarchie:
celticarchie Featured By Owner May 31, 2011
Where's a transport malfunction when ya need one. ;P
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:iconrobcaswell:
RobCaswell Featured By Owner Dec 19, 2010  Professional General Artist
Of course that arm computer is already horribly obsolete, but it still looks kinda cool. Your average cel phone could probably run rings around it at half the size. I like Smiley Dude's jacket. I want it. NOW. NOW!!!!!!
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:icondrell-7:
Drell-7 Featured By Owner Dec 19, 2010  Professional General Artist
Nice to see these illos again! I have always loved both the practical and style aspects of these outfits. Particularly like the wrist computer on the lady to the left. And Poc's coat is uber-cool!
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:iconrobcaswell:
RobCaswell Featured By Owner Dec 19, 2010  Professional General Artist
Of course that arm computer is already horribly obsolete, but it still looks kinda cool. Your average cel phone could probably run rings around it at half the size. I like Smiley Dude's jacket. I want it. NOW. NOW!!!!!!
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:iconnewatlas7:
NEWATLAS7 Featured By Owner Dec 18, 2010
These are great works !! Love it !!
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:iconrobcaswell:
RobCaswell Featured By Owner Dec 19, 2010  Professional General Artist
Why THANKS! :D
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:iconkenham1:
kenham1 Featured By Owner Dec 18, 2010  Hobbyist Photographer
Nice :)

Your basic smuggler trio, er free traders, right! :D
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:iconrobcaswell:
RobCaswell Featured By Owner Dec 18, 2010  Professional General Artist
Yeah, your basic adventurer types. I think the flanking ones were supposed be engineer characters and Smiley McSpacedude is a free trader captain.
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:iconkenham1:
kenham1 Featured By Owner Dec 18, 2010  Hobbyist Photographer
Yep, alhough I must admit most parties I ever ran or was part of tended to the "Guns, bigger guns" theme :D
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December 18, 2010
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