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Heavy Soviet Destroyer: ROZA

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Another dream collab with my pal :icondlredscorpion: See his original lines here + katyusha rocket backpack: dlredscorpion.deviantart.com/a…
Background was inspired by the beautiful photography of :icontadzio89: Used this for reference: tadzio89.deviantart.com/art/Bl…

Inspired by the ISU-152 & ISU122(S)

Right arm: 152.4 mm ML-20S gun-howitzer
Left arm: 122mm D-25S 

Named after Roza Georgiyevna Shanina, April 1924 – 28 January 1945.

Roza was the heaviest mech destroyer fielded by the Red Army in WWII. She shares numerous mechanical and internal components with the heavy anthro mech WIS-3 Kommisar, the IS-3 tank, + the ISU-152 and ISU-122 tank destroyers. She was preceded by the similar WSU-152 heavy MD which had a slightly lower profile and flatter hull, derived from the KV family of tanks/mechs. Roza had a more spacious crew compartment, higher overall payload capacity, better mechanical reliability, and superior mobility.

As with all Russian made mech destroyers, like their German counterparts, Roza did not have any waist rotation mechanism, and her arm/weapons had fairly limited traversal. Like all MDs, she worked best crouched down at long range from her targets. In crouched position, her front mounted hexagonal thigh shields would actually dig into the ground slightly offering excellent protection for the usually vulnerable reverse leg joints, and rendering her a virtual fortress against frontal hits. Aiming guns beyond the limited shoulder traversal arc, though, meant having to stand and reposition. Unusual among heavy MDs, however, was her above average turning speed, owing in large part to the innovation of a robust leg rotation mechanism housed in the upper thigh. Although seemingly "rough and ready" in the traditional communist industrial style, she represents the pinnacle of high calibre mech opposition.   

Because ammunition on Roza's scale is so painfully heavy, the 122mm gun has a special device installed under the breech which compensates for weight variation as ammo depletes, so that the point of balance remains focused at the elbow joint: The ammo clip rests on a scale connected to a pulley system which pushes and pulls a ballast trolley along a track underneath the gun. When ammo is at full capacity, the ballast trolley is in a forward position. When ammo is depleted, the weight shifts towards the back of the gun, taking its place. Keeping the POB (point of balance) centered at the elbow greatly assists targeting and stability. By necessity, the modest ballast trolley is burdened with exceedingly heavy metals, but Roza can take it! 
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BlackVoidofSpace's avatar
This shit seems like I have seen it from a certain mech video game before.........
Rob-Cavanna's avatar
Thanks for calling it shit. 
BlackVoidofSpace's avatar
Don't copy from Armored Core and your art won't be shit. 
Rob-Cavanna's avatar
For the record, I love armored core, and if I come even close to that vibe, I'm happy. Second, this was a collab with a friend in Malaysia who actually HAS worked on Armored Core games, and is probably slaving away on the upcoming PS4 installment right now. SO that could be part of it too. 

The fact that Shoji Kawamori sensei, one of my heroes, lead AC designer, has actually provided input on the project, thanks to my friend who works with him, also makes me very happy.

You should try making friends too. 
BlackVoidofSpace's avatar
I have enough friends, and also, my first comment was being cheeky because I was winking at your homage to that masterpiece, and you overreacted, so I reacted accordingly. I am not at fault here. 
ballisticCow's avatar
haha, perfect! :D

Reading the description was great. I could practically put together a vivid battle scene in my head with this beast just taking the spotlight.
Rob-Cavanna's avatar
The source vehicle for this gal (ISU-152 and ISU-122) had some seriously monstrous firepower. She had to look like an absolute beast. I think we got it right. :D 
ballisticCow's avatar
Yup, she looks like a beast alright. :D You certainly nailed the design in that respect.
PsykoHilly's avatar
What an evil mech ... :sprint:
Rob-Cavanna's avatar
Fight evil with evil, right? :nod: 
PsykoHilly's avatar
Of course ... ;)
NOMANSNODEAD's avatar
Great stuff man! sweet ISU tank cannon you put it there. Loved the naming too by the way. :)
Rob-Cavanna's avatar
Thanks, man! We had a lot of fun with it. :D (I was gonna say 'we had a lot of fun with HER' but that sounds wrong). 
NOMANSNODEAD's avatar
So I assume you prefer with the mech then. ;) (Wink)  I'm kidding, just keep up the awesome work!  
IvanSV's avatar
Great work!  macjine`s body like a bear )
Rob-Cavanna's avatar
Thanks! Yeah definitely channeling some Russian bear feeling here. 
flaketom's avatar
Absolutely awesome! Love the russian lady! She's absolutely amazing!
Rob-Cavanna's avatar
Thanks, Thomas! I thought another petite vixen would be kind of boring... Procrastinated this lady for a while because I did her free hand rather than using lots of reference as susual, but happy with how she turned out. Though I did look at a particular actress from a Swedish show called Hjordis for inspiration.  
flaketom's avatar
She looks absolutely stunning, great work on her! And she really fits that beast! The Hammer and armorplate are an amazing idea! I can really imagine her jumping out of the still smoking and rattling machine to finish the damaged German tank off by her own! Annoyed that it wont stop when it was meant to stop! Really the mecha and the lady are amazing! Stuff is getting better and better! When I thought you and redscorpion reached the top I find myself in front of another mountain! Never stop!
Rob-Cavanna's avatar
hehe. I'm really glad that you're enjoying them. Like I said above, I was originally going to give her a BA-64 tire for a shield, like something she scrounged from the battlefield, but decided that it would be too distracting or confusing for people. This little shield could be hung up outside the mech easily. Or maybe she's from an adjacent Engineers unit. 

You know, the challenge with steady improvement is that the next one needs to better than the last one! Can be intimidating, but I'll keep trying. :nod: It is nice to be hitting a groove. And Josh has been fully indoctrinated with loads of OPDS dogma. Have some good momentum going, but I must confess that I will most definitely be taking a break soon to dig my teeth into MGSV and Mad Max. No way I can resist those gems. Big deal for me. Already warned Josh and apologized in advance.

He already has the next assignment and briefing. I'm sure when it drops I won't be able to resist jumping on it. Will be making a transition to some more British stuff after this. Unless I beat him to it with my next solo mission. :D   
dlredscorpion's avatar
Sweet Job, you included the technical explanations of the cannon balancer part and the leg rotation mechanism that we thought off. Nice.

Give me a bit of time and i will jump to Boudicca next. Cheers
Rob-Cavanna's avatar
Thanks, Josh! Yeah, I figure there had to be some pay off for all the tech minutia we sweated out. Turned out to be the meat of her little backstory. I could probably write a page of mumbo jumbo for any one of the OPDS mechs, but it was great to have some of that already sorted out for her. 

I know Boudicca will be beautiful too! Just stick fairly close to the last revised sketch I sent, and remember her chunky thighs will have no pivot, but she'll have full ankle rotation, as you suggested. 

No rush anyway. On Sept 1st this Cinderella will turn into a couch pumpkin that does little else besides drool over MGSV and Mad Max! Apologies in advance... 
Nice design, specs, and lore.
By the way considering her close combat equipment shouldn't the soldier be equipped with armor.
Rob-Cavanna's avatar
I know about the Russian body armor, and I came close to giving her some. But from the start I had a vision of this crazy heavyset Russian gal totting a sledge and shield, like a communist Valkyrie! lol. Also, standard issue red army armor probably not too comfortable with her *ahem* ample dimensions. :D 
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