I am doing animations for Unity but in Blender. The problem is that orignally model has one body and one limp that is copied.
Real problem is that so every limb is pretty complicated and when I merge them all in one fbx file it get super fat.
If i have one armature for all limbs that are weightpainted can i export armature saparently and every limp as saparate object in way that they will still follow armature?
(I wish that animations were editable )