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360 degree video template (room) by RetSamys 360 degree video template (room) by RetSamys


Edit: Please note that the aspect ratio is 16:9, while you might need 2:1!
YouTube is fine with other aspect ratios, but it looks like other services (including Facebook 360 videos and images) require a width twice as long as the height. It's easy to fix, just stretch/scale down the template, image or the finished video to the right dimensions.
I'm leaving it at 16:9 because I learned that it was easier for me to change/export the exported video than to get my video editing software to export in a less conventional format.
Also, for Facebook, make sure you don't go over 4096x2048.


You want to make your own 360 degree video, maybe with your own drawings or even a 2D animation? With this free template, you should be able to make something of your own. This is a room with a width of 16 units, a length of 16 units and a height of 8 units.

I have published these templates in the Public Domain, which means you can use it for free, for anything, without having to ask me for permission and with no restrictions. Also, the test video is in the public domain, feel free to use it anywhere you like.

Have fun!
If you like, suggest 2D animated 360° videos in the comments so that I can watch more of those!

Don't know what to do?
Use the images as templates for anything you'd like to use in a 360° video. I recommend not to change the aspect ratio. Load your drawing or your animation into a video editor and export the video without any black bars (crop or stretch the image to the video size). A faster alternative is to open the image in VLC Media Player and convert it to MP4.
Before you upload it to YouTube or Facebook, you'll need to inject some metadata into your video file.
More information here:
support.google.com/youtube/ans…
You can do so by using a program
If it doesn't already do it automatically, only the top checkbox should be checked after selecting the video file in the program ("My video is spherical (360)"). Inject the metadata and upload it to a suitable host. Right now, I know of Facebook and YouTube for videos... and Flickr for equirectangular images, I think. I haven't actively looked into other services.

Uploading could take a while. But there are options to view it on your computer to see if everything worked.
You can test the video with VLC Media Player 3.0, which is not the official stable release as of this moment. So you would need to go to nightlies.videolan.org/, click on your OS and select the latest vlc-3.0.0-* on the end of the list to get your download options. After injecting the metadata, playing a 360° video works nicely, as far as I tested it.

YouTube might take a while to convert a 360° video into its VR form. Also, uploading anything below 720p is a bad idea because the quality will be really low.

This file is big for the following reasons:
  • the canvas is 3840 x 2160
  • there are so many separate gridlines on so many layers
  • to increase compatibility with whatever program you're working on, I added different file formats
  • I largely don't really know what I'm doing
Contents:
  • room.blend - the Blender source file from which I rendered all of this
  • roomtemplate.xcf - the GIMP project file I worked with; see layer groups below
  • roomtemplate.psd - a Photoshop friendly export
  • room_template.png - the empty room background
  • red.png - gridlines parallel to the y-axis
  • blue.png - gridlines parallel to the x-axis
  • yellow.png - gridlines parallel to the z-axis
Layer groups:
  • blue
    • contains one plane parallel to the x-axis per layer
  • red
    • contains one plane parallel to the y-axis per layer
  • yellow
    • contains one plane parallel to the z-axis per layer
  • room_template
  • other
    • sphere_template
    • cube_template
-
More templates for 360° video (with varying licenses) on the internet:

:iconzeroiconplz:
You are allowed to:
:iconshareiconplz: Share
:iconremixiconplz: Remix
basically use this work in any way you like (even commercially),
Under the following conditions:
No conditions
You don't even have to credit me (but it would be nice).

I, the copyright holder of this work, hereby release it into the public domain. This applies worldwide.
If this is not legally possible:
I grant any entity the right to use this work for any purpose, without any conditions, unless such conditions are required by law.[1]
Add a Comment:
 
:iconkacey-potata:
Kacey-potata Featured By Owner Dec 27, 2017  Hobbyist General Artist
this is amazing
Reply
:iconretsamys:
RetSamys Featured By Owner Jan 28, 2018  Hobbyist General Artist
Thank you!
Reply
:iconkacey-potata:
Kacey-potata Featured By Owner Jan 30, 2018  Hobbyist General Artist
no prob
Reply
:iconblueshark809:
blueshark809 Featured By Owner Dec 27, 2017   Traditional Artist
:constructive: Constructivecomment  

I know that I might seem like a sell out maybe I am but I would like to know how and what inspired you to create this. I might have misread something and you probably mentioned it but I would still like to know and understand a bit better. 
Reply
:iconretsamys:
RetSamys Featured By Owner Jan 28, 2018  Hobbyist General Artist
Sorry for getting back to you so late.

There's a number of inspirations I had to make this into a thing. I'm very interested in how to make low-budget things look high-profile. I saw 360° videos and support got better and better over the months and years. The one thing that sparked the motivation to do this, however, was Simon's Cat's first 360° video. It showed me that making this as a 2D animation was not just possible, but actually - in my mind - superior to the mess most camera-based 360° videos tend to produce. No need to stitch something together if it's created as a equirectangular image, for example.

I'm really glad I did it, because otherwise I wouldn't have been able to make my own 360° video work.

As for how, I had a couple of ideas I went through that didn't work.
  • I tried finding out how the math behind euqirectangular projection works and I broke my head with it before giving up.
  • I tried recreating it from 360° panorama images by drawing the lines, but there were so many flaws.
  • I tried using CreaToon by altering the lens properties and even giving out 1px wide strips at a time to stitch together something that would make it work like a 180° camera lens. I have some failures documented here.
  • Finally, I turned to Blender. 360° videos with 3D animation are way more common than 2D animation. And there are a couple of reasons for that. Mainly, the program does everything for you, once you have everything set up, it's just a different rendering setting to get it as a 360° image or sequence.
  • I can get into more details if you're interested in any particular step or steps.
Reply
:iconzetaresp:
ZetaRESP Featured By Owner Dec 21, 2017  Hobbyist General Artist
Wow... it looks pretty awesome... I hope I was just half as good as I am to make this work.
Reply
:iconcyberneticcupcake:
CyberneticCupcake Featured By Owner Oct 2, 2017  Hobbyist General Artist
:iconprojectcomment:

The template pattern caught my eye, and led me to believe the creation of such a video would be mind-boggling, but after reading into your instructions, I see now what the project involves, and it's doable for me. I've wanted to get into 3D filmmaking for a while, and after getting my first smartphone with Google Cardboard, I've been drawn to do so just to make something more interesting than some of the footage I'm seeing. It would be fun to make a 360 degree video of my dreamscapes, or maybe just something with a monster chase in it. The possibilities are near limitless!

I'm tempted to make an interactive project of it, but given the shrinking support for video linking through annotations, one of YouTube's major user-generated interactions, unless I do something more in the vein of pseudo-interactivity, children's show style, I'd probably decide against it. That said, though, if other video sites start supporting 360 degree video, it could very well be made into a truly interactive project through a mobile website experiment or app.
Reply
:iconretsamys:
RetSamys Featured By Owner Oct 3, 2017  Hobbyist General Artist
That would be so cool, if someone made something out of the template! I'm glad the instructions aren't incredibly confusing. If you do end up making a project and there are any questions you want me to answer, let me know! And even if you don't have any questions, I would love seeing whatever you can come up with.

If annotations is all you need, you might be interested in YouTube's new end screen functions, they have the advantage of also working on mobile devices. You would need to have at least 25s of footage, but that can easily be achieved by adding a still frame at the end of the video and stretch it for as long as you need.
However, both with annotations and end screens, I don't think they're all that practical, because as opposed to the 360° footage, which is morphed into a spherical projection, annotations and end screens stay static relative to the screen.
Anyway, while there are other websites supporting 360° videos, such as Facebook and Veer, I'm not aware of any video host giving you options to a level of interactivity even close to YouTube (with or without 360° support).

If you're going for true interactivity, a 360° game - and it would be an actual video game at that point - would mean that it's not a mere video project any more. As you know, there are already some really good VR games out there. That's because game developers invested insane amounts of coding in these projects.
But if I understand you correctly, you might be satisfied with a more minimal game mechanic, by simply having a 360° image or video and having some sections be linked/clickable. With some HTML5 (or Flash, if you must), you could pull it off. It might still require a fair amount of coding, but compared to having to make a whole rendering engine, it's negligible. Of course, you would need to host it yourself (or find a service that accepts your format), no regular video platform would let you do that.
Without actually putting a lot of effort into it (i.e. 2 minutes of Google), I found that there are some options out there, such as simple 360° image viewers or even some with interactive, clickable elements. Finding something interactive for 360° video might be more difficult, but at least, there are some open source players you could start with.

Thanks for the comment!
Reply
:iconmy-sword-is-bigger:
My-Sword-is-Bigger Featured By Owner Sep 27, 2017  Hobbyist Digital Artist
Ok so got caught up in my writing and was never in a convenient wifi spot with my phone but I finally got round to checking out the result on YouTube! Sorry I took so long. I swear I live in a different timeline to reality.
Anyway. 
Hoolllyyy shit it's amazing. I don't even know what to say. Just wow. Wow. 
Reply
:iconretsamys:
RetSamys Featured By Owner Sep 28, 2017  Hobbyist General Artist
No worries.
I swear I live in a different timeline to reality.
Everything on the internet seems to have a different perspective on time. It's weird.
Hoolllyyy shit it's amazing. I don't even know what to say. Just wow. Wow.
:bow:
Worth every hour I spent on it.
Reply
:iconmy-sword-is-bigger:
My-Sword-is-Bigger Featured By Owner Sep 29, 2017  Hobbyist Digital Artist
Maybe it's because the internet isn't considered 'real life' (thus people actually labelling real life as real life when talking about it) so it's treated like a game you can pause and return to whenever? I don't know.

:la:
Reply
:icontoddntheshiningsword:
ToddNTheShiningSword Featured By Owner Aug 23, 2017  Hobbyist Traditional Artist
You know, every time I come to your Gallery you minorly blow my mind with how you always deliver us something awesome! If I were as awesome as you, I'd get a big head. :stupidme: I don't know how you don't do it. Maybe it has something with how all us artists tend to view ourselves as less awesome than we actually can be. :shrug:
Even though this is too much for me to use because I can't really use this, so I didn't read it all (maybe I should!) it still amazes me. 
:iconitsbeautifulplz:
Reply
:iconretsamys:
RetSamys Featured By Owner Aug 23, 2017  Hobbyist General Artist
I try. =) I fail at so many other things that my head deflates more than enough.
I'm a bit bummed, because
  1. this is pretty much a built-in function in Blender - and all of my other, more original methods of making a template failed,
  2. When I started with this an eternety ago, I found only one template and it wasn't what I needed - but now, I find more and more,
  3. this took me way longer than it should have,
  4. and this is so niche and in five years, 360° videos are probably old news.


I'm pretty sure you could use this - theoretically. The template basically divides the room into many little cubes and if you can navigate all the different layers to get only the planes you need, you could easily draw whatever you want in the correct format. Use the force, Luke the cubes as a reference for the distortion and the smaller mistakes wouldn't be noticable.
I would have no problem rendering you more reference lines tailored to a project if you had one.
But yes, it's not very practical for traditional art - you would need to print out all the references you need... quite some work. On the other hand, if you wanted to simply make a 360 background, like a room, you could just use the background.
Reply
:icontoddntheshiningsword:
ToddNTheShiningSword Featured By Owner Aug 24, 2017  Hobbyist Traditional Artist
Darn. I don't actually fail all that much. I just produce lots of things that may as well be FAILS because they successfully don't turn out the way I wanted them to. :bored:

Darn. Now I can feel some of your pain in having worked hard to make something a reality only to find that by the time you did it, others had done it better. Even if taking-too-long-to-do-it-for-the-work-to-have-been-as-hard-as-possible happened too.
BUT STILL, if you make more YouTube videos, I will watch them! I'm about to finally post a few videos on there, too, since I videotaped that mushroom and the solar eclipse.

I WISH I were sophisticated enough to make use of that template somehow, but that will just have to be the part of our collaboration [which I don't think we're doing! ]that I'd have to leave to you. I can't navigate many layers. :stupidme:
I think we could make such an awesome collaboration though, if we combined our skills we have now...
:clone::pointl:need an emoji like this that COMBINES 
Reply
:iconretsamys:
RetSamys Featured By Owner Aug 24, 2017  Hobbyist General Artist
Nah, it just means it takes a little longer for me. I would need practice, but I am lazy.

Oh, no one has done it better. I needed the layers so that I could hide gridlines I didn't need to make it less confusing and no one was crazy enough to make a resource like mine. It just looked less urgent after I found out there were things people could have made to work.

I don't know if I'll do more on YouTube yet. If I have a specific idea, maybe.
I'll watch yours no matter how silly they are. 

Kage bunshin I'd reverse the animation, but I don't know what the license is. 
Reply
:icontoddntheshiningsword:
ToddNTheShiningSword Featured By Owner Sep 3, 2017  Hobbyist Traditional Artist
Heh about that animation reversal... you know, you're more conscientious than most. I remember now you post license on many things, too. 

:pointr:"Oh, no one has done it better.":pointl: GREAT :happybounce:

I guess it's alright if you say that stuff with making the template having taken you longer and there were some lazy spells or whatever, to dull the edge but it surely still sucked to see others having made so many of these templates after you finished yours that weren't there before.

I need to get those videos on there on YouTube. You subscribe to me on there and you're, like, the only one who does, :XD: so you'll see them when they go up.
Reply
:icontyke44060:
tyke44060 Featured By Owner Aug 19, 2017
This is a really cool resource! Thanks for making it!
Reply
:iconretsamys:
RetSamys Featured By Owner Aug 19, 2017  Hobbyist General Artist
Thank you, that means a lot! I hope it's usable enough for at least some people.
And, you know, I just really wanted to make my own 360° animation, not sharing the template I used as a basis would be a waste.
Reply
:icontyke44060:
tyke44060 Featured By Owner Aug 20, 2017
I will have look into making 3D animations. 
Reply
:iconretsamys:
RetSamys Featured By Owner Aug 21, 2017  Hobbyist General Artist
Good luck!
Let me know if there's anything I can help you with.
Reply
:iconfractal2cry:
fractal2cry Featured By Owner Aug 18, 2017
i shared this on facebook i should have asked first but felt its worth a share hopes thats ok
Reply
:iconretsamys:
RetSamys Featured By Owner Aug 18, 2017  Hobbyist General Artist
I'm so happy you did! Keep in mind, this is a public domain resource; you don't actually need my permission.

If you are interested and want to see or share more on Facebook, here are some links on Facebook:

360° bathroom video (handdrawn animation)
360° bathroom image
360° gridlines test
Reply
:iconfractal2cry:
fractal2cry Featured By Owner Aug 18, 2017
:huggle:
Reply
:iconfractal2cry:
fractal2cry Featured By Owner Aug 18, 2017
good some need to know it has to be 2:1
Reply
:iconretsamys:
RetSamys Featured By Owner Edited Aug 18, 2017  Hobbyist General Artist
Thanks!

I should add that, just to be safe. But I'm trying to figure that out, actually. It's definitely not the case for YouTube, which was my initial focus. YouTube was fine with 16:9. I'm playing around with 360° videos and also with 360° images on Facebook and I'll update the description once I know more.

I'll have to consider that some video editing software doesn't have a free range of aspect ratios...
Reply
:iconfractal2cry:
fractal2cry Featured By Owner Aug 18, 2017
:thumbsup:
also there is Download the 360° Video Metadata app for Mac or Windows.
Reply
:iconretsamys:
RetSamys Featured By Owner Aug 18, 2017  Hobbyist General Artist
I'm not sure what you mean. Are you talking about the 360° metadata injector by Google? I already included it.

Otherwise, I couldn't find anything an I am very interested to know more.
Reply
:iconretsamys:
RetSamys Featured By Owner Edited Aug 18, 2017  Hobbyist General Artist
Yup. That one, we're talking about the same thing. Very good!

Thanks for the Fav, by the way.
Reply
:iconfractal2cry:
fractal2cry Featured By Owner Aug 18, 2017
:)
Reply
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