This is a photo. It should only cause my 3D-using watchers a modest amount of performance anxiety
Whenever I look at belovodchenko
's photos, I'm reminded of all the shortcomings of 3D work relying of pre-made characters. His work is so good at revealing all the ways skin and muscles bend, dimple, and fold even on people without a lot of body fat. At some point, if I'm going to up my game, level 4 sculpting will have to become part of it.