I've recently quit my full time job, and after much deliberation and planning (and having several requests), I'm starting to do commissioned work!
Of course most of my work so far is Trek stuff; but I'm more than willing to try any scifi (or not scifi!) style you may want! From Star Trek, Star Wars, Battlestar Galactica, or any universe can be brought to life, so feel free to ask! Same goes for insignias or posters, if you've got an idea, just send me an email or a note and we'll talk.
Workflow:If you are interested, feel free to contact me at email@example.com
After receiving an email and getting an idea of what the pr
Well, it's been a long time since my last journal entry, I just wanted to show everyone what I've been up to and why I haven't been uploading as much as I could.
My biggest creative passion is 3D modeling, but now that I'm migrating towards Linux and open source software, I was unable to keep using 3DS Max. I wanted to get into Blender since a couple of years back, but I just found it too difficult. Even with online tutorials, I just couldn't get pass that awful first impression. That all changed a month ago, when I started a professional Blender course on a new design school here in Buenos Aires, called Innatus. This course was the first Bl
So, now I'm mostly uploading 2D work from my Enterprise Class project based on Paul Frenczli's work. But, ironically, the first thing I made was the whole 3D model of the ship!
So, where is it, you may ask... And that's an excellent question.
People have said to me that I'm good at 3D modeling; well, I'm even better at procrastinating! The model itself has been done since July (JULY!!!!). But... I never finished the textures, they're only about 10% done.
You see, this was supposed to be the big one, the one where I finally did the whole UVW unwrap and create real textures. The problem with that is that, while the modeling for this design i