Deviation Actions

RegusMartin's avatar

Silent Walls

Published:
By
39 Comments
1K Views
It's been awhile since my last architectural scene, so here is a new one! About 3-4 days work. I'm pretty happy with it for the most part minus a few minor thing.

Don't forget to leave a comment with your feedback!

Wireframe: sta.sh/0nddg15fyns

Check out the scene progression GIF Here!

Render Time: All Night Long
Work Time: 3-4ish Days
Software: Blender 2.74 and Photoshop
Image details
Image size
1000x1330px 1.01 MB
© 2015 - 2021 RegusMartin
Comments39
Join the community to add your comment. Already a deviant? Log In
anul147's avatar
Cool, like dof, light and books. I can imagine that someone lives there.
anul147's avatar
mateussann's avatar
This is a really cool concept. I love it!
My only crits are the water, that is is too dark, and the sky that doesn't match the scene lighting. It's dark too, maybe because of the vignette?
RegusMartin's avatar
Thank you! 
You're right about the water and sky. ;)
AbdouBouam's avatar
that's a really cool render :D
i like how you made the wood saturated so it attracts attention to the books on the floor and it tells a story about the person who lives there and what he/she likes to do
the problem i think is in the water, it's too dark and opaque and doesn't show anything inside of it and it looks like it's dirty or something, and the bump maps is too much, other than that it's great
BTW why didn't you use a sun lamp instead of the plane i see in the wireframe?
and have you tried light portals? it makes the renders in these kind of scenes less noisy :)
RegusMartin's avatar
Thanks! The water is too dark for sure, I had some rendering limitations so I had to turn off caustics which always makes very dark water.

The mesh light was used for adding an extra brightness to the walls, I have sun lamp out of frame that created the shadows and direct light.

I have tired portals, I'm not sure how well they would work with such large openings, the back and top are completely open. I was meaning to try them on this project but forgot. :P
AbdouBouam's avatar
yeah, it portals didn't help a lot, i thought it was only opened from the top and not from the back too , here is a small test i did sta.sh/21mhrnjrl361
and for the water you can use a transparent shader along with a light path node, to make it a bit transparent and let more light while still looking like water when viewed from the camera
RegusMartin's avatar
Yeah, transparency is an option, but then I'd have to add stones and stuff to the floor :P
AbdouBouam's avatar
volume absorption shader that will make it dark only when deep with a lot more rendering time, which is the reason you avoided caustics , so it's not very practical anyway
RegusMartin's avatar
lcq92's avatar
Niice !

These concrete blocks work very well in this scene : How did you get a different texture on each of them though ? Or are they all one plane, and the wholes and lines are Bump maps ? So then the plane has one gigantic grungy texture maby tiled twice at most  ?
RegusMartin's avatar
They are actually modeled meshes, with randomized UVs.

I tried a few different textures on just one big plane but I didn't like any of them, so I modeled one block and added an array modifier and applied it and did the UVs.

I also applied a darker material to the holes to make them a bit darker.

Here is a wireframe: sta.sh/0nddg15fyns
lcq92's avatar
Yeah that's cool ! Thanks for the reply and wire. (btw why triangles on the concrete blocks wireframe ?)
RegusMartin's avatar
Its' really hard to see on that wireframe. But they are actually quads. Here is another wireframe: sta.sh/01uhgmqiaw9r
lcq92's avatar
Oh k k thanks !  :]
LoByteSo's avatar
Nice work! Like the textures and shaders! :-)
RegusMartin's avatar
Thanks! I spend a fair amount of time on the textures :)
LoByteSo's avatar
The time wasn't wasted! :-)
RegusMartin's avatar
JoeyBlendhead's avatar
;) I can't believe how high quality your renders are, and you have a slower computer than me... Tell me, how long did this take to render?
RegusMartin's avatar
About 8-9 hours. I did it overnight so it wasn't so bad ;) About he only thing I can't do with my computer is big nature scenes. Everything else I can render in time. 
JoeyBlendhead's avatar
Haha! Funny, I wouldn't think my computer could handle this scene in 8 hours XD In fact, I would think mine would take at least 12... :XD:
Join the community to add your comment. Already a deviant? Log In