P
literature

Panoramic Rendering in Blender

RegusMartin's avatar
By RegusMartin
43 Favourites
46 Comments
11K Views

Panoramic Rendering in Blender 2.7


A little known feature is Blender is the ability to render in 360 degrees. Recently I tried to find a tutorial on doing this and only found one short article on doing so. So I decided I would give try my hand at tutorials and tell everyone how to do it. So here it goes!

The first thing to do is make sure you have a completely 360 degree scene. In my case I created a sky dome with a simple blue gradient texture. And made sure that I had my floor plane covering the entire area under the dome.

1 by RegusMartin

Now we can set the camera settings. First set the Focal Length to 5mm, if you go to camera view (0 NumPad) It should look very far away compered to the default 35mm lens.

2 by RegusMartin

You guessed it! Now we are going to set the lens to "Panoramic". and the type to "Equirectangular" Now you will need to make sure the camera is still how you want it, and not going through any walls or anything. Since all these extreme settings can really mess things up.

3 by RegusMartin

Now you will need to set the render resolution to 2048x1024 I would recommend setting this higher if you plan on using it for anything like IBL. as this is very low for HDRs.
5 Copy by RegusMartin

Now hit render and tada! You have a full 360 degree render. You can even use it for IBL for other scenes.

Sand copy by RegusMartin

Here is a render I did using this HDR in Blender. As you can see it works really well!:
Untitled by RegusMartin

I hope you learned something new from this. Now go have fun rendering your own HDRs!

Note: This feature currently works only with the Cycles render engine. Other renders will not work.
Quick tutorial on a fun feature of Blender. :D
Published:
© 2014 - 2020 RegusMartin
Comments42
anonymous's avatar
Join the community to add your comment. Already a deviant? Log In
Fritsl's avatar
If you needed to do 6 images: Up, Down, Left, Right, Front, Back so they could form a cube (Skybox for Unity).. and keep the perspective of the lens (so it's not looking like being inside of a box, but inside of a sphere though it is a box) and make 6 images that would stitch perfectly together.. AND you'd HAVE to use cycles.. then, how would you do this? Thanks a bunch :)
RegusMartin's avatar
RegusMartinStudent Digital Artist
I'm not entirely sure. But I believe i've heard its possible. Try searching Google for it and on BlenderArtists.
barefoot1129's avatar
barefoot1129Hobbyist Digital Artist
i have been looking for a tutorial like this for the game I'm writing. I love what i can do in render but get a little frustrated when i can make it translate over to game mode.
RegusMartin's avatar
RegusMartinStudent Digital Artist
Hope this helps :)
LauraMartinArt's avatar
LauraMartinArtStudent General Artist
Make more tutorials!
RegusMartin's avatar
RegusMartinStudent Digital Artist
If I can find something to teach
LauraMartinArt's avatar
LauraMartinArtStudent General Artist
My dear boy, lemme tell you a little something about fame. *slimy businessperson voice* You gotta keep feeding the fans even if you don't have anything much to say. You gotta keep 'em hooked.  ;)
RegusMartin's avatar
RegusMartinStudent Digital Artist
Well I am doing another one! Just waiting to post it!
LauraMartinArt's avatar
LauraMartinArtStudent General Artist
why waiting?
RegusMartin's avatar
RegusMartinStudent Digital Artist
So I can submit it to BlenderNation. The guy that runs it is on vacation for a few weeks.
LauraMartinArt's avatar
LauraMartinArtStudent General Artist
aah.
BrentOGara's avatar
BrentOGaraHobbyist Digital Artist
Nice tut! I'll have to try this sometime.
RegusMartin's avatar
RegusMartinStudent Digital Artist
Thanks!
BrentOGara's avatar
BrentOGaraHobbyist Digital Artist
Welcome!
rlocatelli's avatar
rlocatelliProfessional Writer
Thank you!! It's an important resource.
RegusMartin's avatar
RegusMartinStudent Digital Artist
You're welcome! :)
LoByteSo's avatar
LoByteSoHobbyist Digital Artist
Nice! Thank you! 
RegusMartin's avatar
RegusMartinStudent Digital Artist
Glad you liked it :D
LoByteSo's avatar
LoByteSoHobbyist Digital Artist
Sure! It's really helpful:-)
kaerhon's avatar
kaerhonProfessional General Artist
blender can export .hdr
kaerhon's avatar
kaerhonProfessional General Artist
and you should say it's for cycles (like, in the introduction)
RegusMartin's avatar
RegusMartinStudent Digital Artist
Yeah, I guess your right.
RegusMartin's avatar
RegusMartinStudent Digital Artist
Yeah meant to change that. did some research later and found that out. 
blendernauta's avatar
blendernautaHobbyist Digital Artist
Hi, RT. Good for my next scenes as personalized IBL. Thank you.
anonymous's avatar
Join the community to add your comment. Already a deviant? Log In