This is a topic that is much more sensitive than it really should be. I wanted to cover it in detail because this entry has around 27k views now, so there's clearly a little interest in the overall topic of making freelance 3d art for a living. This is going to be a lengthy article, but I think the discussion of how we deal with constructive criticism is a perennially important one, to the commercial artist first, but second to every artist that wants to improve their work.
Against the dim possibility that you're here at random from deviantart or elsewhere, and not someone already familiar with the world of rendering in Iray through Daz Studio, I'm a 3d artist who primarily sells art assets through a broker, Daz3d, and occasionally through a smaller broker, Renderosity.
I offer a broker a product, and they decide whether to accept it onto the marketplace or not. They