The goal is to provide an overview of topics that may come up when working with HD-Addons and Subdivision levels in DAZ Studio.
Just jump to those sections which are of interest to you...
Updated 2017-07-13: Updated example images that show how to figure out the proper SubD level for which the morph was created
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@ Understanding the difference between HD-Addon morphs and maps and their usage
High Resolution. Used for objects clearly visible in the foreground of your image.
Accurate physically calculated shadows are cast, works great with Physically based rendering (PBR).
For the best result dial in exactly the same (render) SubDivision level for the morph as it was created for.
You can improve system performance by adjusting the (render) subdivision to a lower level but then you will see less detail.
Allows export of the model as .obj . at the highest SubD level to use or render in 3rd party software.