Element Storm Normal Spell You can not attack this turn if this card is activated. This card's effects are depended on what Attributes are on your field. Fire: Inflict 300 points of damage to your opponent for each Fire monster on your field. Water: Both players discard cards from their hands equal to the number of Water monsters on your field. Wind: Destroy Spells equal to number of Wind monsters on your field. Earth: Flip non-Earth monsters on the field to face-down Defense Position for each Earth monster on your field.
Spell Staff Equip Spell This card can only be equipped to a Level 5 or higher Spellcaster monster. Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 5). You can remove 1 Spell Counter from this card to increase the ATK or DEF of monster on the field by 400 until the start of your next turn. You can remove 2 Spell Counters from this card to add 1 Spell card to your hand from your Deck. You can remove 3 Spell Counters from this card to Special Summon 1 level 5 or lower monster from your hand or destroy 1 level 5 or lower monster. You can remove 4 Spell Counters from this card to destroy 1 card on the field. You can remove 5 Spell Counters from this card to banish 3 cards in your opponent's hand. When this card leaves the field both players draw 1 card for each Spell Counter on this card.
Justice Saber Equip Spell This card can only be equipped to a Level 7 or higher Warrior monster. It gains 500 ATK and DEF. When the equipped monster attacks it is unaffected by monster effects, Spells, and, Traps. When this card leaves the field your opponent takes damage only to half of the equipped monster's ATK.
Arrow Storm Quick-Play Spell Activate 1 of these effects 1.Destroy 1 monster and 1 Spell or Trap on your opponent's field. 2.Inflict 100 points of damage to your opponent for each card on their field and in their hand. 3.Send the top 2 cards of your opponent's Deck to the graveyard. 4.For the rest of the turn all monsters on the field lose 500 ATK and DEF.
Ancient Halberd Equip Spell This card can only be equipped to a Beast-Warrior. If the equipped monster would be destroyed, destroy this card instead. Equipped monster gains ATK equal to the to its Level x 100. When the equipped monster attacks it is unaffected by your opponent's Spells and Traps.
Power Javelin Equip Spell This card can only be equipped to a Warrior or a Beast-Warrior. It gains 700 ATK and 300 DEF. Once per turn, you can destroy 1 monster on your opponent's field or inflict 700 points of damage to your opponent's LP. This effect can only be used 5 times. This effect can only be used on your turn. The equipped monster can not attack and use this effect on the same turn.
Ancient Fortress Field Spell All monsters on the field in Defense Position can not be destroyed by battle. When a monster attacks it gains ATK equal to its Level x 100 for the rest of the Battle Phase. When a monster is destroyed the player controlling it loses LP equal to the monster's Level x 100.
Battlestorm Chariot Equip Spell This card can only be equipped to a Warrior Monster. The monster equipped with this card is unaffected by card effects during the Battle Phase only. The equipped monster gains 100 ATK for each of its Levels.
Inferno Dragon of the Apocalypse Level 9 Fire Attribute Dragon Fusion Effect ATK 3300 DEF 2700 3 Level 5 or higher Fire monsters with different names This card can be only be Fusion Summoned. This card can not attack your opponent directly. When this card is Summoned your opponent takes 100 points of damage for each card in their graveyard. During the end of your turn if this card did not attack this turn destroy 2 cards on the field. When this card is destroyed, destroy all cards on the field.