Panoramic Rendering in Blender 2.7
A little known feature is Blender is the ability to render in 360 degrees. Recently I tried to find a tutorial on doing this and only found one short article on doing so. So I decided I would give try my hand at tutorials and tell everyone how to do it. So here it goes!
The first thing to do is make sure you have a completely 360 degree scene. In my case I created a sky dome with a simple blue gradient texture. And made sure that I had my floor plane covering the entire area under the dome.
Now we can set the camera settings. First set the Focal Length
to 5mm, if you go to camera view (0 NumPad) It should look very far away compered to the default 35mm lens.
You guessed it! Now we are going to set the lens to "Panoramic". and the type to "Equirectangular" Now you will